Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
Lo2Rider
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Re: Upcoming Skins and Shader Maps #2

Post by Lo2Rider »

nicomxbikeur wrote:I make the One Industrie Delat 2013 kit graphic for all brand (ktm; yamaha; kawasaki; suzuki and honda) I have more than the suzuki but I would like to know when the new model of attacker comes out and if it's possible to skin on it to know about it to cut out choose
http://img86.xooimage.com/files/3/e/d/s ... 917107.png
http://img89.xooimage.com/files/9/1/d/s ... 92ff06.png
http://img88.xooimage.com/files/e/d/c/s ... 92ff30.png
http://img86.xooimage.com/files/0/a/3/s ... 9763f8.png
http://img89.xooimage.com/files/7/b/1/s ... 97640a.png
the honda with a render of Piista than dude (the honda it's by me and coco#194 )
http://img87.xooimage.com/files/c/5/3/o ... 98ce12.jpg

and I make the sidi crossfire
http://img88.xooimage.com/files/3/9/a/s ... 953016.jpg
Those boots are sick!
Scotty226
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Re: Upcoming Skins and Shader Maps #2

Post by Scotty226 »

Ubermoto Team skins are coming along nicely :)
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attacker5
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Re: Upcoming Skins and Shader Maps #2

Post by attacker5 »

Looks like a pretty cool design :D
p2sta
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Re: Upcoming Skins and Shader Maps #2

Post by p2sta »

cool design, but übermoto logo on sideplates looks really choppy
attacker5
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Re: Upcoming Skins and Shader Maps #2

Post by attacker5 »

+1 on that,
You know what I found really cool, is sometimes if you reduce the contrast and saturation a little in the diffuse, and overlay some very light colors onto the spec in the same pattern, making sure not to mess up the targeted spec details, it could look very realistic, because the color increases when the light passes over it, thus, not blowing out the entire skin all at once.
Scotty226
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Re: Upcoming Skins and Shader Maps #2

Post by Scotty226 »

Thanks for the comments guys :) so attacker if i duplicate the graphics (with saturation up) and rasterise/merge, then move the duplicated graphics to above the spec and put the opacity around 2% (with the spec on)
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attacker5
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Re: Upcoming Skins and Shader Maps #2

Post by attacker5 »

only the graphics, above the spec, with overlay blend mode, 5% should be good.
Scotty226
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Re: Upcoming Skins and Shader Maps #2

Post by Scotty226 »

ok thanks :) and P2sta i know the logo's a bit pixelated. i am trying to get a higher res one now :)
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p2sta
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Re: Upcoming Skins and Shader Maps #2

Post by p2sta »

remake it by yourself, its not complicated logo, so it should be pretty fast
KTM57
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

Ubermoto isn't the same as that other Aussie graphics company, is it? Something Family?
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Scotty226
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Re: Upcoming Skins and Shader Maps #2

Post by Scotty226 »

The Ubermoto im on are sponsored by the Ubermoto graphics company is Aus. We've put their latest graphics on stevo's kawi and now im making them to fit this honda and changed green to red.
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Scotty226
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Re: Upcoming Skins and Shader Maps #2

Post by Scotty226 »

Everything will be in our team post when I get the bikes and gear ready
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KTM57
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

The logo on the shroud just looks a whole lot like the logo for The Collective Family.

http://www.thecollectivefamily.com/
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GustavoMX930'
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Re: Upcoming Skins and Shader Maps #2

Post by GustavoMX930' »

**NOT A REPLICA**

Thx Corentin Dubois for the render =D
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jlv wrote:
Rush wrote:Why was UID 12235 not banned as well? he was doing the same thing.
Because he didn't come in here and confess like an idiot.
KTM57
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

If it isn't a replica, don't run the N-style logo. Make your own instead of giving them the credit.
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