Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Upcoming Skins and Shader Maps #2

Post by DJ99X »

Also, if people can't colour their own sprocket, then they too should not release anything
barrington314
Posts: 6614
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: Upcoming Skins and Shader Maps #2

Post by barrington314 »

id say yes. save someone a little bit of time. and help people that are not so great at skinning still be able to make themselves some custom wheels. i like them.
m121c
Posts: 3056
Joined: Sun Feb 27, 2011 5:36 am
Location: Iowa

Re: Upcoming Skins and Shader Maps #2

Post by m121c »

Nah I guess its shit compared to the stock ones. I don't see how they can be any worse than whats there but its cool I won't release.
KTM57
Posts: 13847
Joined: Wed Jul 07, 2010 2:42 am
Location: TX
Contact:

Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

I can see that the coloring is wonky on the edge. Might want to try creating a clipping mask out of the original sprocket.
This is a block of text that can be added to posts you make. There is a 255 character limit.
Boblob801
Posts: 3998
Joined: Mon Nov 16, 2009 4:59 am
Team: <3 Andy
Location: New Zealand
Contact:

Re: Upcoming Skins and Shader Maps #2

Post by Boblob801 »

Fix them up but release them, DJ's just being mean.
There not JUST re-coloured they are a completely different set.
Hi
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Upcoming Skins and Shader Maps #2

Post by DJ99X »

Its got the same shading and stuff as the ones included as the template though :?
DJ99X
Posts: 15523
Joined: Tue Jan 15, 2008 11:36 am
Location: Land Down Under

Re: Upcoming Skins and Shader Maps #2

Post by DJ99X »

Welp, I'm a dickhead. Carry on
m121c
Posts: 3056
Joined: Sun Feb 27, 2011 5:36 am
Location: Iowa

Re: Upcoming Skins and Shader Maps #2

Post by m121c »

Wonky as in? I actualy started the base of the sprocket by a clipping mask. I was to worried I screw the spacing up on the teeth, also a tad bit lazy.

The shading and brushed marks are made by me but I used yours as a reference though. I can redo the shading so they aren't so similar in that aspect.
barrington314
Posts: 6614
Joined: Fri Feb 18, 2011 6:03 pm
Team: me
Location: Charleston, SC

Re: Upcoming Skins and Shader Maps #2

Post by barrington314 »

fix the shading some and try to get a little more anodize look. people will use those for sure.
Boblob801
Posts: 3998
Joined: Mon Nov 16, 2009 4:59 am
Team: <3 Andy
Location: New Zealand
Contact:

Re: Upcoming Skins and Shader Maps #2

Post by Boblob801 »

DJ99X wrote:Welp, I'm a dickhead. Carry on
Hahaha We still love you DJ.
Im sure he'll fix it any way =p
Hi
Magnus42
Posts: 706
Joined: Fri Jan 28, 2011 9:31 pm
Location: Norway

Re: Upcoming Skins and Shader Maps #2

Post by Magnus42 »

Just started on it! :) btw can someone help me with normal map(when the skin is done)? i got cs6 and can't find any norm plugin for it! :roll:

Image
Yahama7
Posts: 599
Joined: Tue Jun 02, 2009 7:38 pm
Location: Germany

Re: Upcoming Skins and Shader Maps #2

Post by Yahama7 »

You could use xNormal instead of the plugin. It's a free programm which can generate normals and other stuff pretty good :wink:
Image
It's Yahama7 !!!
KTM57
Posts: 13847
Joined: Wed Jul 07, 2010 2:42 am
Location: TX
Contact:

Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

Yeah, xNormal has a standalone program and also some filters that worked for both my copies of PS (CS5 and Elements 9). It might actually be compatible with 6 if it worked with Elements as well.
This is a block of text that can be added to posts you make. There is a 255 character limit.
Magnus42
Posts: 706
Joined: Fri Jan 28, 2011 9:31 pm
Location: Norway

Re: Upcoming Skins and Shader Maps #2

Post by Magnus42 »

Yahama7 wrote:You could use xNormal instead of the plugin. It's a free programm which can generate normals and other stuff pretty good :wink:
KTM57 wrote:Yeah, xNormal has a standalone program and also some filters that worked for both my copies of PS (CS5 and Elements 9). It might actually be compatible with 6 if it worked with Elements as well.
Thanks guys! :) Can't wait to test it.
geecomonster
Posts: 183
Joined: Wed Nov 04, 2009 6:20 pm
Team: Privateer
Location: Belgium

Re: Upcoming Skins and Shader Maps #2

Post by geecomonster »

Working on the new 2013 Fly racing Kinetic RS/Mesh tech, maybe gone make the Evolution Rev line to but first this one
Image
What do you guys think ? if anyone would help with the gear or norm or spec maps would be great .
Post Reply