Blenderart Magazine
Here you will find pertinent information on modeling techniques and tutorials specific to blender. For those of you experimenting with normal map baking the newest issue covers that. It should help out those of you that are aspiring modelers. Granted, the tutorials are not mxsim specific, with a little inginuity the tutorials can easily apply.
Blenderart Magazine, Turorials and Relevant Modeling Info
Re: Blenderart Magazine, Turorials and Relevant Modeling Info
i am trying to do some things with blender so im new to it but
can someone please make a tutorial of blender for mxsimulator
i think if have that tutorial more people will make time to make mx simulator better (i will do)
can someone please make a tutorial of blender for mxsimulator
i think if have that tutorial more people will make time to make mx simulator better (i will do)
Proud MXS member since 2008
Still a MXS 125CC rider!
2011 SMA nationals championships leader
5th at the GP replica series 2011
3th overall with team Holland at the MXSON 2010
Still a MXS 125CC rider!
2011 SMA nationals championships leader
5th at the GP replica series 2011
3th overall with team Holland at the MXSON 2010
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Re: Blenderart Magazine, Turorials and Relevant Modeling Info
DDMX, is 1 blender unit equal to 1 foot in MXSim?
Re: Blenderart Magazine, Turorials and Relevant Modeling Info
I did these quite a while ago, I hope they help. They never did get stickied so I had to dig a little bit to find them.mxbiker wrote:i am trying to do some things with blender so im new to it but
can someone please make a tutorial of blender for mxsimulator
i think if have that tutorial more people will make time to make mx simulator better (i will do)
Creating Custom Objects Tutorial
Importing Custom Object Tutorial
Yes, as far as I know. I have always used this measurement.wheels1758 wrote:DDMX, is 1 blender unit equal to 1 foot in MXSim?
Re: Blenderart Magazine, Turorials and Relevant Modeling Info
Does this magazine cover topics such as "how to make a cherry limeade slushy", because...
I could really go for a cherry limeage slushy right about now.
I could really go for a cherry limeage slushy right about now.

DR.MIZ wrote: Keeping something "secret" so you can be "cool" is not making a flourishing community.
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Re: Blenderart Magazine, Turorials and Relevant Modeling Inf
ddmx I have modeled a VERY basic mx bike for this game, I just cannot get the sizing right. I modeled this for a test and i cant do anything right! I've looked at jlvs yz250f clean blend file and im trying to base my bike off that, but when I "think" i get it at a good size, and i get into the game, the bike is small. not really small like an ant but small like a tricycle. But when I try to make it one unit bigger it is huge in the game! I cant get the size right, I am doing that scale and rotation thing but its just not the perfect size. I made the handle bar width like jlvs and i made the width of the bike and all. Also my swingarm doesnt seem long enough. Help please 

"in baseball,football,and basketball,they supply the balls. in motocross,bring your own!!!!! no fear...."
Re: Blenderart Magazine, Turorials and Relevant Modeling Inf
Signature, YES PLEASE!Garasaki wrote:Does this magazine cover topics such as "how to make a cherry limeade slushy", because...
I could really go for a cherry limeage slushy right about now.

PREME TEAM
Re: Blenderart Magazine, Turorials and Relevant Modeling Inf
Select your model, then do ctrl+A. Choose to apply "Scale and Rotation".onlylikenerd wrote:ddmx I have modeled a VERY basic mx bike for this game, I just cannot get the sizing right. I modeled this for a test and i cant do anything right! I've looked at jlvs yz250f clean blend file and im trying to base my bike off that, but when I "think" i get it at a good size, and i get into the game, the bike is small. not really small like an ant but small like a tricycle. But when I try to make it one unit bigger it is huge in the game! I cant get the size right, I am doing that scale and rotation thing but its just not the perfect size. I made the handle bar width like jlvs and i made the width of the bike and all. Also my swingarm doesnt seem long enough. Help please
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Re: Blenderart Magazine, Turorials and Relevant Modeling Inf
thanks for all but none of this helped. jre told me how to do the origins and now i can do it. Thanksddmx wrote:Select your model, then do ctrl+A. Choose to apply "Scale and Rotation".onlylikenerd wrote:ddmx I have modeled a VERY basic mx bike for this game, I just cannot get the sizing right. I modeled this for a test and i cant do anything right! I've looked at jlvs yz250f clean blend file and im trying to base my bike off that, but when I "think" i get it at a good size, and i get into the game, the bike is small. not really small like an ant but small like a tricycle. But when I try to make it one unit bigger it is huge in the game! I cant get the size right, I am doing that scale and rotation thing but its just not the perfect size. I made the handle bar width like jlvs and i made the width of the bike and all. Also my swingarm doesnt seem long enough. Help please
"in baseball,football,and basketball,they supply the balls. in motocross,bring your own!!!!! no fear...."