Upcoming Skins and Shader Maps #2
Re: Upcoming Skins and Shader Maps #2
Also, if people can't colour their own sprocket, then they too should not release anything
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Re: Upcoming Skins and Shader Maps #2
id say yes. save someone a little bit of time. and help people that are not so great at skinning still be able to make themselves some custom wheels. i like them.
Re: Upcoming Skins and Shader Maps #2
Nah I guess its shit compared to the stock ones. I don't see how they can be any worse than whats there but its cool I won't release.
Re: Upcoming Skins and Shader Maps #2
I can see that the coloring is wonky on the edge. Might want to try creating a clipping mask out of the original sprocket.
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Re: Upcoming Skins and Shader Maps #2
Fix them up but release them, DJ's just being mean.
There not JUST re-coloured they are a completely different set.
There not JUST re-coloured they are a completely different set.
Hi
Re: Upcoming Skins and Shader Maps #2
Its got the same shading and stuff as the ones included as the template though
Re: Upcoming Skins and Shader Maps #2
Welp, I'm a dickhead. Carry on
Re: Upcoming Skins and Shader Maps #2
Wonky as in? I actualy started the base of the sprocket by a clipping mask. I was to worried I screw the spacing up on the teeth, also a tad bit lazy.
The shading and brushed marks are made by me but I used yours as a reference though. I can redo the shading so they aren't so similar in that aspect.
The shading and brushed marks are made by me but I used yours as a reference though. I can redo the shading so they aren't so similar in that aspect.
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Re: Upcoming Skins and Shader Maps #2
fix the shading some and try to get a little more anodize look. people will use those for sure.
Re: Upcoming Skins and Shader Maps #2
Hahaha We still love you DJ.DJ99X wrote:Welp, I'm a dickhead. Carry on
Im sure he'll fix it any way =p
Hi
Re: Upcoming Skins and Shader Maps #2
Just started on it! btw can someone help me with normal map(when the skin is done)? i got cs6 and can't find any norm plugin for it!
Re: Upcoming Skins and Shader Maps #2
You could use xNormal instead of the plugin. It's a free programm which can generate normals and other stuff pretty good
Re: Upcoming Skins and Shader Maps #2
Yeah, xNormal has a standalone program and also some filters that worked for both my copies of PS (CS5 and Elements 9). It might actually be compatible with 6 if it worked with Elements as well.
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Re: Upcoming Skins and Shader Maps #2
Yahama7 wrote:You could use xNormal instead of the plugin. It's a free programm which can generate normals and other stuff pretty good
Thanks guys! Can't wait to test it.KTM57 wrote:Yeah, xNormal has a standalone program and also some filters that worked for both my copies of PS (CS5 and Elements 9). It might actually be compatible with 6 if it worked with Elements as well.
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Re: Upcoming Skins and Shader Maps #2
Working on the new 2013 Fly racing Kinetic RS/Mesh tech, maybe gone make the Evolution Rev line to but first this one
What do you guys think ? if anyone would help with the gear or norm or spec maps would be great .
What do you guys think ? if anyone would help with the gear or norm or spec maps would be great .