Upcoming Skins and Shader Maps #2
Re: Upcoming Skins and Shader Maps #2
I'm kidding guy, you just do it ridiculously fast. I guess someone has to do it now that I' retired...
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Re: Upcoming Skins and Shader Maps #2
2017 Fox Flexair Copper Moth pants
Re: Upcoming Skins and Shader Maps #2
Do you guys have two programs open, one with photoshop/illustrator and also blender? I've always wondered how you guys line up the knees/pants/etc so perfectly without testing it 50x in-game.
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Re: Upcoming Skins and Shader Maps #2
Yea i use p2sta rider model blend opening in blender to help line up the parts, the UV map is good to use tooDdavis wrote:Do you guys have two programs open, one with photoshop/illustrator and also blender? I've always wondered how you guys line up the knees/pants/etc so perfectly without testing it 50x in-game.
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Re: Upcoming Skins and Shader Maps #2
I've wanted to get into skinning myself, but always feared I wouldn't figure out how to effectively make the pants look good. The jerseys aren't as complicated.
Re: Upcoming Skins and Shader Maps #2
Well ya I just test it ingame 50 timesDdavis wrote:Do you guys have two programs open, one with photoshop/illustrator and also blender? I've always wondered how you guys line up the knees/pants/etc so perfectly without testing it 50x in-game.
Re: Upcoming Skins and Shader Maps #2
the release better have the correct seat lolbroland278 wrote:Almost ready to go, then you guys can see it for yourself.
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Re: Upcoming Skins and Shader Maps #2
yeah if you want to make the norm and texture for it lol i dont want to.Matias43_ wrote:the release better have the correct seat lolbroland278 wrote:Almost ready to go, then you guys can see it for yourself.
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Re: Upcoming Skins and Shader Maps #2
That's what I do with most of my bikes that I makeDdavis wrote:Do you guys have two programs open, one with photoshop/illustrator and also blender? I've always wondered how you guys line up the knees/pants/etc so perfectly without testing it 50x in-game.
TeamHavocRacing wrote:it's all the liberals fault
Re: Upcoming Skins and Shader Maps #2
Lazy, 3 rectangles and a KTM logo can even use the diffuse for the displacement and run a filter for normal map. So much harder than the graphics, why go through all that trouble and skip something so easy?broland278 wrote: yeah if you want to make the norm and texture for it lol i dont want to.
TeamHavocRacing wrote:If I had a nickel for every time someone asked for this, I would have a whole shitload of nickels.
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Re: Upcoming Skins and Shader Maps #2
I am lazy lolyzmxer608 wrote:Lazy, 3 rectangles and a KTM logo can even use the diffuse for the displacement and run a filter for normal map. So much harder than the graphics, why go through all that trouble and skip something so easy?broland278 wrote: yeah if you want to make the norm and texture for it lol i dont want to.
Re: Upcoming Skins and Shader Maps #2
Fucking destroyed.yzmxer608 wrote:Lazy, 3 rectangles and a KTM logo can even use the diffuse for the displacement and run a filter for normal map. So much harder than the graphics, why go through all that trouble and skip something so easy?broland278 wrote: yeah if you want to make the norm and texture for it lol i dont want to.
http://p.vitalmx.com/photos/forums/2017 ... 0961_o.jpg
Re: Upcoming Skins and Shader Maps #2
Its just a seat tho lol they're kinda pointless i couldn't care less if my seat was pink i see no need to do custom seats in the game tbh...Lazy, 3 rectangles and a KTM logo can even use the diffuse for the displacement and run a filter for normal map. So much harder than the graphics, why go through all that trouble and skip something so easy?
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