2011 Kawasaki KX250f
Re: 2011 Kawasaki KX250f
The rear plate is way to long.
Re: 2011 Kawasaki KX250f

one industries kitt i'm making... 5 min work tell me if you want me to finish it..

heres the kitt on oneindustries.com
My Release's on PureMXSvurbmoto wrote: - Kevin Windham is still a BOSS
Re: 2011 Kawasaki KX250f
wow... now i see how way off it is.. ill make a better one when i can 

My Release's on PureMXSvurbmoto wrote: - Kevin Windham is still a BOSS
Re: 2011 Kawasaki KX250f
Yeah i know i just made the shading so i could preview my skin and see what it would look like and yes i rescaled the wireframe to 2048x2048 as soon as i got it. Also may i ask who is making the skin/shading for this bike?attacker5 wrote:Skin is looking great but remember, dont do the shading, that will be layed over after, just do the coloration like you showed on the first "progress pic" you posted. Also, make sure the image is 2048 x 2048 since i only recently noticed photobucket rescaled the image.

Re: 2011 Kawasaki KX250f
I guess he is.
And btw no one do stock kawi graphics,i already did them.
And btw no one do stock kawi graphics,i already did them.
Re: 2011 Kawasaki KX250f

started on a 2048 x 2048 one heres what i got...
finish it?
My Release's on PureMXSvurbmoto wrote: - Kevin Windham is still a BOSS
Re: 2011 Kawasaki KX250f
first of all line things up, it does look good, your graphics seems to be a kind of messed up..robbimagg wrote:http://i52.tinypic.com/vr6f0m.png
started on a 2048 x 2048 one heres what i got...
finish it?
Finesse Supersports
Re: 2011 Kawasaki KX250f
Looks good, but im just not a fan of all of the crackly and uneven edgesrobbimagg wrote:http://i52.tinypic.com/vr6f0m.png
started on a 2048 x 2048 one heres what i got...
finish it?

Re: 2011 Kawasaki KX250f
stevoktm wrote: Looks good, but im just not a fan of all of the crackly and uneven edges

now its the same size as the wireframe.. u mean that?
i really dont understand youFelipeMX wrote: first of all line things up, it does look good, your graphics seems to be a kind of messed up..

My Release's on PureMXSvurbmoto wrote: - Kevin Windham is still a BOSS
Re: 2011 Kawasaki KX250f
It looks pretty good but word ONE seems to be low quality,re-draw it and it will be perfect i think
Re: 2011 Kawasaki KX250f
yeah looks better now.robbimagg wrote:http://i54.tinypic.com/acqyb7.pngstevoktm wrote: Looks good, but im just not a fan of all of the crackly and uneven edges
now its the same size as the wireframe.. u mean that?
i really dont understand youFelipeMX wrote: first of all line things up, it does look good, your graphics seems to be a kind of messed up....

Re: 2011 Kawasaki KX250f
will doKawasakis wrote:It looks pretty good but word ONE seems to be low quality,re-draw it and it will be perfect i think

just so u know the changes i made in that last pic had no effect on the skin..stevoktm wrote:yeah looks better now.

My Release's on PureMXSvurbmoto wrote: - Kevin Windham is still a BOSS
Re: 2011 Kawasaki KX250f
yeah but im not a fan of messy skins on wireframes and to me it makes the skin look much better in previews.

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Re: 2011 Kawasaki KX250f
DJ99X wrote:1) kattacker5 wrote:Ok couple of things.
1) DJ, you are right, i am rushing it, i should slow down. I am just overly excited about it since to be honest, i amazed myself so far.
2) Even so, i did listen to you every single time you said something was wrong with it. I tried my best to correct it. For this "The engine defiantly needs work!", i thought i will add a tremendous amount of detail using normal maps, since you previously said i should not add to much detail as this will cause to many tris. maybe i am mistaken?
3) What do you mean when you say the side parts have bugger all space, i honestly thought they are quite big?
4) Could you suggest how I should improve the front fender uv?
Sorry to be short off, Not gonna happen. Don't ask why. Besides, people cant help me unwrap it if you don't have the model. I guess i am just going to have to take my time on this.raul_mx14 wrote:i think this wireframe need a template , to everybody doing on it , need one model for all .. sry my english
2) Have a look at the left side of the engine, then compare it to the real thing. The left side cover is way too small.
3) The faces highlighted red dont have enough space. This will cause stretching
http://i923.photobucket.com/albums/ad77 ... ospace.jpg
Try applying a black and white checker pattern as a texture to the bike, and it will show where there is stretching on the bike
4)^^^
apply a relax by face angles to the front fender and that should do the trick.

Massacre ftw!
the human stupidity and the universe are unlimited, and im not totally sure about the universe...
Re: 2011 Kawasaki KX250f
Ok here is the new uv layout, make sure to scale it to 2048 x 2048. Everything is the same except the front fender is mapper better. Just move over your fender and scale it so it covers the new layout.

