Upcoming Models #2

Post about creating and skinning models here
LuizH
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Re: Upcoming Models

Post by LuizH »

as i said i m remaking frame + engine
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mxracer118
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Re: Upcoming Models

Post by mxracer118 »

Look just like the one in my garage! Looks great keep up the awesome work.
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Duckstream
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Joined: Tue Nov 03, 2009 1:06 pm

Re: Upcoming Models

Post by Duckstream »

Dang. always luiz always...
MessiaH
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Re: Upcoming Models

Post by MessiaH »

mx team 24120 wrote:hum , iam sorry , i cant translate your text and i have dont understand :(
i think this is better : ( shrouds skin by hvpunk )
http://img7.hostingpics.net/pics/66509remake.jpg
Mhmm.

What I do not understand is that the shapes that are directly in your face seem low poly. And the objects that do not draw any attention at all are high poly.

You might want to swap this around.
mx4life
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Joined: Mon Oct 13, 2008 2:28 am

Re: Upcoming Models

Post by mx4life »

Hey mx team, nice job so far! Looks great...I was wondering if I can help skin it?
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mx team 24120
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Joined: Thu Jun 25, 2009 1:37 pm

Re: Upcoming Models

Post by mx team 24120 »

MessiaH wrote:
mx team 24120 wrote:hum , iam sorry , i cant translate your text and i have dont understand :(
i think this is better : ( shrouds skin by hvpunk )
http://img7.hostingpics.net/pics/66509remake.jpg
Mhmm.

What I do not understand is that the shapes that are directly in your face seem low poly. And the objects that do not draw any attention at all are high poly.

You might want to swap this around.
i dont understand why you want low poly , polys are not important , if the bike work correctly in the game !
:wink:
Hey mx team, nice job so far! Looks great...I was wondering if I can help skin it?
thanks you , but hvpunk skin the bike :wink: he make red plastics when template will be finished , you will can create a graphic kit in the plastics ^^
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mx team 24120
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Joined: Thu Jun 25, 2009 1:37 pm

Re: Upcoming Models

Post by mx team 24120 »

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if anyone know were i can found HD-EXCEL-WHELLS (.obj) for rendering , tell to me :D
thx
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tyskorn
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Re: Upcoming Models

Post by tyskorn »

Looks awesome man.I'm excited we will finally have a CR model.I know many people have Eskwaad's.But I do not.
Palm
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Re: Upcoming Models

Post by Palm »

mx team, nice work.

But i think the bar looks abit thiny.
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NIKK SPILLANE #244
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Re: Upcoming Models

Post by NIKK SPILLANE #244 »

luiz that looks good, and if you can you should put "honda" on that side crank case or whatever.
MessiaH
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Re: Upcoming Models

Post by MessiaH »

mx team 24120 wrote:i dont understand why you want low poly , polys are not important , if the bike work correctly in the game !
You clearly did not understand what I've told you.

I was not telling you to make a low polygon bike, at all.

What I told you is this: your polygon distribution and efficiency throughout the bike is completely off.

What does this mean?

Parts such a the shrouds, seat, frame, side panel, rear fender, have no detail what so ever. No folds or curves, not even the hole in the shroud. These could be, and should be modeled in. Simple due to the fact that these parts are visible 100% of the time playing.

Then I look at your rear suspension for example and find a overload on polygons. Polygons that are only visible 25% of the time playing. I find this a waste of polygons. You should use those wasted polygons on parts such as the earlier mentioned parts instead.
mx team 24120
Posts: 274
Joined: Thu Jun 25, 2009 1:37 pm

Re: Upcoming Models

Post by mx team 24120 »

hum, ok , can you tell me the parts who will be not detailled and the parts who i must detailled ? thx
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yomo
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Joined: Tue Apr 22, 2008 10:00 am

Re: Upcoming Models

Post by yomo »

Stuff that is seen should be high poly
MessiaH wrote: Parts such a the shrouds, seat, frame, side panel, rear fender
Etc...

Stuff that shouldn't be high poly is the stuff that isnt seen. Rear shock, internals etc... bit of common sense :lol:
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Duckstream
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Joined: Tue Nov 03, 2009 1:06 pm

Re: Upcoming Models

Post by Duckstream »

This is kinda off topic, I'm making the parts now, but if they all come too high poly what should i do to get them lower? I done with the shock and i thikn its good, the springs missing :S But motor is still only low poly, can someone send me like a sample model wich is low poly engine, or only the engine pic without skins, i want to see what parts are must be on the model, what are not.
LuizH
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Joined: Mon Mar 16, 2009 10:34 pm

Re: Upcoming Models

Post by LuizH »

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Merry Christmas everybody
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