
Upcoming Skins and Shader Maps #2
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Re: Upcoming Skins and Shader Maps #2
In my opinion, i think that the rear numberplate , should be more rounded 


Re: Upcoming Skins and Shader Maps #2
not to sound bad but i was looking forward to see some opinions about the result of the maps


FORMER SUPERCROSS LEGEND
Re: Upcoming Skins and Shader Maps #2
Sick!
And about maps i think they are pretty good,shape on the shroud looks pretty realistic

And about maps i think they are pretty good,shape on the shroud looks pretty realistic

Re: Upcoming Skins and Shader Maps #2
It amazes me how much detail you put into your work gio! Another great looking skin!giopanda wrote:i'm working on a new skin, ktm silver action, but for the life of me i can't find these two logos..
the one on the fender could look like "add", like i painted, but the other one on the fork protector i don't really know..anyone please?
thanx
Re: Upcoming Skins and Shader Maps #2
it is, for shack anyways
My photography work
www.mikeowenphotographer.com
www.mikeowenphotographer.com
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Re: Upcoming Skins and Shader Maps #2
shroud looks great luiz.

DJ99X wrote:Putting forum quotes in your signature is gay as fuck
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Re: Upcoming Skins and Shader Maps #2
words can not describe how good this looksgiopanda wrote:i'm working on a new skin, ktm silver action, but for the life of me i can't find these two logos..
the one on the fender could look like "add", like i painted, but the other one on the fork protector i don't really know..anyone please?
thanx
http://img19.imageshack.us/img19/1134/s ... olo1bf.jpg
http://img13.imageshack.us/img13/8751/s ... ot081b.png
http://img11.imageshack.us/img11/8642/moto3bt.jpg
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Re: Upcoming Skins and Shader Maps #2
http://img502.imageshack.us/img502/4937/previewhi.png
Started working on this today.
Doing both white and black versions.
Started working on this today.
Doing both white and black versions.
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Re: Upcoming Skins and Shader Maps #2
here it is, will be added to the soon to be released mapped ktms pack.
i tried adding some thickness to the stickers with normals but the result is very disappointing so i gave up.
now the problem is: 2048x2048 normal maps are 1.10mb each, 1024x1024 are 450kb, visually they're almost the same..which one do you prefer?

http://img15.imageshack.us/img15/7405/s ... t082kq.jpg<-- full size

http://img13.imageshack.us/img13/1797/s ... ot085e.jpg<-- full size
i tried adding some thickness to the stickers with normals but the result is very disappointing so i gave up.
now the problem is: 2048x2048 normal maps are 1.10mb each, 1024x1024 are 450kb, visually they're almost the same..which one do you prefer?

http://img15.imageshack.us/img15/7405/s ... t082kq.jpg<-- full size

http://img13.imageshack.us/img13/1797/s ... ot085e.jpg<-- full size

Re: Upcoming Skins and Shader Maps #2
HOLY F***** SHIT! That is insane Gio 
But what's up with those wheels? Looks much more different than the one I have

But what's up with those wheels? Looks much more different than the one I have
Re: Upcoming Skins and Shader Maps #2
Oh my God.....
Mad skills as alway gio!
I would go with the 2048x2048.

Mad skills as alway gio!
I would go with the 2048x2048.
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Re: Upcoming Skins and Shader Maps #2
WOW, amazing.
Mayby i shouldnt post this after that one, but heres where i am at now.
didnt find wery good back picture so it migth be bit off the real one.
http://img684.imageshack.us/img684/8307/previewun.png
But once again, amazing gio.!
Mayby i shouldnt post this after that one, but heres where i am at now.
didnt find wery good back picture so it migth be bit off the real one.
http://img684.imageshack.us/img684/8307/previewun.png
But once again, amazing gio.!
Re: Upcoming Skins and Shader Maps #2
That looks insane! Only thing I don't like is the holes in the shroud, I can't tell if that's the spec map or alpha.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: Upcoming Skins and Shader Maps #2
Gio: Amazing, go with 2048x2048
SwanRiver: Please no skulls.
SwanRiver: Please no skulls.