not really an upcoming model cause i've been just messing around and tried what i can come up with, this is no serious project of me just to make sure.
Credits to Jonathan for the most of the Motor and the plastics
I've been playing with blender all morning, and I was wondering if it was possible to put a necklace or "chain" to the rider and would it be fairly easy?
@Prod I thought about that too, but I sorta wanted to learn my way around blender and learn to model anyways so I was seeing if that would be a good starter project.
It would definitely be easy to do. It might mess up when you try to export it, but if you know anything about vertex groups it's easy to just add it to the torso vertex group and it should be good.
tyskorn wrote:It would definitely be easy to do. It might mess up when you try to export it, but if you know anything about vertex groups it's easy to just add it to the torso vertex group and it should be good.
Haha, I don't know anything about "vertex groups". At this point I made a moto stand, and that's about as far as my modeling abilities have taken me
GoPro HD wrote:
Haha, I don't know anything about "vertex groups". At this point I made a moto stand, and that's about as far as my modeling abilities have taken me
Instead of trying to model it, it might look better if you did it through a norm?
| 2nd overall in 2013 Loretta Lynn's 125 and 250 B |8th in 2014 250 West Coast Phoenix Main Event http://roostmx.net/
Okay, well I have somewhat modeled the chain. Anyone have any tips on making it into an actual necklace that would flow on the rider model? I'm clueless. Heres what I have so far...
um, you need to set the collision shapes right(to mesh), by default they will be set to box i think. Also if that doesn't work try to make each "ring" of the chain to be single object