Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
Mx-Cocow #5
Posts: 875
Joined: Mon Feb 08, 2010 1:35 am
Team: CKR
Location: France
Contact:

Re: Upcoming Skins and Shader Maps #2

Post by Mx-Cocow #5 »

Factory 2 Stroke :

Image
Image
hvpunk62
Posts: 2658
Joined: Tue Nov 04, 2008 11:42 pm

Re: Upcoming Skins and Shader Maps #2

Post by hvpunk62 »

Just a suggestion. Norms and spec.
Mx-Cocow #5
Posts: 875
Joined: Mon Feb 08, 2010 1:35 am
Team: CKR
Location: France
Contact:

Re: Upcoming Skins and Shader Maps #2

Post by Mx-Cocow #5 »

Image

Image

Image

Image
Image
tyskorn
Posts: 6491
Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA

Re: Upcoming Skins and Shader Maps #2

Post by tyskorn »

Top of the front fender is white and the bottom is black?
Stickerz
Posts: 984
Joined: Thu Feb 17, 2011 12:02 pm
Team: N/A

Re: Upcoming Skins and Shader Maps #2

Post by Stickerz »

That's how the goons do it. :lol:
REIDY-171
Posts: 1439
Joined: Mon Apr 13, 2009 7:00 am
Team: Privateer
Location: Santa Fe Springs, CA

Re: Upcoming Skins and Shader Maps #2

Post by REIDY-171 »

Rough draft.
Image
Image
KTM57
Posts: 13863
Joined: Wed Jul 07, 2010 2:42 am
Location: TX
Contact:

Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

That's pretty good, but I'm not sure about the halftone. :? How did you make it?
This is a block of text that can be added to posts you make. There is a 255 character limit.
REIDY-171
Posts: 1439
Joined: Mon Apr 13, 2009 7:00 am
Team: Privateer
Location: Santa Fe Springs, CA

Re: Upcoming Skins and Shader Maps #2

Post by REIDY-171 »

I make my skins kinda weird. I draw out out everything then go back over it again and clean everything up. I just drew those in to get the right placement. The final version will have actual halftone dots.
Image
Shadow
Posts: 2772
Joined: Sun Dec 02, 2007 5:10 pm
Team: FSK
Location: Finland

Re: Upcoming Skins and Shader Maps #2

Post by Shadow »

tyskorn wrote:Top of the front fender is white and the bottom is black?
Haven't you heard? Composite plastics. All the rage nowadays on making your bike more RAD and COOL!! Plus it shaves off aerodynamical exponent by at least 0.0001 percent!!
Image
Those who possess strength have also known adversity.
KTM57
Posts: 13863
Joined: Wed Jul 07, 2010 2:42 am
Location: TX
Contact:

Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

OK, I see, Reidy. I guess that's why you wrote "Rough Draft". :lol:
This is a block of text that can be added to posts you make. There is a 255 character limit.
VillaMoto
Posts: 130
Joined: Wed Jul 13, 2011 5:31 pm
Team: Private
Location: Borum, DK

Re: Upcoming Skins and Shader Maps #2

Post by VillaMoto »

Mx-Cocow #5
Posts: 875
Joined: Mon Feb 08, 2010 1:35 am
Team: CKR
Location: France
Contact:

Re: Upcoming Skins and Shader Maps #2

Post by Mx-Cocow #5 »

Lucas oil blue :

Image

Image

Image
Image
mbork-1
Posts: 1700
Joined: Thu Feb 11, 2010 1:20 pm
Team: NOTEAM
Location: Latvia

Re: Upcoming Skins and Shader Maps #2

Post by mbork-1 »

Image
3rd MX2 EMF - AX Series 2011
2nd MX1 BMF - Friday Night Series 2012
1st MX3 - EMXs
8th MX1 EMF - MX Series 2012
mxracer118
Posts: 1723
Joined: Fri May 16, 2008 8:58 pm

Re: Upcoming Skins and Shader Maps #2

Post by mxracer118 »

yup, and the seat should be red not orange along with the other orange parts.
Image
DJ99X wrote:Putting forum quotes in your signature is gay as fuck
JvdL
Posts: 190
Joined: Thu Jan 20, 2011 11:10 am
Team: JVDLdesigns.com
Contact:

Re: Upcoming Skins and Shader Maps #2

Post by JvdL »

mxracer118 wrote:yup, and the seat should be red not orange along with the other orange parts.
Orange should be orange. That's the whole idea behind the Gulf-Porsche theme that Troy Lee Designs intended.
Image
Post Reply