Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
WellsMX524
Posts: 2111
Joined: Sun Feb 05, 2012 7:23 am
Team: Aspect Visual Co.
Location: Illinois/Wisconsin

Re: Upcoming Skins and Shader Maps #2

Post by WellsMX524 »

Update on the frame on the Yamaha.
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m121c
Posts: 3056
Joined: Sun Feb 27, 2011 5:36 am
Location: Iowa

Re: Upcoming Skins and Shader Maps #2

Post by m121c »

I wouldn't recommend adding in to much of environment highlights such as the blue, it won't look right with it looking like a blue sky is reflecting off the frame when you are in supercross.

Are the welds from an image or made? They look like they kinda fade away, which welds normally wrap around the frame, take the ones by the foot pegs for instance, you are going to notice at certain angles that the weld just ends abruptly.

Try playing with noise, grunge brushes, scratch brushes, etc. to get some variation in the frame, giving it more of a metal look and not just grey. The Yamaha frame isn't flashy though so it really doesn't need much.
WellsMX524
Posts: 2111
Joined: Sun Feb 05, 2012 7:23 am
Team: Aspect Visual Co.
Location: Illinois/Wisconsin

Re: Upcoming Skins and Shader Maps #2

Post by WellsMX524 »

m121c wrote:I wouldn't recommend adding in to much of environment highlights such as the blue, it won't look right with it looking like a blue sky is reflecting off the frame when you are in supercross.

Are the welds from an image or made? They look like they kinda fade away, which welds normally wrap around the frame, take the ones by the foot pegs for instance, you are going to notice at certain angles that the weld just ends abruptly.

Try playing with noise, grunge brushes, scratch brushes, etc. to get some variation in the frame, giving it more of a metal look and not just grey. The Yamaha frame isn't flashy though so it really doesn't need much.
Okay! I didn't think that they looked right either, so I removed this. I was trying to go for a polished aluminum look. The welds are a mixture of pictures/brushes that I made. I will take the weld around the frame as well.

Will definitely work on giving the frame more variation though.
Thanks for the advice
Zirczie
Posts: 83
Joined: Tue May 13, 2014 7:16 pm
Team: Privateer

Re: Upcoming Skins and Shader Maps #2

Post by Zirczie »

Looks sick neal!
John23
Posts: 2964
Joined: Tue Oct 28, 2014 12:38 am

Re: Upcoming Skins and Shader Maps #2

Post by John23 »

Went ahead and replicated one of my friends real life bike. This is my first custom replica EVER, so don't be too harsh.

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jlv wrote:This post is useless.
Blake_901
Posts: 1969
Joined: Tue Feb 25, 2014 1:41 am
Location: Flawda

Re: Upcoming Skins and Shader Maps #2

Post by Blake_901 »

i dont think u made it clear enough to not rip lmao but it looks good john
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BcMxKx37
Posts: 1758
Joined: Sun Jun 02, 2013 5:20 am
Team: Phil's
Location: Costa Mesa, CA
Contact:

Re: Upcoming Skins and Shader Maps #2

Post by BcMxKx37 »

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kieranktm386
Posts: 286
Joined: Tue Jun 04, 2013 12:22 am
Team: Privateer
Location: New Zealand

Re: Upcoming Skins and Shader Maps #2

Post by kieranktm386 »

:cry:
Zirczie
Posts: 83
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Team: Privateer

Re: Upcoming Skins and Shader Maps #2

Post by Zirczie »

even though jay hasnt released his ktm people still end up with it :lol: :lol:
John23
Posts: 2964
Joined: Tue Oct 28, 2014 12:38 am

Re: Upcoming Skins and Shader Maps #2

Post by John23 »

Zirczie wrote:even though jay hasnt released his ktm people still end up with it :lol: :lol:
Or people like me bought it
jlv wrote:This post is useless.
jeremy103
Posts: 915
Joined: Sun Nov 20, 2011 4:14 am
Team: MCD Honda

Re: Upcoming Skins and Shader Maps #2

Post by jeremy103 »

John23 wrote:Or people like me bought it
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Motofinne #375
Posts: 539
Joined: Mon Apr 18, 2011 7:24 pm
Location: Finland

Re: Upcoming Skins and Shader Maps #2

Post by Motofinne #375 »

I have to say that i like the trax shock and Cone valve fork, always nice to see details like that.
Motolife_99
Posts: 1001
Joined: Sat Sep 06, 2014 6:42 pm
Team: KMR

Re: Upcoming Skins and Shader Maps #2

Post by Motolife_99 »

Thanks to the Fools that actually bought jays ktm (yeah hes making a shit ton from allowing the service and i don't think he even planned on making money off the model but still) that means people like us that don't buy it end up getting alot smaller of a package on it's initial release
Jay wrote:The KTM will be released publicly and include all templates and model files by July 11
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TH_722
Posts: 2198
Joined: Thu Aug 04, 2011 9:58 pm

Re: Upcoming Skins and Shader Maps #2

Post by TH_722 »

Well then you should either buy it and support Jay, make it for yourself, or quit your bitching and be grateful if he release anything he spent his time to make.
Motolife_99
Posts: 1001
Joined: Sat Sep 06, 2014 6:42 pm
Team: KMR

Re: Upcoming Skins and Shader Maps #2

Post by Motolife_99 »

Just texting my mind, people will agree.
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