Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
VUSTTOS
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Re: Upcoming Skins and Shader Maps #2

Post by VUSTTOS »

Benjii_D wrote:
VUSTTOS wrote:I also have another question...
Does anyone know hot to get this silver in game?
It's possible but the mirror is applied in blender as a material on the polygons so it's very restricted what we can do with it. All it can do really is mirror a whole model just the helmet shell for example. Doing designs is technically possible but requires modeling and will increase the poly count A LOT (more lag) And 3d modeling skill is required to achieve that.

You can fake it on the diffuse map with gradients or just make it grey and make the spec holographic.
So isn't possible to put the mirror material in Blender and then save it. Open it on Phothoshop and start doiing the design. Isn't that possible? I have no clue about Blender maybe I am saying stupid things lol

So this pipe (how ever is called) has been done by the way you said?
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Alex V111#1017
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p2sta
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Re: Upcoming Skins and Shader Maps #2

Post by p2sta »

the problem is you can apply reflective material to individual polygons, if you want chrome-like (really reflective material) the skin(color/design) will not really be visible on that kind of material. you would need to cut the design in the model, so you can add reflective material only to the polygons that are forming the design...as Benjii said before
SixNineFive
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Re: Upcoming Skins and Shader Maps #2

Post by SixNineFive »

This is my first go at gear and a great opportunity for me to learn Illustrator a little more! any help/critiques/improvements are most certainly welcome!

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SixNineFive
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Re: Upcoming Skins and Shader Maps #2

Post by SixNineFive »

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Thoughts?
M@xTizZz
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Re: Upcoming Skins and Shader Maps #2

Post by M@xTizZz »

my last finished works :

2016 Answer Alpha Air
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2016 Answer Alpha
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2015 Answer Alpha Air
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Maxime Tison
I AM NOT MXSEMF Official admin ANYMORE | PLEASE DO NOT CONTACT ME ABOUT MXSEMF
byrd55621
Crushed Dissenter
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Re: Upcoming Skins and Shader Maps #2

Post by byrd55621 »

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Do skins cheap!!!!
If you enjoy my content please donate https://www.paypal.me/ByrdGreen
Feel free to visit my facebook: https://www.facebook.com/556Designs/
TM_Infidel
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Re: Upcoming Skins and Shader Maps #2

Post by TM_Infidel »

Circuit Equipment C84 gear colorways low res wip (origin: Brazil). Adding a few more colorways for the hell of it.
Thanks to Tooh't the magician for some behind the scene stuff and gloves.
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GustavoMX930'
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Re: Upcoming Skins and Shader Maps #2

Post by GustavoMX930' »

BRA71L
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jlv wrote:
Rush wrote:Why was UID 12235 not banned as well? he was doing the same thing.
Because he didn't come in here and confess like an idiot.
GustavoMX930'
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Re: Upcoming Skins and Shader Maps #2

Post by GustavoMX930' »

*Insert fire emoji*
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jlv wrote:
Rush wrote:Why was UID 12235 not banned as well? he was doing the same thing.
Because he didn't come in here and confess like an idiot.
Kiwiboy116
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Re: Upcoming Skins and Shader Maps #2

Post by Kiwiboy116 »

GustavoMX930' wrote:*Insert fire emoji*
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That. is. sick!!!!
mx985
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Re: Upcoming Skins and Shader Maps #2

Post by mx985 »

incredible paint job man
lars@crossmag
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Re: Upcoming Skins and Shader Maps #2

Post by lars@crossmag »

Some graphics I've initially made for Ben McLeod to run at the Australian Nationals.. Just was not sure about some small details so there is still my number on the plates and some logos are still missing :lol: I might post the finished stuff tomorrow

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KTM57
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

What's the significance of the Wu Tang Clan logo on all of your graphics?
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lars@crossmag
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Re: Upcoming Skins and Shader Maps #2

Post by lars@crossmag »

Not really to be honest! I'm just a fan and thought that the FIM and AMA logos wouldn't look good on a set of "clean" graphics due to not being just flat black and white. That's just something I look out for :lol: So for the WuTang-Clan logo those criterias were fullfilled so I decided to just keep it for now :)
Versus-PC_Official
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Re: Upcoming Skins and Shader Maps #2

Post by Versus-PC_Official »

Please ignore the hideous gear, here is the bike I've been working on for the Versus-PC Factory Racing Team not totally finished, but i thought id share my first graphics attempt. The bar pad logo is downside up...i know

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