[MODEL] Suzuki Rm 250 Raids

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pepete23
Posts: 134
Joined: Sat Apr 04, 2009 7:21 pm
Team: Invent Racing
Location: Barcelona, Spain.

[MODEL] Suzuki Rm 250 Raids

Post by pepete23 »

Hey guys,,
It's a fun model. I know that it's not perfect. Enjoy! :D

i haven't got template, maybe in the future...

suzuki Rm250 Raids by Pepete23.rar (22.4 MB)
https://mega.co.nz/#!g5Ai3C7a!Owbcal5X4 ... TyD9hoP0f4

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dani22
Posts: 1077
Joined: Thu Feb 25, 2010 9:40 pm
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Re: [MODEL] Suzuki Rm 250 Raids

Post by dani22 »

Thanks man. Something diferent, it is quite fun!
thanks for sharing
ant40c
Posts: 641
Joined: Mon Oct 22, 2012 4:27 pm
Location: FL

Re: [MODEL] Suzuki Rm 250 Raids

Post by ant40c »

Very cool! plz release template as soon as you can!!
blackonwhite
Posts: 15
Joined: Sat Jan 19, 2013 5:12 pm

Re: [MODEL] Suzuki Rm 250 Raids

Post by blackonwhite »

Just have to say that it is fantastic... Just a question, can you make other bikes like ktm 450 or honda 450?
MotardMatt220
Posts: 1824
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Location: UK

Re: [MODEL] Suzuki Rm 250 Raids

Post by MotardMatt220 »

Thanks Pete!
Image
grandzen
Posts: 143
Joined: Wed Apr 14, 2010 9:09 pm

Re: [MODEL] Suzuki Rm 250 Raids

Post by grandzen »

i have a problem with mega,can you give a link on médiafire please?
M@xTizZz
Posts: 2753
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Location: France

Re: [MODEL] Suzuki Rm 250 Raids

Post by M@xTizZz »

grandzen wrote:i have a problem with mega,can you give a link on médiafire please?
try to download it with google chrome
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grandzen
Posts: 143
Joined: Wed Apr 14, 2010 9:09 pm

Re: [MODEL] Suzuki Rm 250 Raids

Post by grandzen »

thank you Mr tizZz,it's ok now!
and thanks pepete for this bike!
pepete23
Posts: 134
Joined: Sat Apr 04, 2009 7:21 pm
Team: Invent Racing
Location: Barcelona, Spain.

Re: [MODEL] Suzuki Rm 250 Raids

Post by pepete23 »

up, it's time to Dakar :D :D
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BuryYourHead707
Posts: 173
Joined: Thu Feb 12, 2009 1:29 am

Re: [MODEL] Suzuki Rm 250 Raids

Post by BuryYourHead707 »

Great work!

Just a tip for future creations.
When you post it on the forum with screenshots, make sure you are using Anti-Aliasing as well as Anisotropic Filtering.
Those graphics options aren't available in-game, but require you too activate them in your GPU driver software.
Set your Anisotropic Filtering to 16x, and your AA to 4xMSAA. You will see a huge boost in image quality for taking screenshots of your creations.
This will allow more detail to be shown as well as smooth out the edges of the image.
It will definitely hamper the FPS of your game depending on your GPU, but you only need this for screens, then you can revert to normal.

Otherwise keep at it bro! Great work again, and if you follow my steps above, you're sure to have some sick shots to show them off.
Cheers.
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