Baked Norms/Ambient Occ for p2sta3
Baked Norms/Ambient Occ for p2sta3
Finally figured out how to sculpt properly in Blender, so I made some clothing ripples for the p2sta3.
The good thing about baking normals is that the normal map lines up across seams, so it was real easy to make the side ripples for the jersey.
Here are both the maps in a PSD. Set the ambient occlusion to multiply over your texture
http://www.mediafire.com/download.php?bo3nk2qy39e4qpv
Re: Baked Norms/Ambient Occ for p2sta3
BTW, here's what the high poly model looks like
Re: Baked Norms/Ambient Occ for p2sta3
Amazing man. Was messing around with the xNormal occlusion map maker and was thinking about releasing something of the sort...this is perfect for people who can't make their own norms.
Send me a PM with your MSN name, I could use some help with some things.
Send me a PM with your MSN name, I could use some help with some things.
Austin Mulhern | Motopixels REV
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[url=http://www.youtube.com/paprod]YouTube Channel
p2sta wrote:since your name is CRF450R you should not worry about kawasaki
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Re: Baked Norms/Ambient Occ for p2sta3
Thanks alot,i can use it on my solid sets now.
Re: Baked Norms/Ambient Occ for p2sta3
gnar, thanks man
I was trying to do some sculpting in Mudbox, but when I baked it, the result was not really nice, probably the problem of inverted red channel, which I didn't know about back in the days
I was trying to do some sculpting in Mudbox, but when I baked it, the result was not really nice, probably the problem of inverted red channel, which I didn't know about back in the days
Re: Baked Norms/Ambient Occ for p2sta3
The newer versions of Blender have a similar issue. Both the x and y channels are inverted.p2sta wrote:gnar, thanks man
I was trying to do some sculpting in Mudbox, but when I baked it, the result was not really nice, probably the problem of inverted red channel, which I didn't know about back in the days
Re: Baked Norms/Ambient Occ for p2sta3
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
Re: Baked Norms/Ambient Occ for p2sta3
Awesome, perfect timing aswell!
Re: Baked Norms/Ambient Occ for p2sta3
Amazing job !
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Re: Baked Norms/Ambient Occ for p2sta3
geeze dude. just amazed at the amount of high quality work you do.
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Re: Baked Norms/Ambient Occ for p2sta3
I don't know how to manage to sneak your way into credits for pretty much everything.
Oh oh, thats right, because your the boss. Thanks a ton DJ, been waiting for this forever!
Oh oh, thats right, because your the boss. Thanks a ton DJ, been waiting for this forever!
Ben Fransoo, OG.
Re: Baked Norms/Ambient Occ for p2sta3
That is some 1337 sculpting DJ. Have you tried Blender's cloth physics yet? I tried some simple stuff with it and it worked surprisingly well.
Actually, the older versions are backwards and I made MX Sim match that instead of using the more natural basis. Now I regret it...DJ99X wrote:The newer versions of Blender have a similar issue. Both the x and y channels are inverted.
Josh Vanderhoof
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jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.
Sole Proprietor
jlv@mxsimulator.com
If you email, put "MX Simulator" in the subject to make sure it gets through my spam filter.