Those boots are sick!nicomxbikeur wrote:I make the One Industrie Delat 2013 kit graphic for all brand (ktm; yamaha; kawasaki; suzuki and honda) I have more than the suzuki but I would like to know when the new model of attacker comes out and if it's possible to skin on it to know about it to cut out choose
http://img86.xooimage.com/files/3/e/d/s ... 917107.png
http://img89.xooimage.com/files/9/1/d/s ... 92ff06.png
http://img88.xooimage.com/files/e/d/c/s ... 92ff30.png
http://img86.xooimage.com/files/0/a/3/s ... 9763f8.png
http://img89.xooimage.com/files/7/b/1/s ... 97640a.png
the honda with a render of Piista than dude (the honda it's by me and coco#194 )
http://img87.xooimage.com/files/c/5/3/o ... 98ce12.jpg
and I make the sidi crossfire
http://img88.xooimage.com/files/3/9/a/s ... 953016.jpg
Upcoming Skins and Shader Maps #2
Re: Upcoming Skins and Shader Maps #2
Re: Upcoming Skins and Shader Maps #2
Ubermoto Team skins are coming along nicely 



Re: Upcoming Skins and Shader Maps #2
Looks like a pretty cool design 

Re: Upcoming Skins and Shader Maps #2
cool design, but übermoto logo on sideplates looks really choppy
Re: Upcoming Skins and Shader Maps #2
+1 on that,
You know what I found really cool, is sometimes if you reduce the contrast and saturation a little in the diffuse, and overlay some very light colors onto the spec in the same pattern, making sure not to mess up the targeted spec details, it could look very realistic, because the color increases when the light passes over it, thus, not blowing out the entire skin all at once.
You know what I found really cool, is sometimes if you reduce the contrast and saturation a little in the diffuse, and overlay some very light colors onto the spec in the same pattern, making sure not to mess up the targeted spec details, it could look very realistic, because the color increases when the light passes over it, thus, not blowing out the entire skin all at once.
Re: Upcoming Skins and Shader Maps #2
Thanks for the comments guys
so attacker if i duplicate the graphics (with saturation up) and rasterise/merge, then move the duplicated graphics to above the spec and put the opacity around 2% (with the spec on)

Re: Upcoming Skins and Shader Maps #2
only the graphics, above the spec, with overlay blend mode, 5% should be good.
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ok thanks
and P2sta i know the logo's a bit pixelated. i am trying to get a higher res one now 


Re: Upcoming Skins and Shader Maps #2
remake it by yourself, its not complicated logo, so it should be pretty fast
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Ubermoto isn't the same as that other Aussie graphics company, is it? Something Family?
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Re: Upcoming Skins and Shader Maps #2
The Ubermoto im on are sponsored by the Ubermoto graphics company is Aus. We've put their latest graphics on stevo's kawi and now im making them to fit this honda and changed green to red.
Re: Upcoming Skins and Shader Maps #2
Everything will be in our team post when I get the bikes and gear ready
Re: Upcoming Skins and Shader Maps #2
The logo on the shroud just looks a whole lot like the logo for The Collective Family.
http://www.thecollectivefamily.com/
http://www.thecollectivefamily.com/
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Re: Upcoming Skins and Shader Maps #2
**NOT A REPLICA**
Thx Corentin Dubois for the render =D

Thx Corentin Dubois for the render =D

jlv wrote:Because he didn't come in here and confess like an idiot.Rush wrote:Why was UID 12235 not banned as well? he was doing the same thing.
Re: Upcoming Skins and Shader Maps #2
If it isn't a replica, don't run the N-style logo. Make your own instead of giving them the credit.
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