Upcoming Skins and Shader Maps #2

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KTM57
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

It's honestly a huge waste of time to skin a chest protector, unless you have it modeled. They always look super bad since they're flat and the issue with the neck brace is a whole another problem in itself.
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Boblob801
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Re: Upcoming Skins and Shader Maps #2

Post by Boblob801 »

BrutalMX wrote:Messing around with Normals trying to get everything right...
I could use some help...if you type in Leatt Adventure Vest Lite or something in google you'll see how the back of the Leatt slips right under the chest protector in the back. As you could see in the 3rd picture, its on top of the Vest; should I just alpha out the section of the Leatt that won't be shown? Or is there a way to actually fit the leatt underneath the Vest?
Yeah like KTM said unless you make a model your gonna have a bit of trouble. It would be possible to alpha it out. Odds are it wont look to clean.
But it is worth a try. Are you going to add in buckles etc? Also it may be a good idea to play with the normal's a little more.
Make the protector pop a little more off the rider. After a few tweaks I'd say its gonna be pretty pro.
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goudbeekie
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Re: Upcoming Skins and Shader Maps #2

Post by goudbeekie »

That looks so nice,
Ddavis
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Re: Upcoming Skins and Shader Maps #2

Post by Ddavis »

So when you download the chest protector do you need to save it to a certain type of gear or will it be used for all gears when you download it?
Boblob801
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Re: Upcoming Skins and Shader Maps #2

Post by Boblob801 »

Ddavis wrote:So when you download the chest protector do you need to save it to a certain type of gear or will it be used for all gears when you download it?
Just a guess but it looks like a skin. So im assuming you will need to add it to your template/ rider skin.
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BrutalMX
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Re: Upcoming Skins and Shader Maps #2

Post by BrutalMX »

KTM57 wrote:It's honestly a huge waste of time to skin a chest protector, unless you have it modeled. They always look super bad since they're flat and the issue with the neck brace is a whole another problem in itself.
Its too late to back out now, and I honestly think it looks pretty good. Ill have to figure something out with the neck brace...but I need to ask you something KTM, I need some help with straps.

And I'm not entirely sure yet how I'm going to release it, either a template or on some gear, ill worry about that later. Thanks for all the feedback!
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p2sta wrote:since your name is CRF450R you should not worry about kawasaki :lol:
Ddavis
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Re: Upcoming Skins and Shader Maps #2

Post by Ddavis »

Boblob801 wrote:
Ddavis wrote:So when you download the chest protector do you need to save it to a certain type of gear or will it be used for all gears when you download it?
Just a guess but it looks like a skin. So im assuming you will need to add it to your template/ rider skin.
That makes sense, got it! Thanks
Boblob801
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Re: Upcoming Skins and Shader Maps #2

Post by Boblob801 »

BrutalMX wrote:
KTM57 wrote:It's honestly a huge waste of time to skin a chest protector, unless you have it modeled. They always look super bad since they're flat and the issue with the neck brace is a whole another problem in itself.
Its too late to back out now, and I honestly think it looks pretty good. Ill have to figure something out with the neck brace...but I need to ask you something KTM, I need some help with straps.

And I'm not entirely sure yet how I'm going to release it, either a template or on some gear, ill worry about that later. Thanks for all the feedback!
Yeah don't stop dude.
Release it like the neck braces. Just save it as a .png with transparency so people can just copy paste it on there skin.
As far as the straps go whats the problem? You don't know how to connect them up or...
They line up perfectly fine if you just through a straight line across the front and back.
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BrutalMX
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Re: Upcoming Skins and Shader Maps #2

Post by BrutalMX »

Boblob801 wrote:
BrutalMX wrote:
KTM57 wrote:It's honestly a huge waste of time to skin a chest protector, unless you have it modeled. They always look super bad since they're flat and the issue with the neck brace is a whole another problem in itself.
Its too late to back out now, and I honestly think it looks pretty good. Ill have to figure something out with the neck brace...but I need to ask you something KTM, I need some help with straps.

And I'm not entirely sure yet how I'm going to release it, either a template or on some gear, ill worry about that later. Thanks for all the feedback!
Yeah don't stop dude.
Release it like the neck braces. Just save it as a .png with transparency so people can just copy paste it on there skin.
As far as the straps go whats the problem? You don't know how to connect them up or...
They line up perfectly fine if you just through a straight line across the front and back.
Yeah, thats my problem actually. I cant get the straps to be exactly lined up, like KTM57's Leatt strap(i think)? I tried using it as a reference but just couldnt do it..been experimenting with it saving it, opeening in game, repeat haha
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p2sta wrote:since your name is CRF450R you should not worry about kawasaki :lol:
KTM57
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

Try using Blender to match it up. Much easier to look at the model, plus you can just reload the skin without reopening the program.
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BrutalMX
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Re: Upcoming Skins and Shader Maps #2

Post by BrutalMX »

KTM57 wrote:Try using Blender to match it up. Much easier to look at the model, plus you can just reload the skin without reopening the program.
Is there a post somewhere explaining how to import the ridermodel to look at it?
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p2sta wrote:since your name is CRF450R you should not worry about kawasaki :lol:
KTM57
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

File>Import>Wavefront obj

Select the rider model, change to edit mode, and open up your skin in the UV/Image editor.
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BrutalMX
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Re: Upcoming Skins and Shader Maps #2

Post by BrutalMX »

KTM57 wrote:File>Import>Wavefront obj

Select the rider model, change to edit mode, and open up your skin in the UV/Image editor.
I can see the wireframe and with my skin attached..but like how do I make it active in the 3D view? Never used Blender :evil:
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p2sta wrote:since your name is CRF450R you should not worry about kawasaki :lol:
KTM57
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

You have to set the model mode or whatever it may be called to 'textured'. I don't know how to do it in the new Blender because I still use 2.6.6. :lol:
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BrutalMX
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Re: Upcoming Skins and Shader Maps #2

Post by BrutalMX »

KTM57 wrote:You have to set the model mode or whatever it may be called to 'textured'. I don't know how to do it in the new Blender because I still use 2.6.6. :lol:
alright I got it, its just a pain in the ass to like view whereever I need to...is there like a Free View mode where I can like move the camera anywhere?
Austin Mulhern | Motopixels REV
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p2sta wrote:since your name is CRF450R you should not worry about kawasaki :lol:
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