Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
REIDY-171
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Re: Upcoming Skins and Shader Maps #2

Post by REIDY-171 »

CV4 and Xceldyne
Image
REIDY-171
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Re: Upcoming Skins and Shader Maps #2

Post by REIDY-171 »

New CV4 Logo
Image
Old CV4logo
Image


Xceldyne logo
Image
Image
goudbeekie
Crushed Dissenter
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Re: Upcoming Skins and Shader Maps #2

Post by goudbeekie »

COMING SOON
Image


Hey guys,

I really need some help. I just finished the 2013 Herlings bike, it looks awesome but the parts on the norm aren't the same as on the skin. The rear shock reservoire is bigger on the norm and on the skin it's smaller, but i can't change the norm because it's on the template of 2013 mod of Attacker. So if someone know how to make a good norm of can give me some help will be awesome.

Thanks,
Berry
mikie166
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Re: Upcoming Skins and Shader Maps #2

Post by mikie166 »

Ziet er goed uit, mis alleen nog de kleine details...
goudbeekie
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Re: Upcoming Skins and Shader Maps #2

Post by goudbeekie »

Zoals?
KaseoDip
Village Idiot
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Re: Upcoming Skins and Shader Maps #2

Post by KaseoDip »

Looks sick Berry!
goudbeekie
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Re: Upcoming Skins and Shader Maps #2

Post by goudbeekie »

thanks man!
attacker5
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Re: Upcoming Skins and Shader Maps #2

Post by attacker5 »

Umm, you should be able to just select the resivioir in the norm map and just scale it down.
Explosade
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Re: Upcoming Skins and Shader Maps #2

Post by Explosade »

New skin before christmas, not finished yet but what do you all think?
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kt788
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Re: Upcoming Skins and Shader Maps #2

Post by kt788 »

I like it dude. It has a nice... feel to it :L
ddmx
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Location: Midland MI

Re: Upcoming Skins and Shader Maps #2

Post by ddmx »

goudbeekie wrote:COMING SOON
[im'g]http://imageshack.us/a/img109/7438/herlingspreview.jpg[/img]


Hey guys,

I really need some help. I just finished the 2013 Herlings bike, it looks awesome but the parts on the norm aren't the same as on the skin. The rear shock reservoire is bigger on the norm and on the skin it's smaller, but i can't change the norm because it's on the template of 2013 mod of Attacker. So if someone know how to make a good norm of can give me some help will be awesome.

Thanks,
Berry
I fixed those problems with the model I released. The UV is the same as the 2012 minus the 2013 shrouds.
mikie166
Posts: 32
Joined: Tue May 01, 2012 12:02 pm
Team: Privateer

Re: Upcoming Skins and Shader Maps #2

Post by mikie166 »

Ik weet niet of dit mogelijk is, maar het zijn de details zoals de framestickers, de koppelingsdeksel waar KTM boven staat en de demper waar een extra logotje op staat.
RK55
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Re: Upcoming Skins and Shader Maps #2

Post by RK55 »

Goudbeekie, kan je niet de motor van #55 maken?
Go Impossible! bbrrraaaaawwwwppp
goudbeekie
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Re: Upcoming Skins and Shader Maps #2

Post by goudbeekie »

mikie166 wrote:Ik weet niet of dit mogelijk is, maar het zijn de details zoals de framestickers, de koppelingsdeksel waar KTM boven staat en de demper waar een extra logotje op staat.
Klopt, hij is nog niet af, uitlaat word door iemand gedaan maar de frame stickers is niet mogelijk, met de koppelingsdeksel heb k m al, maar ben nog met een norm map ervan bezig :D handvaten zijn nu ook ''JH'' kleuren! :D
goudbeekie
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Re: Upcoming Skins and Shader Maps #2

Post by goudbeekie »

RK55 wrote:Goudbeekie, kan je niet de motor van #55 maken?
Ja was al wat aan het beginnen ermee met Beursfoon Suzuki haha :D Is kogel jouw broer :O?
Zou wel top wezen als je wat foto's zou kunnen regelen dan, zo ja, zou je even pm kunnen sturen dan zal k zeggen wat voor foto's k nodig heb :D
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