Upcoming Models #2

Post about creating and skinning models here
mxmasta57
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Re: Upcoming Models #2

Post by mxmasta57 »

Nice to see people making Arai and Ufo helmets :) Looks great Andy and Saetta
Andy_Hack
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Re: Upcoming Models #2

Post by Andy_Hack »

Tom cortvriendt wrote:Attacker, looks lovely as always
Andy, i have 2 arai helmets, both white. So if you need some pictures, pm me or ask on skype
I've got an Arai too ;) but thanks anyway :P

Ramon looks sweet as!
I think August was talking about spots liek this:
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d4u5d6u7 wrote:good staff, nice skins, like
KTM57
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Re: Upcoming Models #2

Post by KTM57 »

Andy and DD got it. When the poly count is so low, why not, you know?
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KTM57
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Re: Upcoming Models #2

Post by KTM57 »

Image
Image

The spot where Andy circled it is very noticeable, but at the bottom of the sideplate, the edge between the sideplate and airbox, the curve in the rear fender above the airbox, and every one of the corners on the shroud, it's just too pointy. You went overboard on the low polys. The norms look nice, but the harsh angles are just atrocious TBH.
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Ballsfalsky
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Re: Upcoming Models #2

Post by Ballsfalsky »

The plastic color also needs to be more red.

Ramon, I'f you need any reference pictures for pictures of bits and pieces that are the same as the 2011/2012, Gimme a shout. I can snap a few pics and send 'em your way!
attacker5
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Re: Upcoming Models #2

Post by attacker5 »

If it does not affect the UV that much, I will round out some edges, but chances are, it will greatly affect the normal maps aswell, which will be a big PITA to fix.
Boblob801
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Re: Upcoming Models #2

Post by Boblob801 »

Looks like you should take her back to the shop.
Lucky you didn't break your ankles, there's no rear spring xD
Hi
onlylikenerd
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Re: Upcoming Models #2

Post by onlylikenerd »

Dj, or anyone else using blender, I just got into modeling and all. I just barley got down UV unwrapping I'm just having a hard time marking seams and stuff, I just have to practice .. er, When you export your models how do you know if everything will be the right size? I export my super simple tests and sometimes the bike will be HUGE. And I also assume that the handle bars could to be too wide? Basically my question is, how do you get all the sizing right? Good luck? Haha I'm only 13 though but I started modeling when I was eight... so keep it easy on me ;D
"in baseball,football,and basketball,they supply the balls. in motocross,bring your own!!!!! no fear...."
p2sta
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Re: Upcoming Models #2

Post by p2sta »

download a blend file with some existing bike (DJ released crf and yzf) then fit your bike to his and you should be fine with sizes. Other than that you can just try until you get it right
yzmxer608
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Re: Upcoming Models #2

Post by yzmxer608 »

In blender after you scale and move the objects, you have to apply rotation and scale. Also, here are some helpful commands you might need:

shift + s : snap options (for cursor)
shift + ctrl + alt + c: set the origin of the selected object.
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Andy_Hack
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Re: Upcoming Models #2

Post by Andy_Hack »

I still got the opinion that an easy .jm exporter for 3ds max would be the easiest for the most of us.
Wings3D .jm exporter FTW! :lol:
d4u5d6u7 wrote:good staff, nice skins, like
suzuki98
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Re: Upcoming Models #2

Post by suzuki98 »

Andy_Hack wrote:I still got the opinion that an easy .jm exporter for 3ds max would be the easiest for the most of us.
Wings3D .jm exporter FTW! :lol:
I agree
Kording
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Re: Upcoming Models #2

Post by Kording »

Andy_Hack wrote:I still got the opinion that an easy .jm exporter for 3ds max would be the easiest for the most of us.
Wings3D .jm exporter FTW! :lol:
Holy moly yes !
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attacker5
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Re: Upcoming Models #2

Post by attacker5 »

A new honda front fender :D
Image
mbork-1
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Re: Upcoming Models #2

Post by mbork-1 »

LMFAO,suzuda
Image
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