Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
John23
Posts: 2964
Joined: Tue Oct 28, 2014 12:38 am

Re: Upcoming Skins and Shader Maps #2

Post by John23 »

aeffertz wrote:
John23 wrote:
Ohagan75 wrote:copy it from illustrator into photoshop and it will give you an option about what to import it as. just select smart object.
Alright. Thank you so much. There's a lot of complicated logos. Gonna take a long time to trace 'em
The only one I'd probably do is the CRF logo. Like others have mentioned, I'd just find better quality logos and slap them on. There's no need to draw/trace logos.
When you say "better quality", what do you mean by that?
jlv wrote:This post is useless.
Blake_901
Posts: 1969
Joined: Tue Feb 25, 2014 1:41 am
Location: Flawda

Re: Upcoming Skins and Shader Maps #2

Post by Blake_901 »

lmao sorry to ruin your guys' conversation but here is something that im starting on this is just the shroud but im taking my time with this one to make sure it comes out looking good
Image
Image
p2sta
Posts: 3281
Joined: Fri Jul 30, 2010 7:08 am
Location: Czech Republic
Contact:

Re: Upcoming Skins and Shader Maps #2

Post by p2sta »

John - logo with good quality of image (no visible artifacts = "problems") Image and resolution high enough so you only need to scale it down, never up....and of course what is important if the logo has a background you need to cut it out clean. (Better to get the logo in png with transparent background)
m121c
Posts: 3056
Joined: Sun Feb 27, 2011 5:36 am
Location: Iowa

Re: Upcoming Skins and Shader Maps #2

Post by m121c »

To add on to was Piista said, never never NEVER use the magic wand selection tool for logos. You will get noisy and different color artifacts around the edges.

Unfortunately for Blake here I will use his post for an example. You see how the monster logo has little bits of white around it? Or how about the "Thousand Oaks", compare those to the power sports font. Not very smooth and clear are they.

It's what separates a thrown together kit vs a well done kit.
Blake_901
Posts: 1969
Joined: Tue Feb 25, 2014 1:41 am
Location: Flawda

Re: Upcoming Skins and Shader Maps #2

Post by Blake_901 »

m121c wrote:To add on to was Piista said, never never NEVER use the magic wand selection tool for logos. You will get noisy and different color artifacts around the edges.

Unfortunately for Blake here I will use his post for an example. You see how the monster logo has little bits of white around it? Or how about the "Thousand Oaks", compare those to the power sports font. Not very smooth and clear are they.

It's what separates a thrown together kit vs a well done kit.
how should i select the logos then?
Image
Blake_901
Posts: 1969
Joined: Tue Feb 25, 2014 1:41 am
Location: Flawda

Re: Upcoming Skins and Shader Maps #2

Post by Blake_901 »

i just want this to come out as good as it can be so any tips or help is appreciated
Image
p2sta
Posts: 3281
Joined: Fri Jul 30, 2010 7:08 am
Location: Czech Republic
Contact:

Re: Upcoming Skins and Shader Maps #2

Post by p2sta »

i use the magic tool pretty often, but you need to clean the selection manually (or with refine edge...careful with this) after to make sure there are no background leftovers
m121c
Posts: 3056
Joined: Sun Feb 27, 2011 5:36 am
Location: Iowa

Re: Upcoming Skins and Shader Maps #2

Post by m121c »

Blake_901 wrote:
m121c wrote:To add on to was Piista said, never never NEVER use the magic wand selection tool for logos. You will get noisy and different color artifacts around the edges.

Unfortunately for Blake here I will use his post for an example. You see how the monster logo has little bits of white around it? Or how about the "Thousand Oaks", compare those to the power sports font. Not very smooth and clear are they.

