Upcoming Models #2

Post about creating and skinning models here
User avatar
Versus-PC_Official
Posts: 139
Joined: Mon Mar 14, 2016 6:58 pm
Team: VersusPC.com
Contact:

Re: Upcoming Models #2

Postby Versus-PC_Official » Mon Oct 24, 2016 3:39 am

CeeJayHDz wrote:Thatll look good with the red number 1 plate for emf sx^^^ ;)

+1
Image

User avatar
Beast2013
Posts: 640
Joined: Tue Sep 03, 2013 8:29 am
Location: Australia
Contact:

Re: Upcoming Models #2

Postby Beast2013 » Mon Oct 24, 2016 10:47 am

Jre wrote:The best artworks (3D models, illustrations, logo designs, traditional paintings, whatever) are always made by visually talented people. Somewhere there goes the border when practiced eye can basically tell from the artwork if people are really talented (creative) artists or just learned the techniques well. The combination of these two, eye and techniques will do wonders. Later I realized the fact that you really need to be creative or you're going to be in trouble. A lot of sketching, thinking, creative ideas and stuff, every day during our projects (animation or games).
Also I wouldn't forget that creativity helps a lot in the technical part of 3D modeling as well. It helps you to figure out things like poly flow and other important solutions in more clever ways.

Thanks to all you helpful reply's guy's. I'm a decent drawer so I think I think I'll give that a shot before I start modelling what ever I'm going to model. You're right It would be allot easier to make your poly flow better if you were to draw it out first instead of making it up while your modelling.
Image

User avatar
aeffertz
Posts: 2834
Joined: Sat Sep 06, 2014 7:01 am
Team: Malt Liquor Boiz
Location: Wiscansin

Re: Upcoming Models #2

Postby aeffertz » Tue Oct 25, 2016 4:31 am

Do I need to invert the Red and Green channels on the norm for MXS? I forgot how to invert them...
Image

User avatar
TH_722
Posts: 2175
Joined: Thu Aug 04, 2011 9:58 pm

Re: Upcoming Models #2

Postby TH_722 » Tue Oct 25, 2016 4:50 am

Yes, if youre using photoshop you can open the channels window click the red and press control+i and the do the same for the green channel.

User avatar
Beast2013
Posts: 640
Joined: Tue Sep 03, 2013 8:29 am
Location: Australia
Contact:

Re: Upcoming Models #2

Postby Beast2013 » Wed Oct 26, 2016 9:16 am

I didn't really want to post this here but since a few of you modeller's just want to ignore my pm's (Thanks guy's) I'm just going to post it here instead. I just wanted to see what you guy's think of the poly flow. I'm only just learning to model. I had few goes remaking this and this is the best poly flow out of them all. Still needs a few things done to that radiator shroud. Constructive criticism on the poly flow would be helpful please.
Image
Image

p2sta
Posts: 3261
Joined: Fri Jul 30, 2010 7:08 am
Location: Czech Republic
Contact:

Re: Upcoming Models #2

Postby p2sta » Wed Oct 26, 2016 9:24 am

get rid of the "double lines" thats gonna give you hard time when doing highpoly bakes ;) you should try to make the polygons pretty much even. JRE posted pic of his mesh here some time ago, check it out, he is the best around here in modeling sweet looking lowpoly

User avatar
Jre
Posts: 654
Joined: Thu Dec 06, 2012 9:43 pm
Team: squid

Re: Upcoming Models #2

Postby Jre » Wed Oct 26, 2016 3:57 pm

p2sta wrote:JRE posted pic of his mesh here some time ago, check it out, he is the best around here in modeling sweet looking lowpoly

Wow thanks man

Beast2013 wrote:but since a few of you modeller's just want to ignore my pm's (Thanks guy's)

Well you have to realize that some of us may also have another life behind the forum account so it's not always easy to answer inside 24 hours. You're welcome :wink:

Here is my lowpoly. It's not the most recent one with all the parts but it works well for this (I triangulated all the new stuff pretty much straight after UV unwrapping). Also this is by no means "the only right way" and may not be the most optimized ever as it could be, but these things don't matter as far as you get the result clean enough. Could be possible to do it like twenty different "good" ways easily but the result would look exactly same in game than this way, is what I mean. So don't be too afraid of creating your own polyflow, if it just works. Yours is not bad, but you can compare to my model and you clearly see the things I would do differently.
Image

And this is the high poly I got from the low poly mesh in few minutes per part basically just by adding the subsurf modifier and throwing some edge loops here and there in the right places. Looks clean so the low poly mesh was good enough.

