Upcoming Models #2

Post about creating and skinning models here
aeffertz
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Re: Upcoming Models #2

Post by aeffertz »

aeffertz wrote:Those footpegs look nice, though! I think I'll work on those next since I just finished up the rear brakes and will definitely pull some inspiration from yours.

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Damn this looks sick what model is this???
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Freddy694
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Re: Upcoming Models #2

Post by Freddy694 »

aeffertz wrote:
aeffertz wrote:Those footpegs look nice, though! I think I'll work on those next since I just finished up the rear brakes and will definitely pull some inspiration from yours.

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Damn this looks sick what model is this???
wheres the 125 engine at doe :roll:
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Nate92
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Re: Upcoming Models #2

Post by Nate92 »

Roll Off For 100%
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aeffertz
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Re: Upcoming Models #2

Post by aeffertz »

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ColtHans
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Re: Upcoming Models #2

Post by ColtHans »

aeffertz wrote:Image
:shock:
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DariusP8
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Re: Upcoming Models #2

Post by DariusP8 »

aeffertz wrote:Image
holy shit you got the front shape fast as hell
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hvpmvp
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Re: Upcoming Models #2

Post by hvpmvp »

aeffertz wrote:Image
Looks sick
Smidly
Crushed Dissenter
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Re: Upcoming Models #2

Post by Smidly »

aeffertz wrote:Image
freesh
aeffertz
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Re: Upcoming Models #2

Post by aeffertz »

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jakebarrett
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Re: Upcoming Models #2

Post by jakebarrett »

aeffertz wrote:Image
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:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:
Ohagan75
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Re: Upcoming Models #2

Post by Ohagan75 »

aeffertz wrote:Image
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Good to see people are still pumping out quality content, looks awesome.
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Donate if you like My Creations
Prats7
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Re: Upcoming Models #2

Post by Prats7 »

Did this BUD Pipe and i want to try to export it into the game, i know there's a tutorial from Damien Desmond but it's quite old i was wondering if there's any other tutorial of this kind somwhere. What poly count should be decent, this is my first time trying to model something for sim.
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aeffertz
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Re: Upcoming Models #2

Post by aeffertz »

Looks good! It’s rather high poly, though. Tubes can get away with a lot less sides than that, they smooth shade really well.

To export, just download the jm exporter for blender in this sub forum (assuming that’s blender)
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Prats7
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Re: Upcoming Models #2

Post by Prats7 »

aeffertz wrote:Looks good! It’s rather high poly, though. Tubes can get away with a lot less sides than that, they smooth shade really well.

To export, just download the jm exporter for blender in this sub forum (assuming that’s blender)
Thanks for the advice i’ll try it out!
Blowing my mind on how to get a decent UV at the moment because my poly flow it’s pretty bad, but i think i’ll get there. About the Shading and AO is there any tutorial that can help me out or any forum thread? I’m sure a lot of this has been asked and answered many times.
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aeffertz
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Re: Upcoming Models #2

Post by aeffertz »

Prats7 wrote:
aeffertz wrote:Looks good! It’s rather high poly, though. Tubes can get away with a lot less sides than that, they smooth shade really well.

To export, just download the jm exporter for blender in this sub forum (assuming that’s blender)
Thanks for the advice i’ll try it out!
Blowing my mind on how to get a decent UV at the moment because my poly flow it’s pretty bad, but i think i’ll get there. About the Shading and AO is there any tutorial that can help me out or any forum thread? I’m sure a lot of this has been asked and answered many times.
Assuming your poly flow is basic, it's just a matter of marking seams with blender before unwrapping. Shuold be a prety simple on to unwrap. As far as baking an AO goes, I just apply a solid white diffuse to the object and then up the amount of samples.
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