Re: Upcoming Models #2
Posted: Sat Feb 09, 2019 9:00 am
Quinten wrote:MaybeRFX_corentin_12 wrote:
just wondering if someone is planning to make it?
Quinten wrote:MaybeRFX_corentin_12 wrote:
just wondering if someone is planning to make it?
im making it right ow, all i have left is the visor and rubber piecesRFX_corentin_12 wrote:
just wondering if someone is planning to make it?
thank you G, appreciated.808 wrote:Butterball = legend
Looks like the clear lens you want is just a transparent UV map with mirror applied to the lens.MOTOZ293 wrote:so im working on these again. I took the tear offs off. When i put them in game they dont have a the see through aspect to see the face. it goes straight throud the helmet and you can see the "buckles" on the back of the helmet. https://gyazo.com/7789b8b1a65dd17f4aab92671f80e6af
Do you know how i can make them have the same lenses as every other goggles like this?
https://cdn.discordapp.com/attachments/ ... 6698/6.png
if anyone knows how to help pm me
aeffertz wrote:Looks like the clear lens you want is just a transparent UV map with mirror applied to the lens.
If either of you guys could show me where to do all that in blender would be nice. I dont know a whole lot about blender. I tried to do what you said but it did nothing so its safe to say i was wrongKTM57 wrote:Just copy the materials from a goggle lens that you like.
Go to edit mode, select the lens, apply a new material to it. Under the material settings, click the 'Mirror' box and then slide the reflective bar up. you'll see the little ball in the preview window now have a reflective finish on it. Also, I'm pretty sure you will need to apply materials to the other parts of the goggles too, otherwise the whole thing will be glossy/reflective.MOTOZ293 wrote:If either of you guys could show me where to do all that in blender would be nice. I dont know a whole lot about blender. I tried to do what you said but it did nothing so its safe to say i was wrong