Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
ryxn
Posts: 334
Joined: Wed Feb 25, 2015 5:42 pm

Re: Upcoming Skins and Shader Maps #2

Post by ryxn »

JakeT3 wrote:Something I made really quick. Just a base layout far from finished of course.
Are people interested for release? Otherwise I'll probably just ditch it

Image
I think instead of using stock textures and images you should maybe try using block colours or design styles like tagger. Would probably look better if the blue bit was either green or orange to match the texture by the mouth piece.
Fair Play.
conceptgraffmxs
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Re: Upcoming Skins and Shader Maps #2

Post by conceptgraffmxs »

my new skin bell
my facebook page : https://www.facebook.com/ConceptgraffMxs/
Image
Image
anderskaae
Posts: 55
Joined: Tue Jun 12, 2012 6:50 pm
Team: Privateer

Re: Upcoming Skins and Shader Maps #2

Post by anderskaae »

Image
Coco #194
Posts: 677
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Location: France

Re: Upcoming Skins and Shader Maps #2

Post by Coco #194 »

anderskaae wrote:Image
that's clean dude, great job
Image
2013 EMF & French SX Champion / 2013 MXSON Champion
https://www.youtube.com/watch?v=kjfO5GCvwJo
anderskaae
Posts: 55
Joined: Tue Jun 12, 2012 6:50 pm
Team: Privateer

Re: Upcoming Skins and Shader Maps #2

Post by anderskaae »

Coco #194 wrote: that's clean dude, great job
Thanks still need to fix some things :D
John23
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Joined: Tue Oct 28, 2014 12:38 am

Re: Upcoming Skins and Shader Maps #2

Post by John23 »

Cummings55 wrote:Image

Been working at this kit for a while and want to ask you guys for some criticism. Let me know whatcha think!

P.S. (Yes, I plan on changing the rear fender design)
HEY. I'm currently holding a design my kx contest. Go check it out if you are interested. $30 to first place
jlv wrote:This post is useless.
John23
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Re: Upcoming Skins and Shader Maps #2

Post by John23 »

Dammit :lol: :lol: :lol:
jlv wrote:This post is useless.
Cummings55
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Re: Upcoming Skins and Shader Maps #2

Post by Cummings55 »

I'm so confused lol
John23
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Re: Upcoming Skins and Shader Maps #2

Post by John23 »

Cummings55 wrote:I'm so confused lol
Shhhhh let it happen
jlv wrote:This post is useless.
Zirczie
Posts: 83
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Re: Upcoming Skins and Shader Maps #2

Post by Zirczie »

JakeT3 wrote:Something I made really quick. Just a base layout far from finished ofcourse.
Are people interested for release? Otherwise I'll probably just ditch it

Image
Release w template
Sam511
Posts: 63
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Team: Privateer

Re: Upcoming Skins and Shader Maps #2

Post by Sam511 »

ImageImageImageImage

Making the Decal Works T-11 graphics for the cycra yzf, Just wondering I have seen people making their skins 4096x4096 while mine is only 2048x2048, will there be a major difference in the quality of my skin if I do it as 4096 instead of 2048?
mack| spokes
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Re: Upcoming Skins and Shader Maps #2

Post by mack| spokes »

2048x2048 is 2k and easier on your game if your trying to race rf etc, while 4096x4096 is 4k and something that people with high end computers use.
jlv wrote: Either way, for a suicidal rampage it was pretty good.
MXSEMF
ryxn
Posts: 334
Joined: Wed Feb 25, 2015 5:42 pm

Re: Upcoming Skins and Shader Maps #2

Post by ryxn »

Sam511 wrote:Making the Decal Works T-11 graphics for the cycra yzf, Just wondering I have seen people making their skins 4096x4096 while mine is only 2048x2048, will there be a major difference in the quality of my skin if I do it as 4096 instead of 2048?
If you make them at 4k then you can always downsize them to 2k after making them. Whereas if you try to upscale them, the design will become more pixelated and you will probably have to retrace them to make them look good again.
Fair Play.
KalleGarpedal347
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Re: Upcoming Skins and Shader Maps #2

Post by KalleGarpedal347 »

Image
silverskate
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Re: Upcoming Skins and Shader Maps #2

Post by silverskate »

2017 Shift Ninety
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