I think it would be awesome if you modeled the 450! That way, we would have it done by the time 450s are rolled out.
I think that if you modeled it around DJ's 2010 250F, it might produce the best results. The front end is the same and you could use the frame and engine to scale the stuff from the 450.
Shroud is looking good!
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I already have the rest of the bike made engine and every thing and I tweaked the front frender on djs to look alittle bit more like the real thing. djs was alil to skinny. Iam just redoing the plastics
KTM57 wrote:we would have it done by the time 450s are rolled out.
does anyone know if there even will be 450s?
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jlv wrote:Right now I'm writing a software decal renderer so the game can run on drivers with buggy FBO and CopyTexSubImage support. Not a sexy feature but it will save me hours every week that would have otherwise been spent helping people upgrade their drivers.
After that I'll probably try to even out the sound samples a little and then release 1.5.
After 1.5, here's my wishlist. This the order I'd prefer but if I'm short on time it might change.
terrain shaders, dynamic shadows
HDR effects
250's and 450f's
Javascript scripting via Spidermonkey
compression for animated textures, maybe Ogg Theora
I'm not sure how much of that will be done before the SX season starts but that's what I'd really like to have before then.
As far as helping, I really do appreciate what yzmxer does here. He saves me tons of time by answering questions in the help forum. If it weren't for all of the email and private messages I'd be able to get so much more done.