don't know about you guys but here in italy we use to say that when someone is in an unneeded hurry or rush for something without reason, not to say luiz has no reason to model that beauty, it was just to say
First try at skinning own models(and yes im not that good at skins.), uv mapping took me about 3 hours to learn and get working map for this...
This is more low poly model i thik it 246 polys, the other one wich i posted previews was about 350 polys, if i figured the blender system rigth.
Can someone also tell me usual bike models polycount?
Iment like 7500 whole bike, thats realy hard for me i likee detail and i can only model some parts, so that means my model had like engine 300 polys shock and rear thingys 500-600 polys, frame 200 polys? and forks with clamps and all the stuff 500 polys?
I dont realy know...But ill make another version (that would be 3th) of the shock and check the poly count.
hello dudes.
I'm Thomas, 17. I'm french.excuse me for my English. I almost finished the 250rmz makita 2010 with which Stroupe roll in 2010. I miss the model of the rear fender for this image I did not see. can you help me please.
thank you