2012 Shoei VFX-W *RELESE*

Post about creating and skinning models here
TheDude
Posts: 338
Joined: Sun Jul 17, 2011 1:58 pm

Re: 2012 Shoei VFX-W *RELESE*

Post by TheDude »

Sick work! Really love it :D :D :D
12th MX1 EMF - MX Series 2012
NAUpoiss75
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Re: 2012 Shoei VFX-W *RELESE*

Post by NAUpoiss75 »

Haha,thanks guys.
PONZA77
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Re: 2012 Shoei VFX-W *RELESE*

Post by PONZA77 »

thanks for this awesome helmet,great job everybody involved in this project!!

cheers
KTM880
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Re: 2012 Shoei VFX-W *RELESE*

Post by KTM880 »

Looks sooooooooooooooooooooo good.
MX181 wrote:one of them bop it toys from when I was a child that taught young girls how not to give a hand job?
mxboy97
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Re: 2012 Shoei VFX-W *RELESE*

Post by mxboy97 »

mxs4crf wrote:
Mikey wrote:Naupoiss & Piista. FUCK YEAH!!!!!!!!!!!!!!!!!!
Moon427
Posts: 95
Joined: Fri Jan 13, 2012 10:49 pm

Re: 2012 Shoei VFX-W *RELESE*

Post by Moon427 »

the goggles dont show up. any idea why? i tried turning up the graphics to see if it was my POS laptop but nothing changed. i love this new model but i am NOT gooning with no goggles.
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2012 MXS Shootout - C Class - 3rd
kalbi777
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Re: 2012 Shoei VFX-W *RELESE*

Post by kalbi777 »

sick
# 777
p2sta
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Re: 2012 Shoei VFX-W *RELESE*

Post by p2sta »

Moon427 wrote:the goggles dont show up. any idea why? i tried turning up the graphics to see if it was my POS laptop but nothing changed. i love this new model but i am NOT gooning with no goggles.
http://i482.photobucket.com/albums/rr18 ... hot001.png

it's because your model geometric details are too low
Motofinne #375
Posts: 539
Joined: Mon Apr 18, 2011 7:24 pm
Location: Finland

Re: 2012 Shoei VFX-W *RELESE*

Post by Motofinne #375 »

Btw, what about the green version of the Josh Grant helmet? It would be nice if someone could skin it.

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Moon427
Posts: 95
Joined: Fri Jan 13, 2012 10:49 pm

Re: 2012 Shoei VFX-W *RELESE*

Post by Moon427 »

p2sta wrote:
Moon427 wrote:the goggles dont show up. any idea why? i tried turning up the graphics to see if it was my POS laptop but nothing changed. i love this new model but i am NOT gooning with no goggles.
http://i482.photobucket.com/albums/rr18 ... hot001.png

it's because your model geometric details are too low
I'm an idiot, thanks p2sta.
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2012 MXS Shootout - C Class - 3rd
YzJarne_196
Posts: 616
Joined: Sat Feb 11, 2012 4:00 pm
Location: Belgium

Re: 2012 Shoei VFX-W *RELESE*

Post by YzJarne_196 »

The goggles don't show up for me as well, even with model geometric detail set to 100.
YzJarne_196
Posts: 616
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Re: 2012 Shoei VFX-W *RELESE*

Post by YzJarne_196 »

Sorry for dp, but it DOES work with mgd set to 100 but that means you have to ride with mgd-100 all the time? Thats means lagfest for me :lol:
Stickerz
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Re: 2012 Shoei VFX-W *RELESE*

Post by Stickerz »

You could open the saf in a text editor and change the name of the LOD's so they won't load... If you reaaaaalllllyyyyy wanted to see the goggles...
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maxamus363
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Location: england

Re: 2012 Shoei VFX-W *RELESE*

Post by maxamus363 »

how about roll offs instead of the tear off idea?
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p2sta
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Re: 2012 Shoei VFX-W *RELESE*

Post by p2sta »

if you go with geometrics details about 70 it will work fine...you can edit the saf in Notepad++ and increase the numbers of lods so they will load later
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