Upcoming Skins and Shader Maps #2

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REIDY-171
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Re: Upcoming Skins and Shader Maps #2

Postby REIDY-171 » Thu Dec 20, 2012 5:11 pm

CV4 and Xceldyne
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REIDY-171
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Re: Upcoming Skins and Shader Maps #2

Postby REIDY-171 » Thu Dec 20, 2012 5:17 pm

New CV4 Logo
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Old CV4logo
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Xceldyne logo
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goudbeekie
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Re: Upcoming Skins and Shader Maps #2

Postby goudbeekie » Thu Dec 20, 2012 8:56 pm

COMING SOON
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Hey guys,

I really need some help. I just finished the 2013 Herlings bike, it looks awesome but the parts on the norm aren't the same as on the skin. The rear shock reservoire is bigger on the norm and on the skin it's smaller, but i can't change the norm because it's on the template of 2013 mod of Attacker. So if someone know how to make a good norm of can give me some help will be awesome.

Thanks,
Berry

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mikie166
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Re: Upcoming Skins and Shader Maps #2

Postby mikie166 » Thu Dec 20, 2012 9:03 pm

Ziet er goed uit, mis alleen nog de kleine details...

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goudbeekie
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Re: Upcoming Skins and Shader Maps #2

Postby goudbeekie » Thu Dec 20, 2012 9:05 pm

Zoals?

KaseoDip
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Re: Upcoming Skins and Shader Maps #2

Postby KaseoDip » Thu Dec 20, 2012 9:06 pm

Looks sick Berry!
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goudbeekie
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Re: Upcoming Skins and Shader Maps #2

Postby goudbeekie » Thu Dec 20, 2012 9:51 pm

thanks man!

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attacker5
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Re: Upcoming Skins and Shader Maps #2

Postby attacker5 » Fri Dec 21, 2012 6:21 am

Umm, you should be able to just select the resivioir in the norm map and just scale it down.
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Explosade
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Re: Upcoming Skins and Shader Maps #2

Postby Explosade » Fri Dec 21, 2012 12:24 pm

New skin before christmas, not finished yet but what do you all think?
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kt788
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Re: Upcoming Skins and Shader Maps #2

Postby kt788 » Fri Dec 21, 2012 12:25 pm

I like it dude. It has a nice... feel to it :L

ddmx
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Re: Upcoming Skins and Shader Maps #2

Postby ddmx » Fri Dec 21, 2012 3:32 pm

goudbeekie wrote:COMING SOON
[im'g]http://imageshack.us/a/img109/7438/herlingspreview.jpg[/img]


Hey guys,

I really need some help. I just finished the 2013 Herlings bike, it looks awesome but the parts on the norm aren't the same as on the skin. The rear shock reservoire is bigger on the norm and on the skin it's smaller, but i can't change the norm because it's on the template of 2013 mod of Attacker. So if someone know how to make a good norm of can give me some help will be awesome.

Thanks,
Berry


I fixed those problems with the model I released. The UV is the same as the 2012 minus the 2013 shrouds.
The MXS 1%

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mikie166
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Re: Upcoming Skins and Shader Maps #2

Postby mikie166 » Fri Dec 21, 2012 4:04 pm

Ik weet niet of dit mogelijk is, maar het zijn de details zoals de framestickers, de koppelingsdeksel waar KTM boven staat en de demper waar een extra logotje op staat.

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RK55
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Re: Upcoming Skins and Shader Maps #2

Postby RK55 » Fri Dec 21, 2012 4:40 pm

Goudbeekie, kan je niet de motor van #55 maken?
Go Impossible! bbrrraaaaawwwwppp

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goudbeekie
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Re: Upcoming Skins and Shader Maps #2

Postby goudbeekie » Fri Dec 21, 2012 6:27 pm

mikie166 wrote:Ik weet niet of dit mogelijk is, maar het zijn de details zoals de framestickers, de koppelingsdeksel waar KTM boven staat en de demper waar een extra logotje op staat.

Klopt, hij is nog niet af, uitlaat word door iemand gedaan maar de frame stickers is niet mogelijk, met de koppelingsdeksel heb k m al, maar ben nog met een norm map ervan bezig :D handvaten zijn nu ook ''JH'' kleuren! :D

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goudbeekie
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Re: Upcoming Skins and Shader Maps #2

Postby goudbeekie » Fri Dec 21, 2012 6:28 pm

RK55 wrote:Goudbeekie, kan je niet de motor van #55 maken?

Ja was al wat aan het beginnen ermee met Beursfoon Suzuki haha :D Is kogel jouw broer :O?
Zou wel top wezen als je wat foto's zou kunnen regelen dan, zo ja, zou je even pm kunnen sturen dan zal k zeggen wat voor foto's k nodig heb :D


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