all of my screenshots from the last 4/5 weeks are taken with this rider model (and relative maps) and mapped ktm!DJ wrote:Would like to see proper skins being used
Upcoming Skins and Shader Maps #2
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Re: Upcoming Skins & Shader Maps
Re: Upcoming Skins & Shader Maps
not really thats just stupid!Jonathan wrote:SIG MATERIAL!!!?Garasaki wrote:errr yeah why are you trying to shade something?!
Re: Upcoming Skins & Shader Maps
Ive been working on CAS Honda
Voutare wrote:That would have been funny if I got it the first time, but I had to read it a couple times over.
Re: Upcoming Skins & Shader Maps
100% black = royal fail
Brighten the full black to a relatively dark grey and you will be able to see the shadows from the shading not just the highlights.
Brighten the full black to a relatively dark grey and you will be able to see the shadows from the shading not just the highlights.
Re: Upcoming Skins & Shader Maps
k cheers dude.
Voutare wrote:That would have been funny if I got it the first time, but I had to read it a couple times over.
Re: Upcoming Skins & Shader Maps
cylinder pic courtesy of timferry
Re: Upcoming Skins & Shader Maps
Is that using normal maps?
Re: Upcoming Skins & Shader Maps
Yes, it is DJ.
And Bill, you need to get back on.
And Bill, you need to get back on.
Re: Upcoming Skins & Shader Maps
Post the normal map, looks weird to me
Re: Upcoming Skins & Shader Maps
Of just the engine or everything, or what.
Re: Upcoming Skins & Shader Maps
The engine
Re: Upcoming Skins & Shader Maps
Its regular shading converted to normal map, DJ.
Re: Upcoming Skins & Shader Maps
Yeah, thought it looked weird
Re: Upcoming Skins & Shader Maps
Is shading converted to a normal map not considered a normal map?
Just wondering because it sounds like there is a difference.
Just wondering because it sounds like there is a difference.