Upcoming Models #2
Re: Upcoming Models #2
I think it's just because of the massive gas tank/shrouds on that yzf, makes an illusion. And then because the fork tubes aren't slightly cone shaped like they are in a real bike.
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Re: Upcoming Models #2
I dont model with an image in the background, mine turn out okay
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Re: Upcoming Models #2
Some of the parts I've made for a project me and Benji are working on.....
FORGIVE ME FOR THE POOR QUALITY OF IMAGESHACK
FORGIVE ME FOR THE POOR QUALITY OF IMAGESHACK
Re: Upcoming Models #2
Okay is the keyword there.Will-Hughes#205 wrote:turn out okay
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Re: Upcoming Models #2
m121c wrote:Okay is the keyword there.Will-Hughes#205 wrote:turn out okay
Re: Upcoming Models #2
Finally someone is making the yz450 im so stoked cus we are using yzs for our team!!!!!!!
Re: Upcoming Models #2
Will-Hughese are those models made with solidwork?
Tennis, Basketball and Baseball all requires one ball
Motocross requires two!
Motocross requires two!
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Re: Upcoming Models #2
Autodesk InventorKording wrote:Will-Hughese are those models made with solidwork?
cause you measure them out!!!Will-Hughes#205 wrote:I dont model with an image in the background, mine turn out okay
as i told you i d rather see that bike ingame and not in just for renders
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Re: Upcoming Models #2
WAY too much work to convert it to low polyAndy_Hack wrote:Autodesk InventorKording wrote:Will-Hughese are those models made with solidwork?
cause you measure them out!!!Will-Hughes#205 wrote:I dont model with an image in the background, mine turn out okay
as i told you i d rather see that bike ingame and not in just for renders
Re: Upcoming Models #2
I thought that viewport background looked familiar. For autocad models they don't look to bad at all.
Re: Upcoming Models #2
will hughes, that's sick !
Maxime Tison
I AM NOT MXSEMF Official admin ANYMORE | PLEASE DO NOT CONTACT ME ABOUT MXSEMF
I AM NOT MXSEMF Official admin ANYMORE | PLEASE DO NOT CONTACT ME ABOUT MXSEMF
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Re: Upcoming Models #2
I exported them into blender and they look tones better. The materials that are used in the picture are temporary, theyre from autodesk's shity material library lol. Once skinned and mapped theyll be 100x betterm121c wrote:I thought that viewport background looked familiar. For autocad models they don't look to bad at all.
Re: Upcoming Models #2
If you're already going that much into detail with the model, are you going to use a 4k map?
Re: Upcoming Models #2
To be Honest I think he will have to use a 64x64 pixel map or it will crash everyones game. Theres more polys in that brake level than there is in a normal mxs bike760Liam wrote:If you're already going that much into detail with the model, are you going to use a 4k map?
With that said I'm pretty sure its not meant for sim.
Hi
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Re: Upcoming Models #2
1,000,000+ in the front brake, handlebars, triples clamps, grips and forks