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Re: Upcoming Models #2

Posted: Fri Sep 27, 2013 9:35 pm
by Andy_Hack
you should put way more work in this dude.

Re: Upcoming Models #2

Posted: Fri Sep 27, 2013 9:42 pm
by WellsMX524
Andy_Hack wrote:you should put way more work in this dude.
Agreed. It just looks rushed, imo. I don't think the whole "grip tape" thing is working out for you, either.

Re: Upcoming Models #2

Posted: Fri Sep 27, 2013 11:12 pm
by danny
Looking forward to the TM models Jre is making, will there be 2 strokes?

Re: Upcoming Models #2

Posted: Sun Sep 29, 2013 12:54 am
by tyskorn
H-homo wrote:Image

Re: Upcoming Models #2

Posted: Sun Sep 29, 2013 8:44 am
by WellsMX524
Posting a couple previews of an early version of Damien's 2014 Yzf.

Image

Image

Re: Upcoming Models #2

Posted: Sun Sep 29, 2013 9:09 am
by karpuha
:P :D Good

Re: Upcoming Models #2

Posted: Sun Sep 29, 2013 10:14 am
by yamaha#521
Whose is that?

Re: Upcoming Models #2

Posted: Sun Sep 29, 2013 11:03 am
by WellsMX524
yamaha#521 wrote:
Whose is that?
Hunter Poarche's

Re: Upcoming Models #2

Posted: Mon Oct 07, 2013 3:29 pm
by SCHAFFERNOCKER
Finally got the tracks to look the way I wanted. I am going to redo the body next then start on the blade.

Image

Uploaded with ImageShack.us

Re: Upcoming Models #2

Posted: Mon Oct 07, 2013 8:48 pm
by Boblob801
Are the tracks just planes??

Re: Upcoming Models #2

Posted: Tue Oct 08, 2013 12:21 am
by SCHAFFERNOCKER
No I just created a rectangle, moved the mesh to my liking and put them were they are. Sorry I'm newer to modeling. What would be best for creating an object for tracks? And how many tris is a good amount?

Re: Upcoming Models #2

Posted: Tue Oct 08, 2013 12:33 am
by supercross711
Theres to much turbo smooth going on there. Too high poly. Nice model just not good for a game like mxs imo. Keep working though!

Re: Upcoming Models #2

Posted: Tue Oct 08, 2013 9:34 am
by Andy_Hack
in this case 500 tris maybe even 700 should be more than okay

Re: Upcoming Models #2

Posted: Tue Oct 08, 2013 10:23 am
by Boblob801
I'm not really sure how you would do tracks. Maybe the way you have them is best. Using planes would limit the detail a lot and using large sections wouldn't allow for a nice uv.

Re: Upcoming Models #2

Posted: Tue Oct 08, 2013 2:11 pm
by SCHAFFERNOCKER
Thanks guys! Ya, alot of turbosmooth :). I still have the basic block version saved before I went through and smoothed everything for a good looking result. Im going to keep playing around and learning new techniques before I try and make any "track objects" or "mxs models". I got alot to learn before I can plan on importing anything to the game that isnt going to need a million dollar computer to run efficently.