Upcoming Models #2

Post about creating and skinning models here
Jre
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Re: Upcoming Models #2

Post by Jre »

I think it's just because of the massive gas tank/shrouds on that yzf, makes an illusion. And then because the fork tubes aren't slightly cone shaped like they are in a real bike.
Will-Hughes#205
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Re: Upcoming Models #2

Post by Will-Hughes#205 »

I dont model with an image in the background, mine turn out okay :D
Will-Hughes#205
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Re: Upcoming Models #2

Post by Will-Hughes#205 »

Some of the parts I've made for a project me and Benji are working on.....

Image
Image
Image
FORGIVE ME FOR THE POOR QUALITY OF IMAGESHACK
m121c
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Re: Upcoming Models #2

Post by m121c »

Will-Hughes#205 wrote:turn out okay
Okay is the keyword there.
Will-Hughes#205
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Re: Upcoming Models #2

Post by Will-Hughes#205 »

m121c wrote:
Will-Hughes#205 wrote:turn out okay
Okay is the keyword there.
;)
ant40c
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Re: Upcoming Models #2

Post by ant40c »

Finally someone is making the yz450 im so stoked cus we are using yzs for our team!!!!!!!
Kording
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Re: Upcoming Models #2

Post by Kording »

Will-Hughese are those models made with solidwork?
Tennis, Basketball and Baseball all requires one ball
Motocross requires two!
Andy_Hack
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Re: Upcoming Models #2

Post by Andy_Hack »

Kording wrote:Will-Hughese are those models made with solidwork?
Autodesk Inventor ;)
Will-Hughes#205 wrote:I dont model with an image in the background, mine turn out okay :D
cause you measure them out!!! :twisted:
as i told you i d rather see that bike ingame and not in just for renders :(
*fancy signature*
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Will-Hughes#205
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Re: Upcoming Models #2

Post by Will-Hughes#205 »

Andy_Hack wrote:
Kording wrote:Will-Hughese are those models made with solidwork?
Autodesk Inventor ;)
Will-Hughes#205 wrote:I dont model with an image in the background, mine turn out okay :D
cause you measure them out!!! :twisted:
as i told you i d rather see that bike ingame and not in just for renders :(
WAY too much work to convert it to low poly
m121c
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Re: Upcoming Models #2

Post by m121c »

I thought that viewport background looked familiar. For autocad models they don't look to bad at all.
M@xTizZz
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Re: Upcoming Models #2

Post by M@xTizZz »

will hughes, that's sick !
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Will-Hughes#205
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Re: Upcoming Models #2

Post by Will-Hughes#205 »

m121c wrote:I thought that viewport background looked familiar. For autocad models they don't look to bad at all.
I exported them into blender and they look tones better. The materials that are used in the picture are temporary, theyre from autodesk's shity material library lol. Once skinned and mapped theyll be 100x better :)
760Liam
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Re: Upcoming Models #2

Post by 760Liam »

If you're already going that much into detail with the model, are you going to use a 4k map?
Image
Boblob801
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Re: Upcoming Models #2

Post by Boblob801 »

760Liam wrote:If you're already going that much into detail with the model, are you going to use a 4k map?
To be Honest I think he will have to use a 64x64 pixel map or it will crash everyones game. Theres more polys in that brake level than there is in a normal mxs bike :lol:
With that said I'm pretty sure its not meant for sim.
Hi
Will-Hughes#205
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Re: Upcoming Models #2

Post by Will-Hughes#205 »

1,000,000+ in the front brake, handlebars, triples clamps, grips and forks :D
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