Upcoming Models

Post about creating and skinning models here
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Jonathan
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Re: Upcoming Models

Post by Jonathan »

DJ wrote: JonthexXx's

uhm xX JonthE Xx
Buttscratcher?
LuizH
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Re: Upcoming Models

Post by LuizH »

Just did this split stuff yesterday after ask Jlv about smooth groups, they gave the same effect and its realy better then a all smooth bike
Image
Image
You can see the front guard detailed
and plastics are less dark :D
Last edited by LuizH on Thu Mar 26, 2009 5:12 pm, edited 1 time in total.
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Twitch
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Re: Upcoming Models

Post by Twitch »

love the front fender
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denisdirtbike
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Location: atlantic canada

Re: Upcoming Models

Post by denisdirtbike »

xX JonthE Xx wrote:Image
Image
Image
Image

its a cr500 model tat i´m doing for dennisdirtbike
At last a cr500 . drooling 8)
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kawirider238
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Re: Upcoming Models

Post by kawirider238 »

LuizH wrote:Just did this split stuff yesterday after ask Jlv about smooth groups, they gave the same effect and its realy better then a all smooth bike
Image
Image
You can see the front guard detailed
and plastics are less dark :D
When do you think you will be releasing this? About how much longer? I'm stoked! :D
LuizH
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Joined: Mon Mar 16, 2009 10:34 pm

Re: Upcoming Models

Post by LuizH »

Dont know still have much to do
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DJ99X
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Re: Upcoming Models

Post by DJ99X »

Tell me when you have the model pretty much finished. I'll tell you how to get the numbers right on it
LuizH
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Re: Upcoming Models

Post by LuizH »

DJ wrote:Tell me when you have the model pretty much finished. I'll tell you how to get the numbers right on it
Sure i was going to ask you this lol but when i finish it you tell me right now there other stuff to do first
Thx for help
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DJ99X
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Re: Upcoming Models

Post by DJ99X »

Shot of the helmet, with a quick skin (shading done by a bake in blender)

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Mikey
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Re: Upcoming Models

Post by Mikey »

DJ wrote:Shot of the helmet, with a quick skin (shading done by a bake in blender)

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Dude that is so sweet.
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Voutare
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Re: Upcoming Models

Post by Voutare »

DJ wrote:Dear modellers. Splitting vertices in an object does wonders with the game shading. Check it out, this is on JonthexXx's helmet I am prepping up for the game. Its down to 760 faces now (the final one he gave me had 900 faces). On the right is split vertices:

Image


Just got the goggle frame to unwrap, then I'll (attempt) to skin. I'll do the goggle frame tomorrow, I have no idea how I'll do it

That has to do with how Wings3d does it's modeling.

It's subdivision, so it makes everything soft, which makes it look really fucking ugly. Basically the way to prevent that in wings is hard/soft edges. I'll give an example in a second.


EDIT:

Screw the example, to lazy, and I don't want to undo my edgework alreay done for my 661.
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LuizH
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Re: Upcoming Models

Post by LuizH »

Engine paiting
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DW434
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Re: Upcoming Models

Post by DW434 »

make the bottom part of the fork tube smaller
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Pumaxcs
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Re: Upcoming Models

Post by Pumaxcs »

The forks need to touch the front wheel so I would say there is definatly some work needed there
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JETZcorp
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Re: Upcoming Models

Post by JETZcorp »

This is a little off-topic, but speaking of forks, can anyone tell me how big around modern forks typically are around the triple-clamps?
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