Upcoming Models #2
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Re: Upcoming Models #2
How it looks on the bike and is the exhaust look to big?
Re: Upcoming Models #2
uhh, isn't that this model? http://forum.mxsimulator.com/viewtopic.php?f=25&t=32175 so I don't get what you're asking since you didn't make that

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Re: Upcoming Models #2
This was pretty obvious to me, the only wired mesh was the exhaust and he also saysdbaum25moto wrote:I think he means he put the pipe on it
taylerbelle wrote:How it looks on the bike and is the exhaust look to big?

Re: Upcoming Models #2
I guess Evans was right, it ain't built right.


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Re: Upcoming Models #2
Since modeling on the ktm is pretty much done and while hunter is skinning the bike i decided to work on yammy v2... the first one i did i was so inexperienced at the time and now that i know alot more then i did i decided i might aswell remake that.. soo here is my start to it.. nothing is final with it



Re: Upcoming Models #2
Looks pretty sweet, looking forward to the finish resultvortexracingleader wrote:Since modeling on the ktm is pretty much done and while hunter is skinning the bike i decided to work on yammy v2... the first one i did i was so inexperienced at the time and now that i know alot more then i did i decided i might aswell remake that.. soo here is my start to it.. nothing is final with it


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Re: Upcoming Models #2
Your poly flow has certainly gotten better, even though the plastic split's, it should still match up.
Seems you've gotten then modeling concept down, now you just need to work on your poly flow. What I mean by poly flow are the edges, the definition of curves, the straight lines, the even spacing of polygons, you almost have to be OCD about it (lucky for me I guess). I hate to say it but Blender is not the best software for this. Not to bash it, because I know it has capabilities like this and some artists can really make some jaw dropping models, but for me personally switching to 3ds Max helped me out tremendously on a clean mesh.
The reason I say the flow is important is it effects the high poly and unwrap hugely. A none clean mesh with have odd stretching, weird highpoly issues, and overall just won't look as nice as a clean mesh. You have to look at every part of the model as if you were showing it off. Although it may look alright in game, what would someone say if they actually saw it in the 3d modeling software? You would want them to say it looks amazing even without the textures.
Seems you've gotten then modeling concept down, now you just need to work on your poly flow. What I mean by poly flow are the edges, the definition of curves, the straight lines, the even spacing of polygons, you almost have to be OCD about it (lucky for me I guess). I hate to say it but Blender is not the best software for this. Not to bash it, because I know it has capabilities like this and some artists can really make some jaw dropping models, but for me personally switching to 3ds Max helped me out tremendously on a clean mesh.
The reason I say the flow is important is it effects the high poly and unwrap hugely. A none clean mesh with have odd stretching, weird highpoly issues, and overall just won't look as nice as a clean mesh. You have to look at every part of the model as if you were showing it off. Although it may look alright in game, what would someone say if they actually saw it in the 3d modeling software? You would want them to say it looks amazing even without the textures.
Re: Upcoming Models #2
Try to make the lines and edges be an artwork in itself.
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Re: Upcoming Models #2
Little bit something for Lars:

A new exhaust pipe for the '13 Honda. Its not too accurate to be honest, but I had to make it fit the, lets say "decent"-put-together '10/'13 Honda model
The pipe itself could have been a single polygon mesh, but i decided to split it, where the real one splits, overall i think its pretty good? Opinions?
Maybe I even release this. YEAH, I JUST SAID THAT!!!
MEDUSA IS ALIVE!

A new exhaust pipe for the '13 Honda. Its not too accurate to be honest, but I had to make it fit the, lets say "decent"-put-together '10/'13 Honda model

The pipe itself could have been a single polygon mesh, but i decided to split it, where the real one splits, overall i think its pretty good? Opinions?
Maybe I even release this. YEAH, I JUST SAID THAT!!!
MEDUSA IS ALIVE!
d4u5d6u7 wrote:good staff, nice skins, like
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Re: Upcoming Models #2
*Double post*
The mufflers arent final yet, and those plastics look actually not too bad Damien! Keep 'em coming!
The mufflers arent final yet, and those plastics look actually not too bad Damien! Keep 'em coming!
d4u5d6u7 wrote:good staff, nice skins, like