Upcoming Models
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DJ99X
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Re: Upcoming Models
48-50mm, if your talking about what I'm thinking about
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JETZcorp
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- Location: Portland, OR
Re: Upcoming Models
I think you've got the right thing, thanks.
The reason I asked is because I was wondering how it compared to the 40mm forks that started appearing around 1980 or so. Big reduction in flex, the magazines said. And interestingly, they were lighter than the narrower tubes in use before, because they could be made of thinner material.
Anyway, carry on.
The reason I asked is because I was wondering how it compared to the 40mm forks that started appearing around 1980 or so. Big reduction in flex, the magazines said. And interestingly, they were lighter than the narrower tubes in use before, because they could be made of thinner material.
Anyway, carry on.

Give me more power.
Give me more handling.
Give me more style.
Give me more Maico.
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MessiaH
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Re: Upcoming Models
Mhmm, can't just set smoothing groups for Blender?DJ wrote:Dear modellers. Splitting vertices in an object does wonders with the game shading. Check it out, this is on JonthexXx's helmet I am prepping up for the game. Its down to 760 faces now (the final one he gave me had 900 faces). On the right is split vertices:
http://i32.photobucket.com/albums/d37/D ... ample1.jpg
Just got the goggle frame to unwrap, then I'll (attempt) to skin. I'll do the goggle frame tomorrow, I have no idea how I'll do it
Thats how it works in 3D Studio.. Most games read up untill 4 smoothing groups.
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ddmx
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Re: Upcoming Models
Blender is really good at being ass backwards, and since this game runs off blender, the game is sort of ass backwards also.
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LuizH
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DJ99X
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Re: Upcoming Models
All blender has is 'smooth' or 'solid'. And solid doesn't even work in the game :/
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ddmx
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Re: Upcoming Models
SO the fault is really in the hands of the game, and not really either blender or 3ds.
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DJ99X
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Re: Upcoming Models
Splitting vertices does the trick though. But it takes up more memory.
How could there be more smoothing groups than just smooth and solid?
How could there be more smoothing groups than just smooth and solid?
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jlv
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Re: Upcoming Models
I thought about honoring Blender's flat/smooth shading flag but I decided against it. My reasoning was that the script would just split the verts for you anyway so you might as well just split them yourself and know exactly where the extra verts are. It's not like the 3d accelerator knows what a smoothing group is, you get one normal per vertex in hardware.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
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ddmx
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Re: Upcoming Models
What does everyone think about "optional" parts on the ktm? I could model the fatbar pad along with the crossbar pad, just alpha one out. I will probably put hand guards on it, i could make some enduro parts for it, maybe some other small stuff, what do you guys think?
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adhkcrfhonda
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Re: Upcoming Models
i think you should keep it as a race version without enduro parts. maybe do that later

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Wilson
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Re: Upcoming Models
Depends on how large you wanna go with the image, i think.
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Turbine951
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Re: Upcoming Models
I'd prefer it in race trim.
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jbob23
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Re: Upcoming Models
do something like dj did with his yzf. id like a stock one, a mx tricked out one with all the goodies, and then an enduro one could be cool too.
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DJ99X
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Re: Upcoming Models
Yeah, theres no point us having to alpha stuff out when we can just have the option to use a completely different model.
