Upcoming Models #2

Post about creating and skinning models here
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T-RIDER
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Re: Upcoming Models #2

Postby T-RIDER » Wed Dec 27, 2017 1:10 pm

It's a very unnecessary, wasteful way of doing so, as far as performance and file size are concerned.
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MOTOZ293
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Re: Upcoming Models #2

Postby MOTOZ293 » Wed Dec 27, 2017 1:43 pm

T-RIDER wrote:It's a very unnecessary, wasteful way of doing so, as far as performance and file size are concerned.

I made is smaller beofre and the quality of the googgles significantly dropped. Even this this is the 100% goggles. The same. https://gyazo.com/3faa8326c7548be2c80704bce562b472
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motomaniak
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Re: Upcoming Models #2

Postby motomaniak » Wed Dec 27, 2017 7:18 pm

texel density, google it.
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Andy_Hack
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Re: Upcoming Models #2

Postby Andy_Hack » Wed Dec 27, 2017 8:53 pm

MOTOZ293 wrote:I made it smaller before and the quality of the googles significantly dropped.

One thing I noticed on most MXSim Models is that their creators have zero to no idea how to make an efficent UV map.
Another thing is, that pretty much everyone uses crappy quality logos, the wrong Photoshop Tools to keep the quality and last but not least instead of making their own metal/plastic textures, they just take stuff off of Google.
You can have a very small UV map, (in the case of a Helmet, 2048x1024 is the perfect size in my opinion) but still have a better Quality than someone else with a crappy 4096x4096 UV map. The key is to make the main parts as big and even as possible. If you need help and advice just message me, I think I'm pretty good at UV mapping.
Photobucket sucks.

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Re: Upcoming Models #2

Postby broland278 » Wed Dec 27, 2017 9:28 pm

Andy_Hack wrote:
MOTOZ293 wrote:I made it smaller before and the quality of the googles significantly dropped.

One thing I noticed on most MXSim Models is that their creators have zero to no idea how to make an efficent UV map.
Another thing is, that pretty much everyone uses crappy quality logos, the wrong Photoshop Tools to keep the quality and last but not least instead of making their own metal/plastic textures, they just take stuff off of Google.
You can have a very small UV map, (in the case of a Helmet, 2048x1024 is the perfect size in my opinion) but still have a better Quality than someone else with a crappy 4096x4096 UV map. The key is to make the main parts as big and even as possible. If you need help and advice just message me, I think I'm pretty good at UV mapping.


no your not
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Atom6246
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Re: Upcoming Models #2

Postby Atom6246 » Wed Dec 27, 2017 9:35 pm

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Check out my YouTube channel by clicking the pic below!
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Re: Upcoming Models #2

Postby Andy_Hack » Wed Dec 27, 2017 9:44 pm

broland278 wrote:no your not

*you're :lol:
Photobucket sucks.

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broland278
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Re: Upcoming Models #2

Postby broland278 » Wed Dec 27, 2017 9:47 pm

Andy_Hack wrote:
broland278 wrote:no your not

*you're :lol:

;)
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DBRider251
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Re: Upcoming Models #2

Postby DBRider251 » Thu Dec 28, 2017 5:25 pm

Andy_Hack wrote:the wrong Photoshop Tools to keep the quality

I've always been curious on what tools to use, and not to use in PS. I feel like all my stuff is okay, but I feel like I'm doing something wrong and it could be better.
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Jeremy150
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Re: Upcoming Models #2

Postby Jeremy150 » Thu Dec 28, 2017 7:47 pm

Way too many people use the lasso tool instead of the pen tool to create shapes in photoshop. The only time the lasso tool should be used is to make selections, but even then you can do that with the pen tool.
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Jay
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Re: Upcoming Models #2

Postby Jay » Mon Jan 01, 2018 6:00 am

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James_122 wrote:He started up a Terrorist summer camp in northern Texas last summer. Haven’t heard from him since. Business must be boomin.

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Boblob801
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Re: Upcoming Models #2

Postby Boblob801 » Wed Jan 03, 2018 11:01 am

Jeremy150 wrote:Why would you have the goggles take up half of the UV space? There's plenty of room to fit the goggles on the original template...


No, you need the extra texel quality for when you're in first person smh.

On a side note, I often do that (extend UV's), you probably could have just unwrapped the goggles a bit better instead tbh. Although, it's better than taking a 2048x2048 bike skin and making it 4096x4096 because your dual exhausts don't look good in the single exhaust UV space.............. :roll:
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Jim Kinson
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Re: Upcoming Models #2

Postby Jim Kinson » Wed Jan 03, 2018 9:20 pm

Its a start. First ever time trying to model a bike, I think its going good.
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itzJarosz
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Re: Upcoming Models #2

Postby itzJarosz » Thu Jan 04, 2018 6:49 am

Jim Kinson wrote:Its a start. First ever time trying to model a bike, I think its going good.
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Yz125?

Jim Kinson
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Re: Upcoming Models #2

Postby Jim Kinson » Fri Jan 05, 2018 12:13 am

itzJarosz wrote:
Jim Kinson wrote:Its a start. First ever time trying to model a bike, I think its going good.
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Yz125?


Sure is!


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