Upcoming Skins and Shader Maps #2

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VUSTTOS
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Re: Upcoming Skins and Shader Maps #2

Postby VUSTTOS » Fri Dec 30, 2016 1:04 am

dbaum25moto wrote:Not a big fan of the front plate and fender, but overall pretty clean.


Yeah. I really like the shroud. It's superb! But not a big fun of the rest.
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cyril141
Posts: 35
Joined: Thu May 09, 2013 6:58 am
Location: Nice France

Re: Upcoming Skins and Shader Maps #2

Postby cyril141 » Fri Dec 30, 2016 11:26 am

skin 250cr 2007 Woody jeremy Mcgrath

PAGE Facebook : https://www.facebook.com/MC-designs-MXS ... 497124694/

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PONZA77
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Re: Upcoming Skins and Shader Maps #2

Postby PONZA77 » Fri Dec 30, 2016 5:02 pm

Simple and clean , great lookin 2 stroke cyril ;)

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PONZA77
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Re: Upcoming Skins and Shader Maps #2

Postby PONZA77 » Fri Dec 30, 2016 10:47 pm

when your team mate talk too much about girl he catch :lol: :lol:
deserve an ugly helmet , under 18 close your eyes :mrgreen:
Dont expect clean work its only for a good laugh

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+18 Version : http://nsa38.casimages.com/img/2016/12/ ... 942377.png

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sebastianbang
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Re: Upcoming Skins and Shader Maps #2

Postby sebastianbang » Sat Jan 07, 2017 1:13 pm

What do you guys think so far? Im still pretty new to skinning so i want to know what i can do better
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And if somebody can tell me how to put name on the back of the helmet i would be happy. So i dont have to line the name up on both sides.
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jonracer594
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Re: Upcoming Skins and Shader Maps #2

Postby jonracer594 » Sat Jan 07, 2017 3:45 pm

[quote="sebastianbang"And if somebody can tell me how to put name on the back of the helmet i would be happy. So i dont have to line the name up on both sides.
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I belive you could do it with textur paint in blender but I dont think its easier than lining it up on both sides
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sebastianbang
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Re: Upcoming Skins and Shader Maps #2

Postby sebastianbang » Sat Jan 07, 2017 8:31 pm

jonracer594 wrote:[quote="sebastianbang"And if somebody can tell me how to put name on the back of the helmet i would be happy. So i dont have to line the name up on both sides.
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I belive you could do it with textur paint in blender but I dont think its easier than lining it up on both sides[/quote]


I tried to line it up but i cant... its totally Crooked when i try
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yzmxer608
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Re: Upcoming Skins and Shader Maps #2

Postby yzmxer608 » Sat Jan 07, 2017 9:06 pm

He means the texture paint mode in blender https://www.blender.org/manual/sculpt_p ... index.html.

I believe you can use images for the brushes, then paint it on and save the texture out.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.

anderskaae
Posts: 55
Joined: Tue Jun 12, 2012 6:50 pm
Team: Privateer

Re: Upcoming Skins and Shader Maps #2

Postby anderskaae » Sun Jan 08, 2017 2:05 am

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Just need some minor touches

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DCreedz#523
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Team: Greef Clothing
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Re: Upcoming Skins and Shader Maps #2

Postby DCreedz#523 » Sun Jan 08, 2017 3:27 am

Was wondering how long it would take for someone to make that^

Skin looks pretty good, will be interested to see how it looks in game with normals and such applied. Would be tricky to make it look like it does in real life, like the tight sleeves and the unusual materials.

Props for making this though, looks promising! =)
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Mcguire103
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Re: Upcoming Skins and Shader Maps #2

Postby Mcguire103 » Sun Jan 08, 2017 3:59 am

for the whole 'prime/slit fit' thing im suprised no one has made the normals on the sleeve completely flat. no ripples. thats what i would do anyway.

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Mcguire103
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Re: Upcoming Skins and Shader Maps #2

Postby Mcguire103 » Sun Jan 08, 2017 4:01 am

slim**

James Webb
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Re: Upcoming Skins and Shader Maps #2

Postby James Webb » Sun Jan 08, 2017 4:11 am

Mcguire103 wrote:for the whole 'prime/slit fit' thing im suprised no one has made the normals on the sleeve completely flat. no ripples. thats what i would do anyway.

Look at my team gear :wink:
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anderskaae
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Re: Upcoming Skins and Shader Maps #2

Postby anderskaae » Sun Jan 08, 2017 12:10 pm

DCreedz#523 wrote:Was wondering how long it would take for someone to make that^

Skin looks pretty good, will be interested to see how it looks in game with normals and such applied. Would be tricky to make it look like it does in real life, like the tight sleeves and the unusual materials.

Props for making this though, looks promising! =)

i'm going to make the sleeves flat, it was just a quick throw on to see what people thought

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DCreedz#523
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Re: Upcoming Skins and Shader Maps #2

Postby DCreedz#523 » Sun Jan 08, 2017 12:17 pm

anderskaae wrote:
DCreedz#523 wrote:Was wondering how long it would take for someone to make that^

Skin looks pretty good, will be interested to see how it looks in game with normals and such applied. Would be tricky to make it look like it does in real life, like the tight sleeves and the unusual materials.

Props for making this though, looks promising! =)

i'm going to make the sleeves flat, it was just a quick throw on to see what people thought


Seeing Roczen ride with it and having a look at it now, I actually really like the look of it!! You have a skill in skinning, the norms look quite nice and everything, can't wait to see how it finishes! :D

I'm sure you've seen this, but anyone who hasn't might find it interesting.
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