Go to the material panel and click off "use nodes" and you'll see "metallic", "specular" and "roughness". Those are the new base settings in Blender's material structure. I have "metallic" mapped to the env map alpha, "specular" to specular intensity, and "roughness" to specular exponent (not directly, it's actually pow(10.0, (mat.roughness - 0.5) * 4.0)). There's also a "specular_color" field which I mapped to the specular color in the jm file, but as far as I can tell there's no way to set it from the Blender UI.
Did anyone use anything except 1,1,1?
Export Script for Blender 2.6
Re: Export Script for Blender 2.6
Josh Vanderhoof
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jlv@mxsimulator.com
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Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Re: Export Script for Blender 2.6
Ah okay I understand now, I never touched the specular color field pre 2.8. I never played around with it, since we still use specular maps in sim. Should be fine to let it default to 1,1,1.