2012 Shoei VFX-W *RELESE*

Post about creating and skinning models here
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TheDude
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Re: 2012 Shoei VFX-W *RELESE*

Postby TheDude » Sat Jun 30, 2012 10:41 pm

Sick work! Really love it :D :D :D
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NAUpoiss75
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Re: 2012 Shoei VFX-W *RELESE*

Postby NAUpoiss75 » Sun Jul 01, 2012 3:48 pm

Haha,thanks guys.

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PONZA77
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Re: 2012 Shoei VFX-W *RELESE*

Postby PONZA77 » Sun Jul 01, 2012 4:19 pm

thanks for this awesome helmet,great job everybody involved in this project!!

cheers

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KTM880
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Re: 2012 Shoei VFX-W *RELESE*

Postby KTM880 » Mon Jul 02, 2012 11:31 am

Looks sooooooooooooooooooooo good.
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mxboy97
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Re: 2012 Shoei VFX-W *RELESE*

Postby mxboy97 » Mon Jul 02, 2012 1:01 pm

mxs4crf wrote:
Mikey wrote:Naupoiss & Piista. FUCK YEAH!!!!!!!!!!!!!!!!!!

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Moon427
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Re: 2012 Shoei VFX-W *RELESE*

Postby Moon427 » Mon Jul 02, 2012 9:09 pm

the goggles dont show up. any idea why? i tried turning up the graphics to see if it was my POS laptop but nothing changed. i love this new model but i am NOT gooning with no goggles.
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kalbi777
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Re: 2012 Shoei VFX-W *RELESE*

Postby kalbi777 » Tue Jul 03, 2012 5:25 am

sick
# 777

p2sta
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Re: 2012 Shoei VFX-W *RELESE*

Postby p2sta » Tue Jul 03, 2012 9:33 am

Moon427 wrote:the goggles dont show up. any idea why? i tried turning up the graphics to see if it was my POS laptop but nothing changed. i love this new model but i am NOT gooning with no goggles.
http://i482.photobucket.com/albums/rr182/mmoon47/screenshot001.png



it's because your model geometric details are too low

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Motofinne #375
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Re: 2012 Shoei VFX-W *RELESE*

Postby Motofinne #375 » Tue Jul 03, 2012 5:07 pm

Btw, what about the green version of the Josh Grant helmet? It would be nice if someone could skin it.

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Moon427
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Re: 2012 Shoei VFX-W *RELESE*

Postby Moon427 » Tue Jul 03, 2012 5:16 pm

p2sta wrote:
Moon427 wrote:the goggles dont show up. any idea why? i tried turning up the graphics to see if it was my POS laptop but nothing changed. i love this new model but i am NOT gooning with no goggles.
http://i482.photobucket.com/albums/rr182/mmoon47/screenshot001.png



it's because your model geometric details are too low


I'm an idiot, thanks p2sta.
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YzJarne_196
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Re: 2012 Shoei VFX-W *RELESE*

Postby YzJarne_196 » Wed Jul 11, 2012 4:17 pm

The goggles don't show up for me as well, even with model geometric detail set to 100.

YzJarne_196
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Re: 2012 Shoei VFX-W *RELESE*

Postby YzJarne_196 » Wed Jul 11, 2012 4:21 pm

Sorry for dp, but it DOES work with mgd set to 100 but that means you have to ride with mgd-100 all the time? Thats means lagfest for me :lol:

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Stickerz
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Re: 2012 Shoei VFX-W *RELESE*

Postby Stickerz » Wed Jul 11, 2012 7:39 pm

You could open the saf in a text editor and change the name of the LOD's so they won't load... If you reaaaaalllllyyyyy wanted to see the goggles...
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maxamus363
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Re: 2012 Shoei VFX-W *RELESE*

Postby maxamus363 » Wed Jul 11, 2012 9:16 pm

how about roll offs instead of the tear off idea?
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p2sta
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Re: 2012 Shoei VFX-W *RELESE*

Postby p2sta » Thu Jul 12, 2012 7:58 am

if you go with geometrics details about 70 it will work fine...you can edit the saf in Notepad++ and increase the numbers of lods so they will load later


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