Export Script for Blender 2.6
Re: Export Script for Blender 2.6
I really messed up blender so now it's very confusing to use, could I send you a PM if you'd be willing enough to do it? And thank you for the help.
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Re: Export Script for Blender 2.6
might it just be easier to uninstall and re download it?
Re: Export Script for Blender 2.6
Damn,just see it their,he is not invisible,i see it but completely next to the bike,can anyone help me?
Re: Export Script for Blender 2.6
(Tu dois avoir l'ancien script, yzmxer avait le même problème.)
I think you have the old script, yzmxer had the same problem.
Re: Export Script for Blender 2.6
Merci Kam',je croyais que le script de son premier post etait le dernier
(Thank's Kam',i thank the script of his first post was the last)
(Thank's Kam',i thank the script of his first post was the last)
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- Posts: 6614
- Joined: Fri Feb 18, 2011 6:03 pm
- Team: me
- Location: Charleston, SC
Re: Export Script for Blender 2.6
use this one, not the first one.
Re: Export Script for Blender 2.6
The newest one still has some problems with lighting I've found though. If possible just use Blender 2.62 and the jm_exporrt_25.py for exporting. But beware if you have 4 sided faces (not all triangles) after editing in 2.63, those faces will most likely be missing in 2.62.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: Export Script for Blender 2.6
Is it the export script or is Blender triangulating the polygons in a weird way?
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Export Script for Blender 2.6
It's blender. This is just opening the file as normal in 2.63, then opening the file as normal in 2.62.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: Export Script for Blender 2.6
i downloaded this onebarrington314 wrote:use this one, not the first one.
yzmxer608 wrote:The newest one still has some problems with lighting I've found though. If possible just use Blender 2.62 and the jm_exporrt_25.py for exporting. But beware if you have 4 sided faces (not all triangles) after editing in 2.63, those faces will most likely be missing in 2.62.
That's it i think,i use Blender 2.63 with jm_export_263.py,i don't editing poly,just try to fix Attacker's KTM bugs
Re: Export Script for Blender 2.6
The faces that disappeared had more than 4 sides. Have you tried Mesh / Faces / Triangulate?yzmxer608 wrote:It's blender. This is just opening the file as normal in 2.63, then opening the file as normal in 2.62.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Export Script for Blender 2.6
Nope, but it worked .
Thanks JLV! ♥
Thanks JLV! ♥
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: Export Script for Blender 2.6
i have some trouble with this
i selected the model i want export, run the script and nothing happens, what do i wrong
i selected the model i want export, run the script and nothing happens, what do i wrong
Re: Export Script for Blender 2.6
You should be able to run it from the export menu. Did you install it according to the instructions in the first post?
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.