Export Script for Blender 2.6

Post about creating and skinning models here
ehm24
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Re: Export Script for Blender 2.6

Post by ehm24 »

I really messed up blender so now it's very confusing to use, could I send you a PM if you'd be willing enough to do it? And thank you for the help.
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barrington314
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Re: Export Script for Blender 2.6

Post by barrington314 »

might it just be easier to uninstall and re download it?
mxs4crf
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Re: Export Script for Blender 2.6

Post by mxs4crf »

Why i don't see skin on the exporting jm?he is invisible
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mxs4crf
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Re: Export Script for Blender 2.6

Post by mxs4crf »

Damn,just see it their,he is not invisible,i see it but completely next to the bike,can anyone help me?
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Kamloops
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Re: Export Script for Blender 2.6

Post by Kamloops »

jlv wrote:I think I have it now. Try it again:

http://mxsimulator.com/scripts/jm_export_263.py
(Tu dois avoir l'ancien script, yzmxer avait le même problème.)
I think you have the old script, yzmxer had the same problem.
mxs4crf
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Re: Export Script for Blender 2.6

Post by mxs4crf »

Merci Kam',je croyais que le script de son premier post etait le dernier
(Thank's Kam',i thank the script of his first post was the last)
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barrington314
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Re: Export Script for Blender 2.6

Post by barrington314 »

jlv wrote:I think I have it now. Try it again:

http://mxsimulator.com/scripts/jm_export_263.py
use this one, not the first one.
yzmxer608
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Re: Export Script for Blender 2.6

Post by yzmxer608 »

The newest one still has some problems with lighting I've found though. If possible just use Blender 2.62 and the jm_exporrt_25.py for exporting. But beware if you have 4 sided faces (not all triangles) after editing in 2.63, those faces will most likely be missing in 2.62.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
jlv
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Re: Export Script for Blender 2.6

Post by jlv »

Is it the export script or is Blender triangulating the polygons in a weird way?
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yzmxer608
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Re: Export Script for Blender 2.6

Post by yzmxer608 »

It's blender. This is just opening the file as normal in 2.63, then opening the file as normal in 2.62.
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TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
mxs4crf
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Re: Export Script for Blender 2.6

Post by mxs4crf »

barrington314 wrote:
jlv wrote:I think I have it now. Try it again:

http://mxsimulator.com/scripts/jm_export_263.py
use this one, not the first one.
i downloaded this one
yzmxer608 wrote:The newest one still has some problems with lighting I've found though. If possible just use Blender 2.62 and the jm_exporrt_25.py for exporting. But beware if you have 4 sided faces (not all triangles) after editing in 2.63, those faces will most likely be missing in 2.62.


That's it i think,i use Blender 2.63 with jm_export_263.py,i don't editing poly,just try to fix Attacker's KTM bugs
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jlv
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Re: Export Script for Blender 2.6

Post by jlv »

yzmxer608 wrote:It's blender. This is just opening the file as normal in 2.63, then opening the file as normal in 2.62.
The faces that disappeared had more than 4 sides. Have you tried Mesh / Faces / Triangulate?
Josh Vanderhoof
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yzmxer608
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Re: Export Script for Blender 2.6

Post by yzmxer608 »

Nope, but it worked :D.

Thanks JLV! ♥
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
dudy#75
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Re: Export Script for Blender 2.6

Post by dudy#75 »

i have some trouble with this
i selected the model i want export, run the script and nothing happens, what do i wrong :(
jlv
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Re: Export Script for Blender 2.6

Post by jlv »

You should be able to run it from the export menu. Did you install it according to the instructions in the first post?
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