Export Script for Blender 2.6

Post about creating and skinning models here
dudy#75
Posts: 463
Joined: Wed Oct 27, 2010 9:36 am
Team: Privateer
Location: Austria, Hörbranz

Re: Export Script for Blender 2.6

Post by dudy#75 »

i ran itwith phyton 3.2 it works now :D
jlv
Site Admin
Posts: 14910
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: Export Script for Blender 2.6

Post by jlv »

I had to update this to fix a bug with the normals when "Convert to Y-up" is checked. (It was rotating the vertices but not the normals.)

http://mxsimulator.com/scripts/jm_export_263.py
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
onefotyfo
Posts: 366
Joined: Sat Aug 25, 2012 9:45 pm
Team: Pulse MX

Re: Export Script for Blender 2.6

Post by onefotyfo »

how do i export my bike now that ive downloaded the script? what do i click after i go into the export menu?
Mkhonda4
Posts: 22
Joined: Mon Mar 12, 2012 5:10 am
Team: Privateer

Re: Export Script for Blender 2.6

Post by Mkhonda4 »

Man im glad i took a class on how to use blender... may have been boring but it was worth it. and thanks jlv your the best game owner ever you never stop improving the game (i hope you made the game or elce i proboly sound really stupid)
onefotyfo
Posts: 366
Joined: Sat Aug 25, 2012 9:45 pm
Team: Pulse MX

Re: Export Script for Blender 2.6

Post by onefotyfo »

onefotyfo wrote:how do i export my bike now that ive downloaded the script? what do i click after i go into the export menu?
if anyone knows how please share it with me? id really love to know how to do this....
jlv
Site Admin
Posts: 14910
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: Export Script for Blender 2.6

Post by jlv »

There are instructions in the first post. If you can't make it through that it's probably a lost cause trying to model in Blender.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
onefotyfo
Posts: 366
Joined: Sat Aug 25, 2012 9:45 pm
Team: Pulse MX

Re: Export Script for Blender 2.6

Post by onefotyfo »

ive already got the stuff i wanna add. and everyone's gotta start somewhere....thanks anyways
onefotyfo
Posts: 366
Joined: Sat Aug 25, 2012 9:45 pm
Team: Pulse MX

Re: Export Script for Blender 2.6

Post by onefotyfo »

btw i've already downloaded the script and all i need to know id what to look for after clicking the file export, .jm isn't a choice, im on 2.63
jlv
Site Admin
Posts: 14910
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing
Contact:

Re: Export Script for Blender 2.6

Post by jlv »

If will say "MX Simulator Model (.jm)" if it's installed correctly.
Josh Vanderhoof
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
onefotyfo
Posts: 366
Joined: Sat Aug 25, 2012 9:45 pm
Team: Pulse MX

Re: Export Script for Blender 2.6

Post by onefotyfo »

ok, now i know that i installed it incorrectly ill go at it again. thanks for the info
Explosade
Crushed Dissenter
Posts: 345
Joined: Sat Jul 21, 2012 9:09 pm
Location: UK

Re: Export Script for Blender 2.6

Post by Explosade »

Thanks JLV!
Ohagan75
Posts: 3777
Joined: Mon Jan 23, 2012 3:17 am
Team: Prime Design GFX
Location: Australia
Contact:

Re: Export Script for Blender 2.6

Post by Ohagan75 »

i am exporting my model into game and i lined it up with DJ's yzf .
this is what i get
Image
Image
Donate if you like My Creations
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Export Script for Blender 2.6

Post by DJ99X »

Gotta split the parts up, give them new origins
Ohagan75
Posts: 3777
Joined: Mon Jan 23, 2012 3:17 am
Team: Prime Design GFX
Location: Australia
Contact:

Re: Export Script for Blender 2.6

Post by Ohagan75 »

How do i seperate parts if they are in one big obj?
Image
Donate if you like My Creations
attacker5
Posts: 2226
Joined: Tue Aug 18, 2009 8:53 pm
Team: Ub e moh tow

Re: Export Script for Blender 2.6

Post by attacker5 »

Select a polygon, hit Ctrl+L and it will select all linked faces, then break it apart.
Post Reply