Export Script for Blender 2.6

Post about creating and skinning models here
Site Admin
Posts: 13690
Joined: Fri Nov 02, 2007 5:39 am
Team: No Frills Racing

Re: Export Script for Blender 2.6

Postby jlv » Wed Aug 14, 2019 2:59 am

Go to the material panel and click off "use nodes" and you'll see "metallic", "specular" and "roughness". Those are the new base settings in Blender's material structure. I have "metallic" mapped to the env map alpha, "specular" to specular intensity, and "roughness" to specular exponent (not directly, it's actually pow(10.0, (mat.roughness - 0.5) * 4.0)). There's also a "specular_color" field which I mapped to the specular color in the jm file, but as far as I can tell there's no way to set it from the Blender UI.

Did anyone use anything except 1,1,1?
Josh Vanderhoof
Sole Proprietor
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.

User avatar
Posts: 2135
Joined: Mon Jul 30, 2012 9:56 am
Team: MV Films

Re: Export Script for Blender 2.6

Postby Jeremy150 » Wed Aug 14, 2019 3:32 am

Ah okay I understand now, I never touched the specular color field pre 2.8. I never played around with it, since we still use specular maps in sim. Should be fine to let it default to 1,1,1.

Return to “Model and Skin Editing”

Who is online

Users browsing this forum: No registered users and 4 guests