***MODELS and SKINS HELP/QUESTION THREAD***

Post about creating and skinning models here
Juanlox123
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Juanlox123 »

I've tried to look but simply can't find it... would anyone be able to share the link to download the blender file for the gear? I want to preview my gear.
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yzmxer608
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by yzmxer608 »

Trying to export a rider model, but it keeps saying "Attribute error: 'Armature' object has no attribute 'faces'" in the console as an error :?.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Magnus42
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Magnus42 »

Hey. i have some problems with applying the shading to my graphics...
Or i don't have a clue what to do... so can someone PLEASE tell me how i can do it? :wink:

Sorry for bad English.... lol

Shading:

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Graphics:

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yzmxer608
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by yzmxer608 »

yzmxer608 wrote:Trying to export a rider model, but it keeps saying "Attribute error: 'Armature' object has no attribute 'faces'" in the console as an error :?.
Never mind, I had the armature selected when I was trying to export.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
born2ride #771
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by born2ride #771 »

Can someone tell me how to do make the same norm than the yzf please? thanks

my norm
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yzf norm
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Wings
Crushed Dissenter
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Wings »

You have to bake them in like blender or 3ds max, not use the nvidia plugin or w/e you use. Umm then you make details like a height map then run the nvidia plugin then put it on overlay ontop of your baked one then baaaam you got a edited norm!
born2ride #771
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by born2ride #771 »

Wings wrote:You have to bake them in like blender or 3ds max, not use the nvidia plugin or w/e you use. Umm then you make details like a height map then run the nvidia plugin then put it on overlay ontop of your baked one then baaaam you got a edited norm!
how can i bake with blender or 3ds max? i must havethe .obj no?
Wings
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Wings »

Look up some tutorials for instance google search

how to bake normal maps in blender
how to bake normal maps in 3ds max
baking normal maps
wheels1758
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by wheels1758 »

Wings wrote:and yes, you need the .obj
krossboy
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by krossboy »

i just bought a game and i know how to download stuff and all but how to get skins and models working? they just dont work!!!!!
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The Goon

Egert Veltson #901
yzmxer608
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by yzmxer608 »

Every bike uses the same wheelbase right? I can't get DJ's old yz125 model to line up with the wheels at all (wheels that came with his new yz's blend file).
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
jlv
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by jlv »

Yes, the pivots and axles are all in the same locations on all bikes.
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yzmxer608
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by yzmxer608 »

Ok, thanks :).
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
articwolf01
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by articwolf01 »

I want to get into designing my own graphics, the problem is I dont know where to look or start. Can someone help me out?
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Juanlox123
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Re: ***MODELS and SKINS HELP/QUESTION THREAD***

Post by Juanlox123 »

articwolf01 wrote:I want to get into designing my own graphics, the problem is I dont know where to look or start. Can someone help me out?
Under Models and Skins, look at the thread named parts/templates. There you will find link to photoshop files of skins. Also, search for the 9999 topic. There you get the photoshop template for the YZ250F. (I'm not sure if the parts/templates one is still active. If not, it's the one labeled 'Necessary Models'.)
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