Image
Image
Check & like my MXS creations FB page: http://www.facebook.com/JreMXS

User avatar
broland278
Posts: 1095
Joined: Sat Dec 20, 2008 4:28 am
Team: MotoSavage
Location: Kansas
Contact:

Re: Upcoming Models #2

Postby broland278 » Wed Oct 26, 2016 4:06 pm

Jre wrote:
p2sta wrote:JRE posted pic of his mesh here some time ago, check it out, he is the best around here in modeling sweet looking lowpoly

Wow thanks man

Beast2013 wrote:but since a few of you modeller's just want to ignore my pm's (Thanks guy's)

Well you have to realize that some of us may also have another life behind the forum account so it's not always easy to answer inside 24 hours. You're welcome :wink:

Here is my lowpoly. It's not the most recent one with all the parts but it works well for this (I triangulated all the new stuff pretty much straight after UV unwrapping). Also this is by no means "the only right way" and may not be the most optimized ever as it could be, but these things don't matter as far as you get the result clean enough. Could be possible to do it like twenty different "good" ways easily but the result would look exactly same in game than this way, is what I mean. So don't be too afraid of creating your own polyflow, if it just works. Yours is not bad, but you can compare to my model and you clearly see the things I would do differently.
Image

And this is the high poly I got from the low poly mesh in few minutes per part basically just by adding the subsurf modifier and throwing some edge loops here and there in the right places. Looks clean so the low poly mesh was good enough.

Image
Image


I love the clay color ;) Awesome looking bike Jre
Image

Sandhapper
Posts: 1225
Joined: Sat Jul 10, 2010 9:21 am
Team: MotoRAD
Location: The Nederlands

Re: Upcoming Models #2

Postby Sandhapper » Wed Oct 26, 2016 6:19 pm

Polyflow doesn't look that bad at all beast! Good job :)

To be honest, I remake some parts quite a lot. Mostly plastics, since IMO they're by far the hardest to get right, with a good polyflow. I'm not the best modeller around. But some parts of my models aren't 100% correct to the reference images that I use, due to getting my polyflow flow better. This is not something huge, they're small differences. These very small differences aren't noticable at all, yet the polyflow is better.

Jre wrote:And this is the high poly I got from the low poly mesh in few minutes per part basically just by adding the subsurf modifier and throwing some edge loops here and there in the right places. Looks clean so the low poly mesh was good enough.

That's sick! Just a few minutes per part? On most of my models I spend hours on getting it decent, and then I'm still not happy. I have to admit that I'm not the best at lowpoly to highpoly modelling. That's because I still lack some skills, and because my polyflow probably could be a little bit better in some parts.

My 2017 kawisaki is going very good so far tho! A couple lowpoly parts left. After that I'll clean some parts up, maybe even add some more details and then it's time for the highpoly. Not on my pc at the moment so can't post a picture.

Currently around 23k tris with my kawi.
https://www.facebook.com/rkdigitalart
2013 EMF outdoors 2nd place overall
2013 MxSCentral outdoors 2nd place overall
2012 EMF outdoors 2nd overall
2012 SMA sx 2nd overall
2011 SMA outdoors champion

Image

User avatar
rmzracer92
Posts: 262
Joined: Tue Jul 19, 2016 5:15 am
Team: Michael Sullivan
Location: London

Re: Upcoming Models #2

Postby rmzracer92 » Wed Oct 26, 2016 9:58 pm

XRIG Rocs...
Image
Image

User avatar
rmzracer92
Posts: 262
Joined: Tue Jul 19, 2016 5:15 am
Team: Michael Sullivan
Location: London

Re: Upcoming Models #2

Postby rmzracer92 » Wed Oct 26, 2016 11:35 pm

Image
Image

User avatar
rmzracer92
Posts: 262
Joined: Tue Jul 19, 2016 5:15 am
Team: Michael Sullivan
Location: London

Re: Upcoming Models #2

Postby rmzracer92 » Wed Oct 26, 2016 11:42 pm

Sorry for spam :s any improvements?
Image
Image

ScrubDatMx
Posts: 277
Joined: Wed Oct 08, 2014 1:25 am
Team: Privateer

Re: Upcoming Models #2

Postby ScrubDatMx » Thu Oct 27, 2016 3:06 am

funkychicken wrote:Sooooo... Anyone working on an Alta bike model possibly? I know it's being hated on a lot but I think it's really cool and it'd be nice to have it in the game :D

User avatar
mack| spokes
Posts: 881
Joined: Tue Jun 02, 2015 10:15 am
Location: My house

Re: Upcoming Models #2

Postby mack| spokes » Thu Oct 27, 2016 6:03 am

rmzracer92 wrote:Sorry for spam :s any improvements?

They look good, keep at it!
King James & King Kendrick
Image

User avatar
rmzracer92
Posts: 262
Joined: Tue Jul 19, 2016 5:15 am
Team: Michael Sullivan
Location: London

Re: Upcoming Models #2

Postby rmzracer92 » Thu Oct 27, 2016 10:25 am

mack| spokes wrote:
rmzracer92 wrote:Sorry for spam :s any improvements?

They look good, keep at it!

thanks man!
Image


Return to “Model and Skin Editing”

Who is online

Users browsing this forum: driftermansam21 and 11 guests