Upcoming Skins and Shader Maps #2

Post about creating and skinning models here
TH_722
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Joined: Thu Aug 04, 2011 9:58 pm

Re: Upcoming Skins and Shader Maps #2

Post by TH_722 »

I'm kidding guy, you just do it ridiculously fast. I guess someone has to do it now that I' retired...
silverskate
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Re: Upcoming Skins and Shader Maps #2

Post by silverskate »

2017 Fox Flexair Copper Moth pants
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Ddavis
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Re: Upcoming Skins and Shader Maps #2

Post by Ddavis »

Do you guys have two programs open, one with photoshop/illustrator and also blender? I've always wondered how you guys line up the knees/pants/etc so perfectly without testing it 50x in-game.
silverskate
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Re: Upcoming Skins and Shader Maps #2

Post by silverskate »

Ddavis wrote:Do you guys have two programs open, one with photoshop/illustrator and also blender? I've always wondered how you guys line up the knees/pants/etc so perfectly without testing it 50x in-game.
Yea i use p2sta rider model blend opening in blender to help line up the parts, the UV map is good to use too
broland278
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Re: Upcoming Skins and Shader Maps #2

Post by broland278 »

Almost ready to go, then you guys can see it for yourself.

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Ddavis
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Re: Upcoming Skins and Shader Maps #2

Post by Ddavis »

I've wanted to get into skinning myself, but always feared I wouldn't figure out how to effectively make the pants look good. The jerseys aren't as complicated.
TH_722
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Re: Upcoming Skins and Shader Maps #2

Post by TH_722 »

Ddavis wrote:Do you guys have two programs open, one with photoshop/illustrator and also blender? I've always wondered how you guys line up the knees/pants/etc so perfectly without testing it 50x in-game.
Well ya I just test it ingame 50 times
Matias43_
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Re: Upcoming Skins and Shader Maps #2

Post by Matias43_ »

broland278 wrote:Almost ready to go, then you guys can see it for yourself.

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the release better have the correct seat lol
broland278
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Re: Upcoming Skins and Shader Maps #2

Post by broland278 »

Matias43_ wrote:
broland278 wrote:Almost ready to go, then you guys can see it for yourself.

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the release better have the correct seat lol
yeah if you want to make the norm and texture for it lol i dont want to.
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DBRider251
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Re: Upcoming Skins and Shader Maps #2

Post by DBRider251 »

Ddavis wrote:Do you guys have two programs open, one with photoshop/illustrator and also blender? I've always wondered how you guys line up the knees/pants/etc so perfectly without testing it 50x in-game.
That's what I do with most of my bikes that I make
TeamHavocRacing wrote:it's all the liberals fault
yzmxer608
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Re: Upcoming Skins and Shader Maps #2

Post by yzmxer608 »

broland278 wrote: yeah if you want to make the norm and texture for it lol i dont want to.
Lazy, 3 rectangles and a KTM logo can even use the diffuse for the displacement and run a filter for normal map. So much harder than the graphics, why go through all that trouble and skip something so easy? :roll:
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TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
broland278
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Re: Upcoming Skins and Shader Maps #2

Post by broland278 »

yzmxer608 wrote:
broland278 wrote: yeah if you want to make the norm and texture for it lol i dont want to.
Lazy, 3 rectangles and a KTM logo can even use the diffuse for the displacement and run a filter for normal map. So much harder than the graphics, why go through all that trouble and skip something so easy? :roll:
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I am lazy lol
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tyskorn
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Re: Upcoming Skins and Shader Maps #2

Post by tyskorn »

yzmxer608 wrote:
broland278 wrote: yeah if you want to make the norm and texture for it lol i dont want to.
Lazy, 3 rectangles and a KTM logo can even use the diffuse for the displacement and run a filter for normal map. So much harder than the graphics, why go through all that trouble and skip something so easy? :roll:
http://p.vitalmx.com/photos/forums/2017 ... 0961_o.jpg
Fucking destroyed.
Kenny154
Crushed Dissenter
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Re: Upcoming Skins and Shader Maps #2

Post by Kenny154 »

Lazy, 3 rectangles and a KTM logo can even use the diffuse for the displacement and run a filter for normal map. So much harder than the graphics, why go through all that trouble and skip something so easy? :roll:
Its just a seat tho lol they're kinda pointless i couldn't care less if my seat was pink i see no need to do custom seats in the game tbh...
broland278
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Re: Upcoming Skins and Shader Maps #2

Post by broland278 »

why so nitpicky
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