Upcoming Skins and Shader Maps #2

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Atom6246
Posts: 3991
Joined: Fri Jul 13, 2012 1:28 am
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Re: Upcoming Skins and Shader Maps #2

Post by Atom6246 »

I'm prob not the only one wondering this I might be but why are you making all those sick skins for that helmet? Would be sick to see them on the V4 or Shoei
Mr.Two
Posts: 1060
Joined: Mon Sep 21, 2009 9:25 pm

Re: Upcoming Skins and Shader Maps #2

Post by Mr.Two »

Because I have the model and template available to me, and I personally prefer it to the others.
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Ddavis
Posts: 17959
Joined: Wed Sep 28, 2011 1:02 am

Re: Upcoming Skins and Shader Maps #2

Post by Ddavis »

You're truly an artist. Great work.
KTM57
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Re: Upcoming Skins and Shader Maps #2

Post by KTM57 »

Pretty sweet. How much of it is your original artwork?
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HondaRider746
Posts: 498
Joined: Thu Feb 09, 2012 9:59 pm
Team: Motosport.com
Location: Arizona

Re: Upcoming Skins and Shader Maps #2

Post by HondaRider746 »

KTM57 wrote:Pretty sweet. How much of it is your original artwork?
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I throw whips.
tyskorn
Posts: 6491
Joined: Sun Jan 11, 2009 5:52 pm
Team: Adept MX Graphics
Location: Utah, USA

Re: Upcoming Skins and Shader Maps #2

Post by tyskorn »

Gay.
Boblob801
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Re: Upcoming Skins and Shader Maps #2

Post by Boblob801 »

What can I do to make the diffuse look better. Like map wise?
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Hi
Boblob801
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Re: Upcoming Skins and Shader Maps #2

Post by Boblob801 »

Liam said to do something with the Rubber so um........ Yeah idn.
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Hi
760Liam
Posts: 1404
Joined: Sun Jul 03, 2011 5:33 pm
Location: California

Re: Upcoming Skins and Shader Maps #2

Post by 760Liam »

Stevo, I think it's the knee rubber that is making the gear look odd. I'd just look at some random gear company to get ideas for a design on the knee rubber. Other than that, the gear looks really good!
I was super bored and realized that I've never attempted to make a helmet design. Any ideas as for what I should change/add? Thanks for the constructive criticism and the help. :)
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760Liam
Posts: 1404
Joined: Sun Jul 03, 2011 5:33 pm
Location: California

Re: Upcoming Skins and Shader Maps #2

Post by 760Liam »

DP, Stevo that looks much better now IMO.
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Lynch
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Team: Atlas Technologies
Location: Sweden

Re: Upcoming Skins and Shader Maps #2

Post by Lynch »

That looks sick Liam!
pablius
Posts: 178
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Team: MXSimSpain
Location: Spain

Re: Upcoming Skins and Shader Maps #2

Post by pablius »

Hello guys, I'm new here in the skinning topic, and like a noob I am, I need your help, your tips, criticism and whatever to improve. My english is not good enough but I'll try to explain all my problems :oops:

Finally I get this awesome bike for my new team this year, and this beauty bike needs a proper skin to look fine. It's my first complete skin, I worked in it so hard but I'm limited because I did the design in PSD and some vector logos in AI (like MXTotal, which was used in GPs tracks last year). I could use Adobe Illustrator but when I try to export the cutout design to PSD it's horrible, I'm getting crazy because I can't place the vector design in the template correctly, so I've made it in PSD :cry:

Back to work, I like the simple designs, few lines and colours. I want the MXTotal brand looks prominent in the skin, that's why I've chosen black plastic shrouds, with few blue lines (MXTotal blue) and little green-white touches. The airbox and rear number plates it's copied from real Kawasaki Monster Energy, I like how it looks in real life and it's my first one so I don't take risks with it :roll: Anyway I know it's not perfect even I copied it :lol:

Click the image
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The front fender and front plate...and I'd like to comment the forks, I've changed the colours from golden to blue-black because I don't like how the golden look in this bike, that black looks smooth I think...

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And the rear fender, simple...maybe even bored :lol:
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So that's all... :oops:

Thank you :)
2014: 11º MXSoN SPAIN - 8º MX1
2013: 10º MXSoN SPAIN - 6º MX3
2013: 1º Amateur World GP Series - Open
2012: 10º MXSoN SPAIN - 11º MX1

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Lawsy139
Posts: 114
Joined: Tue Jul 23, 2013 8:23 am
Location: Australia

Re: Upcoming Skins and Shader Maps #2

Post by Lawsy139 »

Nice work on that bike pablius, it looks sick man.

Still working away on my Seven gear. Any more advice or feedback would be good, thanks. Also, i wanna try to make the shading for the jersey, so it fits the collar good. So could anyone help me? or just youtube?

Thanks.

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Boblob801
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Re: Upcoming Skins and Shader Maps #2

Post by Boblob801 »

I shuffled the dirt layer around and touched up some shading. I feel like I need to fill more space with stuff. Random brush design thing.
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Hi
Scotty226
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Joined: Wed Feb 29, 2012 7:28 am
Team: Crisp Graphics
Location: Sydney

Re: Upcoming Skins and Shader Maps #2

Post by Scotty226 »

So sick :shock:
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