It's what separates a thrown together kit vs a well done kit.
how should i select the logos then?
Search for vectors of the logos. No manual work needed. For something like a monster logo it will be easy to find, but something like the thousand oaks logo, I would either trace it or find a large image of it and cut it out nicely.
Blake_901
Posts: 1969
Joined: Tue Feb 25, 2014 1:41 am
Location: Flawda

Re: Upcoming Skins and Shader Maps #2

Post by Blake_901 »

m121c wrote:
Blake_901 wrote:
m121c wrote:To add on to was Piista said, never never NEVER use the magic wand selection tool for logos. You will get noisy and different color artifacts around the edges.

Unfortunately for Blake here I will use his post for an example. You see how the monster logo has little bits of white around it? Or how about the "Thousand Oaks", compare those to the power sports font. Not very smooth and clear are they.

It's what separates a thrown together kit vs a well done kit.
how should i select the logos then?
Search for vectors of the logos. No manual work needed. For something like a monster logo it will be easy to find, but something like the thousand oaks logo, I would either trace it or find a large image of it and cut it out nicely.
ok thank you
Image
aeffertz
Posts: 4039
Joined: Sat Sep 06, 2014 7:01 am
Team: Studio ATE
Location: Wiscansin

Re: Upcoming Skins and Shader Maps #2

Post by aeffertz »

m121c wrote:
Blake_901 wrote: how should i select the logos then?
Search for vectors of the logos. No manual work needed. For something like a monster logo it will be easy to find, but something like the thousand oaks logo, I would either trace it or find a large image of it and cut it out nicely.
And if you can't find a vector, try to find a high res PNG with a transparent or solid color background. I've found the "magic background eraser" in photoshop does a fine job with those.
Image
Blake_901
Posts: 1969
Joined: Tue Feb 25, 2014 1:41 am
Location: Flawda

Re: Upcoming Skins and Shader Maps #2

Post by Blake_901 »

aeffertz wrote:
m121c wrote:
Blake_901 wrote: how should i select the logos then?
Search for vectors of the logos. No manual work needed. For something like a monster logo it will be easy to find, but something like the thousand oaks logo, I would either trace it or find a large image of it and cut it out nicely.
And if you can't find a vector, try to find a high res PNG with a transparent or solid color background. I've found the "magic background eraser" in photoshop does a fine job with those.
awesome thank you guys
Image
Blake_901
Posts: 1969
Joined: Tue Feb 25, 2014 1:41 am
Location: Flawda

Re: Upcoming Skins and Shader Maps #2

Post by Blake_901 »

Image
getting the vector logo for monster was not hard at all and for the thousand oaks logo i got a bigger logo and cut it nicely IMO and IMO i think it looks better than my previous version thank you guys for your help and tips
Image
GlebVolkov
Posts: 283
Joined: Sat Feb 28, 2015 9:35 pm
Team: Impact
Location: Russia
Contact:

Re: Upcoming Skins and Shader Maps #2

Post by GlebVolkov »

Better like that ;)
Image
10th 2015 EMF Pro Outdoors 450 | 3rd 2015 EMF Italian Pro Championship
lars@crossmag
Posts: 421
Joined: Thu Nov 14, 2013 10:05 pm
Location: The Lab
Contact:

Re: Upcoming Skins and Shader Maps #2

Post by lars@crossmag »

After only posting Screenshots on these forums lately I finally found some free time to make gear again haha :D It's the Shift Faction line of 2016 this time.

Since I want the stuff I make to be spot on I wanna ask you guys for help! I already looked at numerous reference images of this particular gear and still can't figure out how to align the logo and the big red shape on the left shoulder correctly.
(I hope you understand what I'm trying to say but I also highlighted the part on the gear I can't figure out on this W.I.P. preview in case you don't.)

I'd be more than happy for any kind of help rather if it's a good reference Image or anything else! Feedback is also much appreciated! Thanks already! :D

Image

Higher quality: http://i.imgur.com/oYo66NG.jpg
mxs4crf
Posts: 1564
Joined: Wed Dec 01, 2010 8:21 pm
Team: FCrew
Location: France,Paris

Re: Upcoming Skins and Shader Maps #2

Post by mxs4crf »

Clean one and much detailed,good job dude
Image
Post Reply