Upcoming Models #2

Post about creating and skinning models here
attacker5
Posts: 2226
Joined: Tue Aug 18, 2009 8:53 pm
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Re: Upcoming Models #2

Post by attacker5 »

Il be happy to retopo that for ingame use, depends on what you like.
Will-Hughes#205
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Location: Wales, UK

Re: Upcoming Models #2

Post by Will-Hughes#205 »

attacker5 wrote:Il be happy to retopo that for ingame use, depends on what you like.
Wut? :?
attacker5
Posts: 2226
Joined: Tue Aug 18, 2009 8:53 pm
Team: Ub e moh tow

Re: Upcoming Models #2

Post by attacker5 »

Retopo is when you work over a high poly and make it a low poly using the geometry data from the high, so its quite fast. Then we can possibly even use your cad model as a normal bake, should look real sick if we can pull it off.
m121c
Posts: 3056
Joined: Sun Feb 27, 2011 5:36 am
Location: Iowa

Re: Upcoming Models #2

Post by m121c »

Im interested to see how they are going to do the plastics in Cad. That's if you plan on doing that. Definitely cool though.
ddmx
Posts: 5374
Joined: Sun Apr 20, 2008 3:36 pm
Location: Midland MI

Re: Upcoming Models #2

Post by ddmx »

Boblob801 wrote:
760Liam wrote:If you're already going that much into detail with the model, are you going to use a 4k map?
To be Honest I think he will have to use a 64x64 pixel map or it will crash everyones game. Theres more polys in that brake level than there is in a normal mxs bike :lol:
With that said I'm pretty sure its not meant for sim.
CAD programs don't operate the same way that solid modeling programs work. You can zoom in forever on a CAD model and it will still show the same level of detail. There are no polygons per say like there are with solid modeling. Only when you export do you specify the amount of detail you would like (polygon count). The program then does its best job to interpret how to produce a polygonal model. :wink:


As far as plastics go, ask shadow. He did much more than I but we were joint working on a kx125 in solidworks. Plastics are difficult if you don't have references and dimensions. The actually surface modelling isn't too terrible but it has a steep learning curve.
Will-Hughes#205
Posts: 419
Joined: Tue Aug 09, 2011 2:46 pm
Team: Atlas | TLD
Location: Wales, UK

Re: Upcoming Models #2

Post by Will-Hughes#205 »

ddmx wrote:
Boblob801 wrote:
760Liam wrote:If you're already going that much into detail with the model, are you going to use a 4k map?
To be Honest I think he will have to use a 64x64 pixel map or it will crash everyones game. Theres more polys in that brake level than there is in a normal mxs bike :lol:
With that said I'm pretty sure its not meant for sim.
CAD programs don't operate the same way that solid modeling programs work. You can zoom in forever on a CAD model and it will still show the same level of detail. There are no polygons per say like there are with solid modeling. Only when you export do you specify the amount of detail you would like (polygon count). The program then does its best job to interpret how to produce a polygonal model. :wink:


As far as plastics go, ask shadow. He did much more than I but we were joint working on a kx125 in solidworks. Plastics are difficult if you don't have references and dimensions. The actually surface modelling isn't too terrible but it has a steep learning curve.
I dont need to worry about plastics, me and Benji are working together and he uses blender and is currently making the plastics
Boblob801
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Re: Upcoming Models #2

Post by Boblob801 »

Its been awhile
I feel like I should change the norms for the rivets.

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Hi
760Liam
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Joined: Sun Jul 03, 2011 5:33 pm
Location: California

Re: Upcoming Models #2

Post by 760Liam »

That looks nice Stevo! As for the norms, the rivets look like they're inverted. Couldn't just be me though... :)
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Jre
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Team: squid

Re: Upcoming Models #2

Post by Jre »

Well the only problem I see is the rivets are recessed in the band. Not hard to fix.
Boblob801
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Re: Upcoming Models #2

Post by Boblob801 »

Still not final, going to do some more work on the diffuse but I fixed the rivets.

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Hi
NAUpoiss75
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Location: Estonia

Re: Upcoming Models #2

Post by NAUpoiss75 »

Looks clean man,good job!
sapelgas431
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Location: Portugal

Re: Upcoming Models #2

Post by sapelgas431 »

That looks great, good job !
André Santos
2015 Arenacross Champion | 2015/2016 EMF 450 SX 4th O/A | 2017 rF SX 250E 5th O/A
Coco #194
Posts: 675
Joined: Sat Nov 19, 2011 10:22 am
Location: France

Re: Upcoming Models #2

Post by Coco #194 »

just tried to make my first model for mxs, thanks to Hunter Poarch to exported it and Maxime9014 for the help!

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2013 EMF & French SX Champion / 2013 MXSON Champion
https://www.youtube.com/watch?v=kjfO5GCvwJo
Tom cortvriendt
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Re: Upcoming Models #2

Post by Tom cortvriendt »

FUCK YEAH ORTEMA! I have it in real life, i can send you as many pics as you want, pm me or pm me on facebook
motoxjeff#7 wrote:JLV do you ever just sit back, and say " DAMN I made this game"? lol
vortexracingleader
Posts: 1192
Joined: Sat Jan 12, 2013 1:49 am
Team: MotoRAD

Re: Upcoming Models #2

Post by vortexracingleader »

Hey Guys Me and Ryan Vickers...We are new at modeling and we decided to start on the 2014 yz450f.. we started once yamaha released there photos of the bike and we have been working on the bike for about 2 months now... This is our progress.... We are gonna be using DJs front fender as it is still the same...

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