Sorry for the late reply, just saw this now. Thanks for the walkthrough, that tool is awesome!m121c wrote:Sandhapper - Thanks for the kind words I appreciate it! To comment on your proframe, that looks really really clean. Very nice poly flow. I don't see anything that would need changed at all honestly. Would really like to see it finished!
Nate here is a quick gif break down
Gif #1 - I just kind of guessed a shroud type shape for an example, here I am just selecting the edges and connecting (loop cut in blender terms) them right down the middle. I then adjust it to the shape/curve I want it.
http://gyazo.com/21bcafdcb74866df0c406ca30784126c.gif
Gif #2 - The real magic, now instead of just normally cutting the new polygons like in Gif #1, I select them and hit Flow Connect. As you can see it kinda auto shapes it depending how your geometry already is. Definitely makes things easier.
http://gyazo.com/a907a831ad77888f10036b4f3c8acc28.gif
Results side view:
http://gyazo.com/fb5404de0de1ca0641d7c6a60100cfa2.png
Results top view:
http://i.gyazo.com/05aa64f78a00f8ee48f309ef5a540295.png
Ofcourse it may not be a perfect match to the reference, usually it's close but it gives you a really good starting point and also helps with poly spacing, size, and orientation.
Upcoming Models #2
Re: Upcoming Models #2
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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Re: Upcoming Models #2
had a little bit of time today so i went in and cleaned up the verts.. still doing that and started on some more stuff.. just minor things really



Re: Upcoming Models #2
looks really good! excited to see it finished!!
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Re: Upcoming Models #2
For normal map bake guru's who are always questioning hard edges vs normal maps look here: http://www.polycount.com/forum/showthread.php?t=107196
Just read it and wow, should rebake my Honda....
Seriously though, if anyone is wondering I did Method A for my Honda (I baked every last piece), I would have done B now that I see this.. but live and learn I guess.
Just read it and wow, should rebake my Honda....

Re: Upcoming Models #2
Question for Jlv, does the vertex count really double (atleast in this engine) on UV seams and hard edges? Never knew that happened, pretty crazy your tris count really isn't final until she is in game.
With that being stated... With my Honda being as detailed as it is, all I can say is:

With that being stated... With my Honda being as detailed as it is, all I can say is:

Re: Upcoming Models #2
Kinda a show off sunday time...
Some of my high poly's (used for bakes) that I'm exceptionally proud of. The the page rape begin.
Rear Fender

Gas Cap

Front Fender

Part of the front brake caliper

Clutch Cover

Engine Base

Some of my high poly's (used for bakes) that I'm exceptionally proud of. The the page rape begin.

Rear Fender

Gas Cap

Front Fender

Part of the front brake caliper

Clutch Cover

Engine Base

Re: Upcoming Models #2

Attempted Photographer < I try.... Shitty racer, Only good at screenshots, forever pretending to be quick at MXS.
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Re: Upcoming Models #2
That looks simply amazing mason.. love them.. simply love them.. i am going to be reading up that link you posted about normal maps and all that..

Re: Upcoming Models #2
Looks sickm121c wrote:Kinda a show off sunday time...
Some of my high poly's (used for bakes) that I'm exceptionally proud of. The the page rape begin.![]()
Rear Fender
Gas Cap
Front Fender
Part of the front brake caliper
Clutch Cover
Engine Base



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Re: Upcoming Models #2
im going to be making a set of high poly pipes for you guys to render with.. here is the start to the fmf



Re: Upcoming Models #2
vortexracingleader wrote:im going to be making a set of high poly pipes for you guys to render with.. here is the start to the fmf



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Re: Upcoming Models #2
Really no need to quote everything.
JT43 wrote:"Y'all cowards don't even smoke crack..."
Re: Upcoming Models #2
Yeah hold up let me quote those pictures like no one already saw them.... 
