Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
Jones221
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Joined: Wed Mar 04, 2009 4:11 am
Team: Trump
Location: California

Re: Upcoming Skins and Shader Maps #2

Post by Jones221 »

So EPIC!
only one to win something real from the game!
mxracer118
Posts: 1723
Joined: Fri May 16, 2008 8:58 pm

Re: Upcoming Skins and Shader Maps #2

Post by mxracer118 »

Damn those look SOOO good. You should make a 2010 white color too though.
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FactoryBR21
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Location: Cascavel - Brazil

Re: Upcoming Skins and Shader Maps #2

Post by FactoryBR21 »

Holy shit man , I just felt so poor and small
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DJD
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Re: Upcoming Skins and Shader Maps #2

Post by DJD »

:shock:
Twitch
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Re: Upcoming Skins and Shader Maps #2

Post by Twitch »

no words... :shock: :shock: :shock: :shock:
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Marlon#8
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Re: Upcoming Skins and Shader Maps #2

Post by Marlon#8 »

Twitch wrote:no words... :shock: :shock: :shock: :shock:
X2 :shock: :shock: :shock: :shock: :shock: :shock: :shock:
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Image- APS_Marlon
adhkcrfhonda
Posts: 1526
Joined: Sun Dec 14, 2008 4:46 pm

Re: Upcoming Skins and Shader Maps #2

Post by adhkcrfhonda »

dammmm gio. looks real good. i really think you should take off the dirt. nothing looks better than brand new clean stuff
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mx4life
Posts: 2067
Joined: Mon Oct 13, 2008 2:28 am

Re: Upcoming Skins and Shader Maps #2

Post by mx4life »

tone the dirt down a little. Everything else is....AMAZING
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hvpunk62
Posts: 2658
Joined: Tue Nov 04, 2008 11:42 pm

Re: Upcoming Skins and Shader Maps #2

Post by hvpunk62 »

yea the boots look mad real ...dirt not so much
ddmx
Posts: 5376
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Location: Midland MI

Re: Upcoming Skins and Shader Maps #2

Post by ddmx »

giopanda wrote:colors and normal maps are done..still have to work on the specular and they're done.
little update :D

http://img22.imageshack.us/img22/4268/tech10preview.jpg
http://img94.imageshack.us/img94/5171/t ... eview2.jpg
Gio, please please tell me these work for my model... *pouty face*
You are amazing at what you do, the absolute best this community has seen, hands down.
REIDY-171
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Location: Santa Fe Springs, CA

Re: Upcoming Skins and Shader Maps #2

Post by REIDY-171 »

ddmx wrote:
Gio, please please tell me these work for my model... *pouty face*
You are amazing at what you do, the absolute best this community has seen, hands down.

I see a seam at the back of the boot. I know your model has that. Does showtimes? I tried to download the template and wireframe to look but the file was deleted.
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hvpunk62
Posts: 2658
Joined: Tue Nov 04, 2008 11:42 pm

Re: Upcoming Skins and Shader Maps #2

Post by hvpunk62 »

yep same uvw layout for the boots :wink:
Pumaxcs
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Location: Western, Kentucky

Re: Upcoming Skins and Shader Maps #2

Post by Pumaxcs »

I think the amount of dirt you have on it is fine, though I'd like to see the 09 white boots and not the 08 but I wouldn't complain.
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iceman967
Posts: 471
Joined: Sat Apr 05, 2008 2:20 am
Team: Aggressive Graphix

Re: Upcoming Skins and Shader Maps #2

Post by iceman967 »

i know that this should go in the skins questions thread, but its relevant.

how do you guys get your _norm to be so smooth, when I make mine on a 16 bit document, it comes out all lumpy out of L3DT... Do you guys use a different program to create them or am I just not clicking something?
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Mikey
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Re: Upcoming Skins and Shader Maps #2

Post by Mikey »

With these boots, the NIke boots, and gearne boots its just clear that we need to be able to choose our own boots... Great Work
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