Upcoming Skins & Shader Maps

Post about creating and skinning models here
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yzmxer608
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Re: Upcoming Skins & Shader Maps

Post by yzmxer608 »

By alpha are you talking about the actual alpha channel you add, or just how transparent the color is?

So if you start out with a fully transparent blank document, then use that as a base. The less transparent a color is the "harder" the shine is, the brighter the color the brighter the reflection in game? I thought I got it figured out before, if it works how I think it works then it isn't too bad.
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Garasaki
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Re: Upcoming Skins & Shader Maps

Post by Garasaki »

yzmxer608 wrote:By alpha are you talking about the actual alpha channel you add, or just how transparent the color is?
AH HA!!!

See I'm not the only one confused by the way you guys use the term "alpha"!!!

To answer your question, I believe they are refering to opacity of the image.

On my Oneal gear, the basic idea of the specular map is the skin's image at low opacity with white (or black depending on the area) set over the top (also at low opacity) to reflect light that is the same color as underneath.

Look at the trim color on the screens I've posted - note how it shines compared to the rest of the skin. It's a combination of having the color of the shin AND the opacity of the information in the specular map.
Image
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yzmxer608
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Re: Upcoming Skins & Shader Maps

Post by yzmxer608 »

I get it now, that helped :). Thanks saki!
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DJ99X
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Re: Upcoming Skins & Shader Maps

Post by DJ99X »

To answer your question, I believe they are refering to opacity of the image.
Its the same thing dangit. Lowering opacity is lowering the alpha
DJ99X
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Re: Upcoming Skins & Shader Maps

Post by DJ99X »

No skin shading on the plastics, some on the metals. I love it

Image

Image

Mind you, the normal map is pretty rough at this stage. See:

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Shadow
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Re: Upcoming Skins & Shader Maps

Post by Shadow »

Damn DJ that looks good :shock:
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Judan
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Re: Upcoming Skins & Shader Maps

Post by Judan »

ORGASMIC, this well make it so much easyer no more shading :lol:
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Garasaki
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Re: Upcoming Skins & Shader Maps

Post by Garasaki »

DJ,

Nice stealth Oneal preview :wink:

I notice the specular map on my gear is YOUR specular map. Not the one I included.

Makes me wonder - either:

1) You deleted mine, which is absolutely fine (although it is named so it should only affect that one skin, so it would be illogical that you would need to do it)

2) The specular maps will stack, if you have a "skin specific" one and a "model" one...

Hopefully it's #1...?
Image
DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
Garasaki
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Re: Upcoming Skins & Shader Maps

Post by Garasaki »

Image
Image
DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
RaNDoM HeRO
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Re: Upcoming Skins & Shader Maps

Post by RaNDoM HeRO »

the blue on the gear reminds me of this!! hhaha
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DJ99X
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Re: Upcoming Skins & Shader Maps

Post by DJ99X »

Garasaki wrote:DJ,

Nice stealth Oneal preview :wink:

I notice the specular map on my gear is YOUR specular map. Not the one I included.

Makes me wonder - either:

1) You deleted mine, which is absolutely fine (although it is named so it should only affect that one skin, so it would be illogical that you would need to do it)

2) The specular maps will stack, if you have a "skin specific" one and a "model" one...

Hopefully it's #1...?
I had to rename the normal map so it only applied to your skin, because you left it as -ddmxv2_norm. Obviously didnt see that there was a specular map, and clicked 'no' when it asked if i wanted to replace files already in my folder
Garasaki
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Re: Upcoming Skins & Shader Maps

Post by Garasaki »

My specular map has a unique name for each skin so that should not have been the issue.

But yeah my normal map is currently "generically" named.

So anyway check to see if you DO have the "skin specific" specular map...
Image
DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
DJ99X
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Re: Upcoming Skins & Shader Maps

Post by DJ99X »

Yeah, I didnt put the spec map in from the first beta, that was my problem
yzmxer608
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Re: Upcoming Skins & Shader Maps

Post by yzmxer608 »

DJ wrote:No skin shading on the plastics, some on the metals. I love it

http://i923.photobucket.com/albums/ad77 ... hader2.png

http://i923.photobucket.com/albums/ad77 ... hader1.png

Mind you, the normal map is pretty rough at this stage. See:

http://i923.photobucket.com/albums/ad77 ... f_norm.png
Looks good :). Only thing I noticed is that the seat looks a little too shiny and the texture/pattern for it is too large, unless the shine is making the texture look different than it really is. Pretty crazy how good that looks though :shock:.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
DJ99X
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Re: Upcoming Skins & Shader Maps

Post by DJ99X »

Yeah, the specularity is the same right throughout the bike, haven't made a spec map yet. And yeah, ill have to refine that pattern
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