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Re: Export Script for Blender 2.6

Posted: Wed Aug 08, 2012 6:49 am
by dudy#75
i ran itwith phyton 3.2 it works now :D

Re: Export Script for Blender 2.6

Posted: Sat Sep 01, 2012 10:06 pm
by jlv
I had to update this to fix a bug with the normals when "Convert to Y-up" is checked. (It was rotating the vertices but not the normals.)

http://mxsimulator.com/scripts/jm_export_263.py

Re: Export Script for Blender 2.6

Posted: Sat Oct 27, 2012 1:54 pm
by onefotyfo
how do i export my bike now that ive downloaded the script? what do i click after i go into the export menu?

Re: Export Script for Blender 2.6

Posted: Sun Oct 28, 2012 6:42 am
by Mkhonda4
Man im glad i took a class on how to use blender... may have been boring but it was worth it. and thanks jlv your the best game owner ever you never stop improving the game (i hope you made the game or elce i proboly sound really stupid)

Re: Export Script for Blender 2.6

Posted: Sun Oct 28, 2012 1:27 pm
by onefotyfo
onefotyfo wrote:how do i export my bike now that ive downloaded the script? what do i click after i go into the export menu?
if anyone knows how please share it with me? id really love to know how to do this....

Re: Export Script for Blender 2.6

Posted: Sun Oct 28, 2012 10:41 pm
by jlv
There are instructions in the first post. If you can't make it through that it's probably a lost cause trying to model in Blender.

Re: Export Script for Blender 2.6

Posted: Sun Oct 28, 2012 11:10 pm
by onefotyfo
ive already got the stuff i wanna add. and everyone's gotta start somewhere....thanks anyways

Re: Export Script for Blender 2.6

Posted: Sun Oct 28, 2012 11:14 pm
by onefotyfo
btw i've already downloaded the script and all i need to know id what to look for after clicking the file export, .jm isn't a choice, im on 2.63

Re: Export Script for Blender 2.6

Posted: Mon Oct 29, 2012 4:16 am
by jlv
If will say "MX Simulator Model (.jm)" if it's installed correctly.

Re: Export Script for Blender 2.6

Posted: Mon Oct 29, 2012 4:36 am
by onefotyfo
ok, now i know that i installed it incorrectly ill go at it again. thanks for the info

Re: Export Script for Blender 2.6

Posted: Sun Nov 04, 2012 2:19 pm
by Explosade
Thanks JLV!

Re: Export Script for Blender 2.6

Posted: Tue Nov 13, 2012 7:43 am
by Ohagan75
i am exporting my model into game and i lined it up with DJ's yzf .
this is what i get
Image

Re: Export Script for Blender 2.6

Posted: Tue Nov 13, 2012 7:47 am
by DJ99X
Gotta split the parts up, give them new origins

Re: Export Script for Blender 2.6

Posted: Tue Nov 13, 2012 8:45 am
by Ohagan75
How do i seperate parts if they are in one big obj?

Re: Export Script for Blender 2.6

Posted: Tue Nov 13, 2012 8:50 am
by attacker5
Select a polygon, hit Ctrl+L and it will select all linked faces, then break it apart.