
Upcoming Skins and Shader Maps #2
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Re: Upcoming Skins and Shader Maps #2
Update on the frame on the Yamaha.


Re: Upcoming Skins and Shader Maps #2
I wouldn't recommend adding in to much of environment highlights such as the blue, it won't look right with it looking like a blue sky is reflecting off the frame when you are in supercross.
Are the welds from an image or made? They look like they kinda fade away, which welds normally wrap around the frame, take the ones by the foot pegs for instance, you are going to notice at certain angles that the weld just ends abruptly.
Try playing with noise, grunge brushes, scratch brushes, etc. to get some variation in the frame, giving it more of a metal look and not just grey. The Yamaha frame isn't flashy though so it really doesn't need much.
Are the welds from an image or made? They look like they kinda fade away, which welds normally wrap around the frame, take the ones by the foot pegs for instance, you are going to notice at certain angles that the weld just ends abruptly.
Try playing with noise, grunge brushes, scratch brushes, etc. to get some variation in the frame, giving it more of a metal look and not just grey. The Yamaha frame isn't flashy though so it really doesn't need much.
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- Posts: 2111
- Joined: Sun Feb 05, 2012 7:23 am
- Team: Aspect Visual Co.
- Location: Illinois/Wisconsin
Re: Upcoming Skins and Shader Maps #2
Okay! I didn't think that they looked right either, so I removed this. I was trying to go for a polished aluminum look. The welds are a mixture of pictures/brushes that I made. I will take the weld around the frame as well.m121c wrote:I wouldn't recommend adding in to much of environment highlights such as the blue, it won't look right with it looking like a blue sky is reflecting off the frame when you are in supercross.
Are the welds from an image or made? They look like they kinda fade away, which welds normally wrap around the frame, take the ones by the foot pegs for instance, you are going to notice at certain angles that the weld just ends abruptly.
Try playing with noise, grunge brushes, scratch brushes, etc. to get some variation in the frame, giving it more of a metal look and not just grey. The Yamaha frame isn't flashy though so it really doesn't need much.
Will definitely work on giving the frame more variation though.
Thanks for the advice
Re: Upcoming Skins and Shader Maps #2
Looks sick neal!
Re: Upcoming Skins and Shader Maps #2
Went ahead and replicated one of my friends real life bike. This is my first custom replica EVER, so don't be too harsh.


jlv wrote:This post is useless.
Re: Upcoming Skins and Shader Maps #2
i dont think u made it clear enough to not rip lmao but it looks good john

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Re: Upcoming Skins and Shader Maps #2
even though jay hasnt released his ktm people still end up with it



Re: Upcoming Skins and Shader Maps #2
Or people like me bought itZirczie wrote:even though jay hasnt released his ktm people still end up with it![]()
jlv wrote:This post is useless.
Re: Upcoming Skins and Shader Maps #2
John23 wrote:Or people like me bought it

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Re: Upcoming Skins and Shader Maps #2
I have to say that i like the trax shock and Cone valve fork, always nice to see details like that.
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Re: Upcoming Skins and Shader Maps #2
Thanks to the Fools that actually bought jays ktm (yeah hes making a shit ton from allowing the service and i don't think he even planned on making money off the model but still) that means people like us that don't buy it end up getting alot smaller of a package on it's initial release
Jay wrote:The KTM will be released publicly and include all templates and model files by July 11

Re: Upcoming Skins and Shader Maps #2
Well then you should either buy it and support Jay, make it for yourself, or quit your bitching and be grateful if he release anything he spent his time to make.
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