***MODELS and SKINS HELP/QUESTION THREAD***
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***
I've tried to look but simply can't find it... would anyone be able to share the link to download the blender file for the gear? I want to preview my gear.
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
Trying to export a rider model, but it keeps saying "Attribute error: 'Armature' object has no attribute 'faces'" in the console as an error .
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
Hey. i have some problems with applying the shading to my graphics...
Or i don't have a clue what to do... so can someone PLEASE tell me how i can do it?
Sorry for bad English.... lol
Shading:
Graphics:
Or i don't have a clue what to do... so can someone PLEASE tell me how i can do it?
Sorry for bad English.... lol
Shading:
Graphics:
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
Never mind, I had the armature selected when I was trying to export.yzmxer608 wrote:Trying to export a rider model, but it keeps saying "Attribute error: 'Armature' object has no attribute 'faces'" in the console as an error .
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***
You have to bake them in like blender or 3ds max, not use the nvidia plugin or w/e you use. Umm then you make details like a height map then run the nvidia plugin then put it on overlay ontop of your baked one then baaaam you got a edited norm!
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***
how can i bake with blender or 3ds max? i must havethe .obj no?Wings wrote:You have to bake them in like blender or 3ds max, not use the nvidia plugin or w/e you use. Umm then you make details like a height map then run the nvidia plugin then put it on overlay ontop of your baked one then baaaam you got a edited norm!
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
Look up some tutorials for instance google search
how to bake normal maps in blender
how to bake normal maps in 3ds max
baking normal maps
how to bake normal maps in blender
how to bake normal maps in 3ds max
baking normal maps
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***
Wings wrote:and yes, you need the .obj
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
i just bought a game and i know how to download stuff and all but how to get skins and models working? they just dont work!!!!!
The Goon
Egert Veltson #901
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
Every bike uses the same wheelbase right? I can't get DJ's old yz125 model to line up with the wheels at all (wheels that came with his new yz's blend file).
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
Yes, the pivots and axles are all in the same locations on all bikes.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: ***MODELS and SKINS HELP/QUESTION THREAD***
Ok, thanks .
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***
I want to get into designing my own graphics, the problem is I dont know where to look or start. Can someone help me out?
3rd Overall EMF Junior Cup 2011
2nd Overall A-B class Maniacs Spur Series 2012
2nd Overall A-B class Maniacs Spur Series 2012
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***
Under Models and Skins, look at the thread named parts/templates. There you will find link to photoshop files of skins. Also, search for the 9999 topic. There you get the photoshop template for the YZ250F. (I'm not sure if the parts/templates one is still active. If not, it's the one labeled 'Necessary Models'.)articwolf01 wrote:I want to get into designing my own graphics, the problem is I dont know where to look or start. Can someone help me out?