Upcoming Skins and Shader Maps #2

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BrutalMX
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Re: Upcoming Skins and Shader Maps #2

Post by BrutalMX »

Insignia wrote:Whatever is up in the norm is down ingame, and vice versa. When making a norm make sure to invert the x.
Alright cool thanks. How about the other settings? Like 'Filter Height', and do I check 'Add Height to Normal Map?
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KTM57
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

This is something I saved when DJ posted it right when we first got norms. He can clarify if everything is correct. I use xNormal.

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KTM57
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

To flip the norm like Go Pro said, you can just invert the red and green (I believe) channels. It's the two channels that look the most similar.
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DJ99X
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Re: Upcoming Skins and Shader Maps #2

Post by DJ99X »

What did you set the scale to? Looks like you made it too high.
BrutalMX
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Re: Upcoming Skins and Shader Maps #2

Post by BrutalMX »

KTM57 wrote:This is something I saved when DJ posted it right when we first got norms. He can clarify if everything is correct. I use xNormal.

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Awesome, thanks.
DJ99X wrote:What did you set the scale to? Looks like you made it too high.
I had the scale set at like 50, and I had the filter type at 7x7 for some reason? I was just messing around trying to get it to look alright.
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p2sta wrote:since your name is CRF450R you should not worry about kawasaki :lol:
Boblob801
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Re: Upcoming Skins and Shader Maps #2

Post by Boblob801 »

An A-star Neck Brace im working on.
P.S. how do i applys the normals in 3DS max for the render?
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Hi
Insignia
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Re: Upcoming Skins and Shader Maps #2

Post by Insignia »

Boblob801 wrote:An A-star Neck Brace im working on.
P.S. how do i applys the normals in 3DS max for the render?
ImageImageImage
Dude, that is a sweet brace!
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Re: Upcoming Skins and Shader Maps #2

Post by MX PRODIGY 17 »

Boblob801 wrote:An A-star Neck Brace im working on.
P.S. how do i applys the normals in 3DS max for the render?
ImageImageImage
excellent :shock:
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Boblob801
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Re: Upcoming Skins and Shader Maps #2

Post by Boblob801 »

I managed to get the Norms working so it looks pretty good.
The shading screws up a little though.
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BrutalMX
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Re: Upcoming Skins and Shader Maps #2

Post by BrutalMX »

Shes gettin there
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p2sta wrote:since your name is CRF450R you should not worry about kawasaki :lol:
gunar
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Re: Upcoming Skins and Shader Maps #2

Post by gunar »

BrutalMX wrote:Shes gettin there
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I'm gonna have to wear that in outdoors. :lol:
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Re: Upcoming Skins and Shader Maps #2

Post by Kawasakis »

Quoting pictures ain't cool.
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gunar
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Re: Upcoming Skins and Shader Maps #2

Post by gunar »

Ain't ain't a word. :lol:
BrutalMX
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Re: Upcoming Skins and Shader Maps #2

Post by BrutalMX »

Messing around with Normals trying to get everything right...
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I could use some help...if you type in Leatt Adventure Vest Lite or something in google you'll see how the back of the Leatt slips right under the chest protector in the back. As you could see in the 3rd picture, its on top of the Vest; should I just alpha out the section of the Leatt that won't be shown? Or is there a way to actually fit the leatt underneath the Vest?
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p2sta wrote:since your name is CRF450R you should not worry about kawasaki :lol:
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Re: Upcoming Skins and Shader Maps #2

Post by gunar »

That looks really good! Once you're done with it are you gonna make all the colors?
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