Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
leponk
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Re: Upcoming Skins and Shader Maps #2

Post by leponk »

Duckstream
Posts: 1997
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Re: Upcoming Skins and Shader Maps #2

Post by Duckstream »

Umm first time making some pads, too metallic?
I could do a darker one but i want you guys opinion?
Image
Tyler 258
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Re: Upcoming Skins and Shader Maps #2

Post by Tyler 258 »

Image

Something I have been working on, I need to find a motor or learn how to do one.

Ooops, forgot to turn fraps off.. :|
mxracer118
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Re: Upcoming Skins and Shader Maps #2

Post by mxracer118 »

Duckstream wrote:Umm first time making some pads, too metallic?
I could do a darker one but i want you guys opinion?
http://img64.imageshack.us/img64/3257/suitpreview.png
why do you have the ktm shroud holes on your pants?
Image
DJ99X wrote:Putting forum quotes in your signature is gay as fuck
Duckstream
Posts: 1997
Joined: Tue Nov 03, 2009 1:06 pm

Re: Upcoming Skins and Shader Maps #2

Post by Duckstream »

mxracer118 wrote:
Duckstream wrote:Umm first time making some pads, too metallic?
I could do a darker one but i want you guys opinion?
http://img64.imageshack.us/img64/3257/suitpreview.png
why do you have the ktm shroud holes on your pants?
Cause I'm experimenting, had to just place something there....to figure what part is "knee"
And lol i dont realy know why would i put them there...ktm gear..or something..
mxracer118
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Re: Upcoming Skins and Shader Maps #2

Post by mxracer118 »

They just look a bit cheesy.
Image
DJ99X wrote:Putting forum quotes in your signature is gay as fuck
tyskorn
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Re: Upcoming Skins and Shader Maps #2

Post by tyskorn »

Tyler 258 wrote:http://i150.photobucket.com/albums/s111 ... hot039.png

Something I have been working on, I need to find a motor or learn how to do one.

Ooops, forgot to turn fraps off.. :|
Looks nice.Just a hint,when you have Fraps on you can just turn off the display in the settings somewhere.
Tyler 258
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Re: Upcoming Skins and Shader Maps #2

Post by Tyler 258 »

I know, I just took them before i turned the display off. Damn it, i need a motor for that thing. That pipe that Kyle made looks so good!
hvpunk62
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Re: Upcoming Skins and Shader Maps #2

Post by hvpunk62 »

graphics courtest of timferry15 everything else mine dont mind plastic shading its going to be normal mapped now that i figured that out and this will also most likely go in mva too :wink:
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rape!
wheels1758
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Re: Upcoming Skins and Shader Maps #2

Post by wheels1758 »

just my opinion, take it or leave it:

I think you should model the holeshot device. It would be easy to make it with 21 (thats what i counted. 16 for the base X piece, and 5 for the top cube) and then normal map it to make it look nice. I think that would look better than skinning on on there. I say, either model the damn thing or leave it off. The bike looks very nice though, much better than the .obj you released a while back.
Jones221
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Re: Upcoming Skins and Shader Maps #2

Post by Jones221 »

Yea the holeshot device skinned on there looks weak
only one to win something real from the game!
hvpunk62
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Re: Upcoming Skins and Shader Maps #2

Post by hvpunk62 »

yea im gonna normal map it if it still doesnt look good ill model it on there for showtime :wink:
DJ99X
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Re: Upcoming Skins and Shader Maps #2

Post by DJ99X »

I'd model it.

And I would split the edges of that model.
tyskorn
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Re: Upcoming Skins and Shader Maps #2

Post by tyskorn »

So,will it be released for this and MvA?I'm just kinda confused.It does look very good though.Nice skins Timferry15. :D
Jonathan
Crushed Dissenter
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Re: Upcoming Skins and Shader Maps #2

Post by Jonathan »

is that my gastank,shrouds and side panels on there?
Buttscratcher?
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