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Re: Export Script for Blender 2.6

Posted: Fri Nov 11, 2016 8:55 pm
by Tristan.Botteram
When i put this script in it says error.. im on 2.78a.. what do i do wrong?

Re: Export Script for Blender 2.6

Posted: Fri Nov 11, 2016 9:17 pm
by Tristan.Botteram
Tristan.Botteram wrote:When i put this script in it says error.. im on 2.78a.. what do i do wrong?
Or it doesn't show up..

Re: Export Script for Blender 2.6

Posted: Sat Nov 12, 2016 2:16 am
by jlv
Can you post the whole error message?

Re: Export Script for Blender 2.6

Posted: Tue Dec 27, 2016 2:44 pm
by Tristan.Botteram
jlv wrote:Can you post the whole error message?
I already fixed it but thanks for your message

Re: Export Script for Blender 2.6

Posted: Mon Jun 05, 2017 1:09 am
by SirWrecksAlot
Tristan.Botteram wrote:
jlv wrote:Can you post the whole error message?
I already fixed it but thanks for your message
How'd you fix it?

Re: Export Script for Blender 2.6

Posted: Mon Jun 05, 2017 8:23 am
by Tristan.Botteram
SirWrecksAlot wrote:
Tristan.Botteram wrote:
jlv wrote:Can you post the whole error message?
I already fixed it but thanks for your message
How'd you fix it?
I used one from an older version

Re: Export Script for Blender 2.6

Posted: Tue Sep 05, 2017 8:39 pm
by Andreasber
For the people that struggle, i just uploaded the file.

How to get the file into Blender:
1. Go into User Preferences
2. Add-ons
3. Install from file
4. Find the file of where you saved it
5. Then you can check the addon
6. and then save user preferences

How to export jm:
1. Click the thing u want to make a jm for, for example a swingarm
2. Then you go into Files
3. Export - MX Simulator Model (.jm)

No problem, ive struggled with this aswell.

Here is the link: https://www.mediafire.com/file/kak0mrrp ... ort_263.py

Re: Export Script for Blender 2.6

Posted: Thu Feb 08, 2018 11:22 am
by Tristan.Botteram
Andreasber wrote:For the people that struggle, i just uploaded the file.

How to get the file into Blender:
1. Go into User Preferences
2. Add-ons
3. Install from file
4. Find the file of where you saved it
5. Then you can check the addon
6. and then save user preferences

How to export jm:
1. Click the thing u want to make a jm for, for example a swingarm
2. Then you go into Files
3. Export - MX Simulator Model (.jm)

No problem, ive struggled with this aswell.

Here is the link: https://www.mediafire.com/file/kak0mrrp ... ort_263.py
thx dudee

Re: Export Script for Blender 2.6

Posted: Thu Feb 22, 2018 11:11 pm
by AtlasZoor
Tristan.Botteram wrote:
Andreasber wrote:For the people that struggle, i just uploaded the file.

How to get the file into Blender:
1. Go into User Preferences
2. Add-ons
3. Install from file
4. Find the file of where you saved it
5. Then you can check the addon
6. and then save user preferences

How to export jm:
1. Click the thing u want to make a jm for, for example a swingarm
2. Then you go into Files
3. Export - MX Simulator Model (.jm)

No problem, ive struggled with this aswell.

Here is the link: https://www.mediafire.com/file/kak0mrrp ... ort_263.py
thx dudee
When I click install addon nothing happens. I see the script and have it selected but when I click "install addon from file" it takes me back to the main addons screen and I don't see the addon to tick the box.

Re: Export Script for Blender 2.6

Posted: Mon Mar 11, 2019 9:24 am
by BydesigndecalsCO
AtlasZoor wrote:
Tristan.Botteram wrote:
Andreasber wrote:For the people that struggle, i just uploaded the file.

How to get the file into Blender:
1. Go into User Preferences
2. Add-ons
3. Install from file
4. Find the file of where you saved it
5. Then you can check the addon
6. and then save user preferences

How to export jm:
1. Click the thing u want to make a jm for, for example a swingarm
2. Then you go into Files
3. Export - MX Simulator Model (.jm)

No problem, ive struggled with this aswell.

Here is the link: https://www.mediafire.com/file/kak0mrrp ... ort_263.py
thx dudee
When I click install addon nothing happens. I see the script and have it selected but when I click "install addon from file" it takes me back to the main addons screen and I don't see the addon to tick the box.
same

Re: Export Script for Blender 2.6

Posted: Tue Jul 23, 2019 12:33 pm
by motomaniak
Could this be updated to Blender 2.80 please?

Re: Export Script for Blender 2.6

Posted: Wed Aug 07, 2019 12:53 am
by Jeremy150
Image
Looks like 2.8 broke the script. Can we please get an updated one from you JLV?

Re: Export Script for Blender 2.6

Posted: Wed Aug 07, 2019 1:43 am
by jlv
Jeremy150 wrote:Image
Looks like 2.8 broke the script. Can we please get an updated one from you JLV?
Will do.

Re: Export Script for Blender 2.6

Posted: Wed Aug 14, 2019 2:18 am
by jlv
I have the script working with 2.80 with one hitch. While Blender still has a specular_color field in its material structure, I can't figure out how to set it from inside Blender. It seems to default to 1,1,1 with no way to change it. Is that a big deal?

Re: Export Script for Blender 2.6

Posted: Wed Aug 14, 2019 2:42 am
by Jeremy150
jlv wrote:I have the script working with 2.80 with one hitch. While Blender still has a specular_color field in its material structure, I can't figure out how to set it from inside Blender. It seems to default to 1,1,1 with no way to change it. Is that a big deal?
I believe Blender got rid of their traditional material setup, and transitioned into strictly using node setups. I mentioned a while back about using their new node the "Principled BSDF" shader to create materials for sim. Is it possible to switch over to that?

If defaulting to 1,1,1 for the specular value means our materials will look something like this for metal, then yes it definitely a big deal.
Image