Upcoming Skins & Shader Maps
-
- Posts: 15352
- Joined: Mon Dec 29, 2008 4:30 am
- Team: SYS
- Location: Wisconsin, U.S.A
Re: Upcoming Skins & Shader Maps
By alpha are you talking about the actual alpha channel you add, or just how transparent the color is?
So if you start out with a fully transparent blank document, then use that as a base. The less transparent a color is the "harder" the shine is, the brighter the color the brighter the reflection in game? I thought I got it figured out before, if it works how I think it works then it isn't too bad.
So if you start out with a fully transparent blank document, then use that as a base. The less transparent a color is the "harder" the shine is, the brighter the color the brighter the reflection in game? I thought I got it figured out before, if it works how I think it works then it isn't too bad.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
-
- Posts: 1959
- Joined: Mon Feb 04, 2008 4:33 pm
Re: Upcoming Skins & Shader Maps
AH HA!!!yzmxer608 wrote:By alpha are you talking about the actual alpha channel you add, or just how transparent the color is?
See I'm not the only one confused by the way you guys use the term "alpha"!!!
To answer your question, I believe they are refering to opacity of the image.
On my Oneal gear, the basic idea of the specular map is the skin's image at low opacity with white (or black depending on the area) set over the top (also at low opacity) to reflect light that is the same color as underneath.
Look at the trim color on the screens I've posted - note how it shines compared to the rest of the skin. It's a combination of having the color of the shin AND the opacity of the information in the specular map.

DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
-
- Posts: 15352
- Joined: Mon Dec 29, 2008 4:30 am
- Team: SYS
- Location: Wisconsin, U.S.A
Re: Upcoming Skins & Shader Maps
I get it now, that helped
. Thanks saki!

TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
-
- Posts: 15524
- Joined: Tue Jan 15, 2008 11:36 am
- Location: Land Down Under
Re: Upcoming Skins & Shader Maps
Its the same thing dangit. Lowering opacity is lowering the alphaTo answer your question, I believe they are refering to opacity of the image.
-
- Posts: 15524
- Joined: Tue Jan 15, 2008 11:36 am
- Location: Land Down Under
Re: Upcoming Skins & Shader Maps
No skin shading on the plastics, some on the metals. I love it


Mind you, the normal map is pretty rough at this stage. See:



Mind you, the normal map is pretty rough at this stage. See:

-
- Posts: 2772
- Joined: Sun Dec 02, 2007 5:10 pm
- Team: FSK
- Location: Finland
Re: Upcoming Skins & Shader Maps
Damn DJ that looks good 


Those who possess strength have also known adversity.
-
- Posts: 451
- Joined: Tue Dec 02, 2008 7:39 am
-
- Posts: 1959
- Joined: Mon Feb 04, 2008 4:33 pm
Re: Upcoming Skins & Shader Maps
DJ,
Nice stealth Oneal preview
I notice the specular map on my gear is YOUR specular map. Not the one I included.
Makes me wonder - either:
1) You deleted mine, which is absolutely fine (although it is named so it should only affect that one skin, so it would be illogical that you would need to do it)
2) The specular maps will stack, if you have a "skin specific" one and a "model" one...
Hopefully it's #1...?
Nice stealth Oneal preview

I notice the specular map on my gear is YOUR specular map. Not the one I included.
Makes me wonder - either:
1) You deleted mine, which is absolutely fine (although it is named so it should only affect that one skin, so it would be illogical that you would need to do it)
2) The specular maps will stack, if you have a "skin specific" one and a "model" one...
Hopefully it's #1...?

DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
-
- Posts: 1959
- Joined: Mon Feb 04, 2008 4:33 pm
Re: Upcoming Skins & Shader Maps


DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
-
- Posts: 3602
- Joined: Mon Jan 05, 2009 2:34 am
- Team: Privateer
- Location: Adelanto,California
-
- Posts: 15524
- Joined: Tue Jan 15, 2008 11:36 am
- Location: Land Down Under
Re: Upcoming Skins & Shader Maps
I had to rename the normal map so it only applied to your skin, because you left it as -ddmxv2_norm. Obviously didnt see that there was a specular map, and clicked 'no' when it asked if i wanted to replace files already in my folderGarasaki wrote:DJ,
Nice stealth Oneal preview![]()
I notice the specular map on my gear is YOUR specular map. Not the one I included.
Makes me wonder - either:
1) You deleted mine, which is absolutely fine (although it is named so it should only affect that one skin, so it would be illogical that you would need to do it)
2) The specular maps will stack, if you have a "skin specific" one and a "model" one...
Hopefully it's #1...?
-
- Posts: 1959
- Joined: Mon Feb 04, 2008 4:33 pm
Re: Upcoming Skins & Shader Maps
My specular map has a unique name for each skin so that should not have been the issue.
But yeah my normal map is currently "generically" named.
So anyway check to see if you DO have the "skin specific" specular map...
But yeah my normal map is currently "generically" named.
So anyway check to see if you DO have the "skin specific" specular map...

DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
-
- Posts: 15524
- Joined: Tue Jan 15, 2008 11:36 am
- Location: Land Down Under
Re: Upcoming Skins & Shader Maps
Yeah, I didnt put the spec map in from the first beta, that was my problem
-
- Posts: 15352
- Joined: Mon Dec 29, 2008 4:30 am
- Team: SYS
- Location: Wisconsin, U.S.A
Re: Upcoming Skins & Shader Maps
Looks goodDJ wrote:No skin shading on the plastics, some on the metals. I love it
http://i923.photobucket.com/albums/ad77 ... hader2.png
http://i923.photobucket.com/albums/ad77 ... hader1.png
Mind you, the normal map is pretty rough at this stage. See:
http://i923.photobucket.com/albums/ad77 ... f_norm.png


TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
-
- Posts: 15524
- Joined: Tue Jan 15, 2008 11:36 am
- Location: Land Down Under
Re: Upcoming Skins & Shader Maps
Yeah, the specularity is the same right throughout the bike, haven't made a spec map yet. And yeah, ill have to refine that pattern