2013 One Industries Defcon [Release]

Post about creating and skinning models here
FALETTI480
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Re: 2013 One Industries Defcon [Release]

Post by FALETTI480 »

OG DIZ wrote:
Check/enable the Maps layer, enable DefconSpec and the Normal mapping, save that as a PNG and name it exactly as your gear is named with "_norm" at the end of the naming - that'll do it.

Also remember to have enabled nobraceAO, and Defcon Original Shading like Ryan said - for your gear PNG, not the spec mapping PNG. Obviously enable the opposites of all of this mentioned if you're doing the Lightspeed colorway.
worked perfectly.. thanks man
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SanRocks161
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Re: 2013 One Industries Defcon [Release]

Post by SanRocks161 »

Hello Naupoiss!

I just wanted to know if it was possible that you send me a white base of the MX outfit, kind of the defcon 2013 with all the shadows and effects, but without the motives because I would like to create my own! Send me on Pm plz ?

Thank you!

SanRocks161
chrsterrill64
Crushed Dissenter
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Re: 2013 One Industries Defcon [Release]

Post by chrsterrill64 »

love the gear so sick
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sapelgas431
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Re: 2013 One Industries Defcon [Release]

Post by sapelgas431 »

Thanks a lot , great template !
André Santos
2015 Arenacross Champion | 2015/2016 EMF 450 SX 4th O/A | 2017 rF SX 250E 5th O/A
NAUpoiss75
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Re: 2013 One Industries Defcon [Release]

Post by NAUpoiss75 »

Thanks guys.
Boblob801
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Re: 2013 One Industries Defcon [Release]

Post by Boblob801 »

You working on the m boots :P
Hi
NAUpoiss75
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Re: 2013 One Industries Defcon [Release]

Post by NAUpoiss75 »

?
Boblob801
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Re: 2013 One Industries Defcon [Release]

Post by Boblob801 »

The boots that you modeled buckles for.

You know.

#Masonlovesme
Hi
mxguy36
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Re: 2013 One Industries Defcon [Release]

Post by mxguy36 »

okay, i have been trying to figure out how to edit the lightspeed gear but i can only open the sabre, the other files are .jm or somthing, and even when i edit it the sabre gear it still has this spiderweb looking stuff all over it, how do i open the lightspeed gear?
BergaCr85
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Re: 2013 One Industries Defcon [Release]

Post by BergaCr85 »

THE BEST GEAR EVER :!: GOOD JOB MAN :wink:
as god create all in 7 days as jlv create the best mx game
TLeavitt#360
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Re: 2013 One Industries Defcon [Release]

Post by TLeavitt#360 »

Hey the page is at 364 likes have you released the psd yet??
FALETTI480
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Re: 2013 One Industries Defcon [Release]

Post by FALETTI480 »

TLeavitt#360 wrote:Hey the page is at 364 likes have you released the psd yet??
why don't you check page 3 and see
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Pumaxcs
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Re: 2013 One Industries Defcon [Release]

Post by Pumaxcs »

The boots show up on the wrong model. Deleted all the models I could think of that would interfere and the one braced model I got with an early beta and still doesn't look right. Do I have to go through Ps and fix it myself or do I need to keep looking? The Red-White and Lightspeed using the T10 model is ok but the SG12's use the T10 model and doesn't look right.
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
Pumaxcs
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Re: 2013 One Industries Defcon [Release]

Post by Pumaxcs »

The moment I realized the final release didn't have Astars I realized what models were interfering. :lol:
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Everytime you post something stupid, a baby gets punched in the face. Please be smart, for the children.
MXS Cares
jlv wrote: Thu Nov 05, 2020 1:09 am Pumaxcs would know better than I do.
<biker>62
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Re: 2013 One Industries Defcon [Release]

Post by <biker>62 »

can you give
a link to psd..
i can not download it
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